mrwizardguy wrote: »So I am in one of the (supposedly) top pvp guilds on ps4, which I will not name. I joined through a friend connection. The guild consists of undoubtedly experienced players. They are GOOD players. The problem is playing with them can be extremely f*n boring half the time. Like i’d literally rather do anything than PvP with them the way they play.
Here’s what we do on a typical PvP night.
1.) Get into a group of 4-5 players. Because more than 5 is “too zergy” and “no we can’t invite randoms because they’re trash”
2.) Go into a campaign such as blackreach while it’s being dominated by the opposing faction.
3.) Ride for 30 minutes deep into enemy lines.
4.) get absolutely trampled by a zerg.
5.) Complain complain complain.. “This campaign is too zergy, lets try IC”
6.) run around a completely DEAD IC for 45 minutes talking in chat about how the game is dying and that they want group bg’s back.
7.) rage quit
8.) On a bonus night we’ll watch two 60k HP tanks of opposing factions duel each other for 45 minutes then talk trash for an hour while we stand there doing nothing.
Wow that was fun! *sarcasm* Anyways I think they are stuck in the past when group BG’s existed. It’s like they simply cannot accept that zergs exist in the game and would really rather not PvP at all because of them.
mrwizardguy wrote: »
1.) Get into a group of 4-5 players. Because more than 5 is “too zergy” and “no we can’t invite randoms because they’re trash”
If you don't like it, quit. It's as simple as that. Take me for instance, I PvP just by myself most of the time and have more fun doing that.
1. find a zerg to bother
2. find a position between the zerg and his keep
3. wait for stragglers and kill them
4. hide from the zerg who comes looking for you
5. repeat steps 2-4
6. log off happy
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
Izanagi.Xiiib16_ESO wrote: »SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
I would be interested which ball groups you think run like this.
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
I wonder what groups you are talking about? I am / have been in a number of ballgroups (see my signature), and all of them
- have only members who run regularly in raid (generally 2+ times / week), as well as occasionally trialers, and guests only exceptionally, there for sure are no 'filler spots' (lol, what an idea)
- everyone plays the build that they want to: everyone wants to play the group builds that are minmaxed to function together! One of the funnest things about being in a ball group is theorycrafting the composition together
- all the groups that I am / have been in are running / have run for many years regularly without interruption (except possibly some holidays)
- the players are not 'following the crown' in the way you seem to imply: rather the crown makes decisions on tactics, and each player is expected to understand exactly how their role needs to be played in order for the group to execute those tactics, and constantly makes split second decisions on their own gameplay
- > all of which is why this playstyle is endlessly fascinating and fun (if you like team play in a tight knit and competitive team)
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
I wonder what groups you are talking about? I am / have been in a number of ballgroups (see my signature), and all of them
- have only members who run regularly in raid (generally 2+ times / week), as well as occasionally trialers, and guests only exceptionally, there for sure are no 'filler spots' (lol, what an idea)
- everyone plays the build that they want to: everyone wants to play the group builds that are minmaxed to function together! One of the funnest things about being in a ball group is theorycrafting the composition together
- all the groups that I am / have been in are running / have run for many years regularly without interruption (except possibly some holidays)
- the players are not 'following the crown' in the way you seem to imply: rather the crown makes decisions on tactics, and each player is expected to understand exactly how their role needs to be played in order for the group to execute those tactics, and constantly makes split second decisions on their own gameplay
- > all of which is why this playstyle is endlessly fascinating and fun (if you like team play in a tight knit and competitive team)
SRASinister wrote: »Yeah as others said that doesn't sound like a top pvp guild. Instead it sounds like a guild of 1vx'ers with egos that don't know how to pick fights. Top pvp guilds sad to say are ballgroup guilds.
I disagree with that. Ballgroups tend to have 4 -5 in the core group and about 10 that come and go. Those 4-5 can play the build they want and the rest need to play the build the core group wants them to play. That's why you will see a ball group running for a month or so then they go away for a month or so. The 10 filler spots get tired of "follow the crown" game play pushing the button told to push.
I wonder what groups you are talking about? I am / have been in a number of ballgroups (see my signature), and all of them
- have only members who run regularly in raid (generally 2+ times / week), as well as occasionally trialers, and guests only exceptionally, there for sure are no 'filler spots' (lol, what an idea)
- everyone plays the build that they want to: everyone wants to play the group builds that are minmaxed to function together! One of the funnest things about being in a ball group is theorycrafting the composition together
- all the groups that I am / have been in are running / have run for many years regularly without interruption (except possibly some holidays)
- the players are not 'following the crown' in the way you seem to imply: rather the crown makes decisions on tactics, and each player is expected to understand exactly how their role needs to be played in order for the group to execute those tactics, and constantly makes split second decisions on their own gameplay
- > all of which is why this playstyle is endlessly fascinating and fun (if you like team play in a tight knit and competitive team)
It is very possible our personal definition of "ballgroup" may vary. The elitist groups of any play style tend to have a core group that stays, and a rotating door for the people they look down on yet can't complete any content without.