techyeshic wrote: »Imagine. A self proclaimed ball group having issues with the group size restrictions.
Araneae6537 wrote: »I am a bit confused at what change(s) have been so detrimental to your guild. Group size alone? If you had a dedicated group of two dozen players, could you not coordinate two groups in Teamspeak? It wouldn’t be exactly the same as one big group, especially with the asinine group-only-heals, but surely that would effect a coordinated group least of all, no? Not at all meaning to argue, but rather to understand your perspective and get the lay of the land so to speak.
techyeshic wrote: »Imagine. A self proclaimed ball group having issues with the group size restrictions.
techyeshic wrote: »Imagine. A self proclaimed ball group having issues with the group size restrictions.
It depends on what a ball group is. I think people have different definitions. I'm curious about the behavior ZOS liked. I still can't get an answer on what it is. If it was less zerging, that has not happened. On the contrary, I rarely see one group of AD or DC out without another one close by. Not sure what is going on with other EP guilds, but it does feel as though ZOS is wanting to destroy the large guilds. Perhaps they think by doing so, fewer people will stay in cyro and "OH LOOK THE PROBLEM IS SOLVED!" If no one is in Cyro, then there will most certainly not be any lag. lol
Many other GMs that I have spoken to are planning on moving to another game in 2021. If the large guilds leave, that would indeed solve the server issues. I'm wondering just how many are planning on abandoning ship.
Araneae6537 wrote: »I am a bit confused at what change(s) have been so detrimental to your guild. Group size alone? If you had a dedicated group of two dozen players, could you not coordinate two groups in Teamspeak? It wouldn’t be exactly the same as one big group, especially with the asinine group-only-heals, but surely that would effect a coordinated group least of all, no? Not at all meaning to argue, but rather to understand your perspective and get the lay of the land so to speak.
Adapt. I am sure OP is in a guild with good leadership. Especially good leadership on the battlefield. Since PvP combat requires constant adapting I expect they will be able to adapt to the changes Zos recently made.
I am not supporting the changes Zos made in any way. It does not make sense that I cannot heal an ally since they are on the same team as I am.
The only PvP I have seen where a player could only heal those they were grouped with was Free-For-All PvP but that is not what we have in ESO.
Adapt. I am sure OP is in a guild with good leadership. Especially good leadership on the battlefield. Since PvP combat requires constant adapting I expect they will be able to adapt to the changes Zos recently made.
I am not supporting the changes Zos made in any way. It does not make sense that I cannot heal an ally since they are on the same team as I am.
The only PvP I have seen where a player could only heal those they were grouped with was Free-For-All PvP but that is not what we have in ESO.
Ball groups quitting the game?
And the behaviour [snip] targetted was faction stacks being unkillable because each player that zerged along added to its healing which made faction stacks nigh unkillable.
They forgot to tweak skills uses by ballgroups however so now we're stuck with ballgroups being unkillable because faction stacks don't work anymore.
This recent change is only QQ'd about because we were used to the way things were without realising much of that resulted in bad gameplay. 50 players zerging in a keep, spamming AoE heals on eachother (because healing isn't exclusive to 'healers') is not good design.
Also if anything is making people leave Cyro, it's the performance.
ShortTripToHell wrote: »
As far as I hear around many guilds are quiting pvp. In AD side PC EU Gray Host I think there are like 3? remaining?.
ShortTripToHell wrote: »
My guild has a dedicated 16 players that want to play every single night. Oh but than you can easily do 8 - 8..... NO doesn't work, we tried. Could recruit more players to have 12 - 12. Everyone who leads will agree, it's challeging to run 1 group, running 2 is impossible. The amount of *** I will get for trying to get 2 groups running which are equel in strentgh and comp... Please no.
ShortTripToHell wrote: »
As far as I hear around many guilds are quiting pvp. In AD side PC EU Gray Host I think there are like 3? remaining?.
Ravenwatch EU has the greatest concentration of guild groups of the last 4 years. So they did not leave, they have just switched to NoCP.ShortTripToHell wrote: »
My guild has a dedicated 16 players that want to play every single night. Oh but than you can easily do 8 - 8..... NO doesn't work, we tried. Could recruit more players to have 12 - 12. Everyone who leads will agree, it's challeging to run 1 group, running 2 is impossible. The amount of *** I will get for trying to get 2 groups running which are equel in strentgh and comp... Please no.
Of course it does work. An optimized 6-8 man group can do anything in PvP (well, maybe except farming with the scroll for a longer period), including fighting or at least harassing stronger and larger PvP groups. You won't be able to fight for longer periods that way, but you don't need to, as you can call for reinforcements. You gain massive tactical advantages this way both against faction stacks and stronger 12-people guild groups. That's not even a new idea, real life militaries have been working like that for more than 200 years (with the introduction of the Corps system in Napoleonic Armies).
All you have to do is to train secondary raid leaders and make sure all your 6-8men groups can support each other WHEN NEEDED (normally they would be fighting their own fights on different fronts until you call them together). I suggest that the most experienced raid leader should personally command the group with the weakest players and give the players who can basically win without any leadership to the raid leaders-in-training.
Joy_Division wrote: »
You may be hardcore to dedicate such time and patience that has zero reciprocation from ZOS, but for many of us, it's a big fat F-that. I'll go watch netflix, read a book, or play another game.
techyeshic wrote: »
Is it just me or does the game just look better back then. Little more dimensional
Izanagi.Xiiib16_ESO wrote: »techyeshic wrote: »
Is it just me or does the game just look better back then. Little more dimensional
its probs because you could have your settings higher and actually play vs now having to lower settings to have any sort of performative experience.
But also I think animations were generally nicer back then - especially things like DK wings, Impulse etc, actually looked really nice.