orion_1981usub17_ESO wrote: »A ball group is just a moving front of mobile aoe dps. If you really wanted to get rid of ball groups the only logical ability to negate their power is to not stack mobile aoe dps. Meaning the highest dps would be the only one effecting the enemy or aoe dps remains at the spot it was triggered. Can't stack mobile aoe dps, the real power of the ball disappears. Of course this would lead to an even greater imbalance of the unkillable solo players who no longer have to worry about you stacking mobile aoe dps on them... and the forums would be salty of all the folks that enjoyed the stacking of mobile aoe dps.
orion_1981usub17_ESO wrote: »A ball group is just a moving front of mobile aoe dps. If you really wanted to get rid of ball groups the only logical ability to negate their power is to not stack mobile aoe dps. Meaning the highest dps would be the only one effecting the enemy or aoe dps remains at the spot it was triggered. Can't stack mobile aoe dps, the real power of the ball disappears. Of course this would lead to an even greater imbalance of the unkillable solo players who no longer have to worry about you stacking mobile aoe dps on them... and the forums would be salty of all the folks that enjoyed the stacking of mobile aoe dps.
I've said it before. The problem of ball groups was accidently fixed years ago when there was a siege bug. The ball groups stayed away until that bug was fixed.
orion_1981usub17_ESO wrote: »A ball group is just a moving front of mobile aoe dps. If you really wanted to get rid of ball groups the only logical ability to negate their power is to not stack mobile aoe dps. Meaning the highest dps would be the only one effecting the enemy or aoe dps remains at the spot it was triggered. Can't stack mobile aoe dps, the real power of the ball disappears. Of course this would lead to an even greater imbalance of the unkillable solo players who no longer have to worry about you stacking mobile aoe dps on them... and the forums would be salty of all the folks that enjoyed the stacking of mobile aoe dps.
I've said it before. The problem of ball groups was accidently fixed years ago when there was a siege bug. The ball groups stayed away until that bug was fixed.
ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
There is a big problem here - in PVE I can choose to willingly not do this content and still have fun. In PVP, I can't not fight the ball group - I mean, I guess I could but if they are after your factions objectives then you lose all your keeps.ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
Look at them like a Vet DLC Trial boss, those are pretty unfun as well if you can't manage to pull 65K+ DPS and your healers/tanks know what they are doing. You are just banging your head against a wall if your group isn't good enough. Cyro is a pretty big place with lots of AP everywhere for the taking, no reason to go head to head with content you aren't ready for yet, just like the rest of the game.
ragnarok6644b14_ESO wrote: »There is a big problem here - in PVE I can choose to willingly not do this content and still have fun. In PVP, I can't not fight the ball group - I mean, I guess I could but if they are after your factions objectives then you lose all your keeps.
ragnarok6644b14_ESO wrote: »There is a big problem here - in PVE I can choose to willingly not do this content and still have fun. In PVP, I can't not fight the ball group - I mean, I guess I could but if they are after your factions objectives then you lose all your keeps.ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
Look at them like a Vet DLC Trial boss, those are pretty unfun as well if you can't manage to pull 65K+ DPS and your healers/tanks know what they are doing. You are just banging your head against a wall if your group isn't good enough. Cyro is a pretty big place with lots of AP everywhere for the taking, no reason to go head to head with content you aren't ready for yet, just like the rest of the game.
Being gated isn't fun either, and a truly hateful ball group could keep you gated as long as they pleased for giggles or whatever.
Ofc the option not to play content still exists - after all, "don't play Cyrodiil" is roughly equivalent to "don't play vet BRP" but I am not sure you really want to say "gtfo noob" to anyone not in a ball group.
If I don't want to fight a Vet Raid Boss, there is still plenty of PVE content I can enjoy. The 3 other PVP options are:
1) BGs with its own toxic meta and entirely different game modes, builds, etc.
2) Imperial City, which can also have ball groups and is mostly PVE.
3) Duels which are also not even remotely the same as Cyrodiil.
NotTaylorSwift wrote: »“It’s unfun to play against” yes maybe for some people. But for almost every small scale or solo player it is also unfun to find a good number of enemies to fight only to be steamrolled by the main zerg 2 minutes later as they run to the next keep. Just like us ballgroups are the unfun part of cyro for you, you are also the unfun part of cyro for many other players. You just don’t hear them voicing it on the forums. No one comes to the forums to yell “disband zergs, they kill me while I play small scale”.
It’s not the fault of ballgroups that zerg players don’t know how to deal with them. There are tools already in the game that counter ball groups (which don’t include making your own ball group like many are saying), people just don’t use them and prefer to pew pew with light attacks and single target abilities, then wonder why it’s not doing anything.
NotTaylorSwift wrote: »ragnarok6644b14_ESO wrote: »There is a big problem here - in PVE I can choose to willingly not do this content and still have fun. In PVP, I can't not fight the ball group - I mean, I guess I could but if they are after your factions objectives then you lose all your keeps.
This is not a problem. It’s pvp, you rarely get to choose anyway. If I’m playing with a couple of friends trying to find a nice amount of enemies to fight and we go take a resource. I can guarantee after 5-10 minutes 20 players will show up. I also cannot choose to not encounter zergs. Players have their own free will and you can’t stop them from playing how they want. Zerg players are so entitled, they just don’t like the thought that something counters them.
Nothing is ever gonna be just how YOU like it, you have to deal with the stuff you don’t like also. Just like everyone else.
ragnarok6644b14_ESO wrote: »There is a big problem here - in PVE I can choose to willingly not do this content and still have fun. In PVP, I can't not fight the ball group - I mean, I guess I could but if they are after your factions objectives then you lose all your keeps.ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
Look at them like a Vet DLC Trial boss, those are pretty unfun as well if you can't manage to pull 65K+ DPS and your healers/tanks know what they are doing. You are just banging your head against a wall if your group isn't good enough. Cyro is a pretty big place with lots of AP everywhere for the taking, no reason to go head to head with content you aren't ready for yet, just like the rest of the game.
Being gated isn't fun either, and a truly hateful ball group could keep you gated as long as they pleased for giggles or whatever.
Ofc the option not to play content still exists - after all, "don't play Cyrodiil" is roughly equivalent to "don't play vet BRP" but I am not sure you really want to say "gtfo noob" to anyone not in a ball group.
If I don't want to fight a Vet Raid Boss, there is still plenty of PVE content I can enjoy. The 3 other PVP options are:
1) BGs with its own toxic meta and entirely different game modes, builds, etc.
2) Imperial City, which can also have ball groups and is mostly PVE.
3) Duels which are also not even remotely the same as Cyrodiil.
This is twisted logic. Yes, there is plenty of other PVE content to play if you are not ready for the hard stuff. Your 3 options however are far from the amount of things you can do while avoiding balls groups in Cyro. You can go take their keeps, resources, scrolls, as they are happy farming AP from the zerglings who continually throw themselves at them where they currently are. You can play solo/small scale, most ball groups will not bother with you and run right past on their way to find a good fight. You can take lightly defended keeps/outposts. Honestly, ball groups hunt zergs and each other, don't be in one and you won't have much trouble.
As someone mentioned above, I find zergs/faction stacks more annoying personally, they just mow down everyone except the ball groups by sheer numbers. Sure I can kill 3-6 of them before I get trampled, but there isn't even a chance of winning. ZOS should nerf zergs, they are a much larger plague in PVP than the ball groups you occasionally come across and can easily avoid. Unlike ball groups, there is generally no one else to fight when a faction stacks, which takes way more fun out of Cyro than 12 players running around a keep.
NotTaylorSwift wrote: »“It’s unfun to play against” yes maybe for some people. But for almost every small scale or solo player it is also unfun to find a good number of enemies to fight only to be steamrolled by the main zerg 2 minutes later as they run to the next keep. Just like us ballgroups are the unfun part of cyro for you, you are also the unfun part of cyro for many other players. You just don’t hear them voicing it on the forums. No one comes to the forums to yell “disband zergs, they kill me while I play small scale”.
It’s not the fault of ballgroups that zerg players don’t know how to deal with them. There are tools already in the game that counter ball groups (which don’t include making your own ball group like many are saying), people just don’t use them and prefer to pew pew with light attacks and single target abilities, then wonder why it’s not doing anything.
Without a faction stack you can't kill a ball group, as izanagi was saying. And please name those tools that counter ball groups. And no saying that if 20 people array meatbags pointing at the ball group who decides to simply stand there and take in the scenery isn't a counter. So please let me know the tools that 20 un-grouped people without much coordination can do/use to wipe a ball group.
NotTaylorSwift wrote: »“It’s unfun to play against” yes maybe for some people. But for almost every small scale or solo player it is also unfun to find a good number of enemies to fight only to be steamrolled by the main zerg 2 minutes later as they run to the next keep. Just like us ballgroups are the unfun part of cyro for you, you are also the unfun part of cyro for many other players. You just don’t hear them voicing it on the forums. No one comes to the forums to yell “disband zergs, they kill me while I play small scale”.
It’s not the fault of ballgroups that zerg players don’t know how to deal with them. There are tools already in the game that counter ball groups (which don’t include making your own ball group like many are saying), people just don’t use them and prefer to pew pew with light attacks and single target abilities, then wonder why it’s not doing anything.
Without a faction stack you can't kill a ball group, as izanagi was saying. And please name those tools that counter ball groups. And no saying that if 20 people array meatbags pointing at the ball group who decides to simply stand there and take in the scenery isn't a counter. So please let me know the tools that 20 un-grouped people without much coordination can do/use to wipe a ball group.
Get a realllllly good tether bomb, basically. If you’re not in a raid that’s all you got. 20 ungrouped won’t beat 12 of a good raid.
NotTaylorSwift wrote: »“It’s unfun to play against” yes maybe for some people. But for almost every small scale or solo player it is also unfun to find a good number of enemies to fight only to be steamrolled by the main zerg 2 minutes later as they run to the next keep. Just like us ballgroups are the unfun part of cyro for you, you are also the unfun part of cyro for many other players. You just don’t hear them voicing it on the forums. No one comes to the forums to yell “disband zergs, they kill me while I play small scale”.
It’s not the fault of ballgroups that zerg players don’t know how to deal with them. There are tools already in the game that counter ball groups (which don’t include making your own ball group like many are saying), people just don’t use them and prefer to pew pew with light attacks and single target abilities, then wonder why it’s not doing anything.
Without a faction stack you can't kill a ball group, as izanagi was saying. And please name those tools that counter ball groups. And no saying that if 20 people array meatbags pointing at the ball group who decides to simply stand there and take in the scenery isn't a counter. So please let me know the tools that 20 un-grouped people without much coordination can do/use to wipe a ball group.
NotTaylorSwift wrote: »This whole thread is so strange. It’s like saying “nerf the pve groups because they can complete x veteran hard mode trial and I can’t do it with pugs”. It just doesn’t make sense. As many people have said already, any group that is coordinated and using voice is going to be more effective...
We spend lots of time working on our group composition, what sets each person will use, even down to what skills exactly. We look at which buffs we want to have in the group, which buffs we can afford to skip. All to make it run as efficiently as possible. What’s so bad about that? Anyone who plays with other people has the ability to do that...
And then of course comes the ‘ballgroups are the main cause of lag”. If ballgroups were the main cause of lag then surely we would also be lagging for the entirety of our 2h+ raids? But no. We can take keeps fine. Fight small numbers of enemies fine. Fight even numbers of enemies fine. But when the whole AD faction turns up Bloodmayne... well ye. It’s the mindless zerging in 40+ man groups, running from one keep to the next where you will find the most lag
ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
ShadowProc wrote: »ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
Agree with teamwork should be OP. But this is not teamwork. This is specific builds and roles and dumbs it way down from soloers or small groups.
You want to group. Great do it. But eliminate cross healing and cross purge. You want broken purge or heals, build for it.
Grouping up should be players all in well rounded builds coordinating together. Not receiving free constant purges and free heals. Makes no sense. Makes it ez mode.
ragnarok6644b14_ESO wrote: »
[Quoted post was removed]
ragnarok6644b14_ESO wrote: »
"Can't be bothered to find out" - I don't even know where to start looking. Having simply googled it offered no real solution.
https://forums.elderscrollsonline.com/en/discussion/557515/ball-breaker-groups-heh#latest
Feel free to make a summary at Alcast or where all these helpless people are looking.
ShadowProc wrote: »ragnarok6644b14_ESO wrote: »I have a dilemma with ball groups.
On one hand, I think teamwork like that should be OP. Teamwork is awesome and should be rewarded.
On the other hand, they are simply unfun to play against.
Yes I know I could make it more fun by 'gitting gud' and forming my own counter-ball group, but I lack the time, energy, and skills to do so.
I do think people who can (or would rather) only get on for primetime (that's why primetime is primetime after all) should still be able to have a fun experience in Cyrodiil. They shouldn't have to learn the social skills or use the data analysis they do for work or whatever to enjoy the game.
Fighting against a ballgroup is unfun, flat. I am bringing a work buddy to ESO because he likes the idea of the PVP system I talked to him about, and I am HORRIFIED of when he gets high enough to show up in Cyrodiil. It's just suffering if a ball group is on. Your options are:
1) ignore them (and lose the objective)
2) die a lot (and lose the objective)
3) develop through lots of pain and effort and time investment your own ball group
Agree with teamwork should be OP. But this is not teamwork. This is specific builds and roles and dumbs it way down from soloers or small groups.
You want to group. Great do it. But eliminate cross healing and cross purge. You want broken purge or heals, build for it.
Grouping up should be players all in well rounded builds coordinating together. Not receiving free constant purges and free heals. Makes no sense. Makes it ez mode.
I've said it before but if it were as easy as wearing the build you're given, staying on crown, and spamming one button then there'd be a lot more people doing it.
And part of the reason to group is that you can specialize to be more effective at a specific task while the weaknesses in your build are covered by a different specialist.
No.
All you need to do is to create LfG groups who mainly consist of people using Inevitable Detonation, or to encourage other people to do so.