What a nightmare for a Templar’s during these tests as our main spammable, Sweeps, is aoe.
Dottzgaming wrote: »This unfortunately will probably get a "positive" performance result. Combat is going to slow down to a grinding hault, so performance will improve since people will be playing the game at a significantly slower speed.
ESO's hallmark feature is it's combat speed and fluidity, especially for PvP. Cooldowns shouldn't be introduced into a system that was fundamentally designed to not have them. Period.
I guess ill just play a ranged plar during the test spamming dark flare from keep walls, looks like all other options for the class are removed
ZOS_RichLambert wrote: »
Thanks for being patient and understanding with these tests. They are extremely important for the team and will help us work towards improving Cyrodiil performance.
Madhatten512 wrote: »So can someone from ZOS explain to me what a stamina templar is supposed to do with a 3 second cooldown on AOEs???? When its class ultimate is an AOE, its spamable is an AOE, and the other option for ultimate dawnbreaker is an AOE?? Just hope the person i used my ultimate decides not to heal for 3 seconds.. How about attacking the actual issue here which is ball groups and faction stacks.. Lower group size, limit all healing and buffs to only effect group memebers.. Give rapid regen the vigor treatment its stupid that vigor no longer stacks, but rapid regen does anyway. Lets try some of this before you completely ruin the combat system anymore than you already have with ult cast times, and the assault on animation canceling thats happened every patch for the last year or so.. There has to be a better way than ruining combat.
What a nightmare for a Templar’s during these tests as our main spammable, Sweeps, is aoe.
Just imagine if these changes make it beyond the testing period and permanently into live. Avoiding Cyrodiil for a few weeks on my Templars, ok. I'll live.
But if the changes stay, and if they have an effect on PVE?
Rune Focus, Blazing Spear, Puncturing Sweeps/Biting Jabs, Extended Ritual, potentially Solar Barrage, Elemental Blockade, Barrage. These are all AOE skills that I use in nearly every aspect of PVE on my main, and each option would absolutely wreck havoc on how they are used.
1. Global Cooldowns - That would mean a 3 second period between being able to use any of those abilities. Standard Templar PVE dps rotations would be destroyed. (Just look at Alcast's for reference). Not to mention, what exactly are healers supposed to do? Half their bar is AOE, at least.
2. Individual Cooldowns - Less of an impact on the AOE dots. But for Templars whose main spammable is AOE, what are they supposed to do? Not use the spammable as a ... spammable? So, there's PVE dps rotations for Templars, again, ruined, forcing them to use generic spammables, and class skill merely going to waste. (And a fun interesting one at that.). I thought the whole point of the past few patches was to improve class identity. This. This option would only continue to ruin it for Templars.
3. Ramping AOE Cost - There goes sustain for any AOE spec in pve. Healers, AOE dps; all will see significant dps loss. And Templars, again, this would force them away from using several significant skills in their arsenal, including their spammable, or leave them with horrible sustain issues.
4. Sigh.... Just. No. This option would just kill Templars. Our spammable would be unusable as a spammable and standard dps rotations would become resource black holes. Just. No.
ZOS_RichLambert wrote: »
Thanks for being patient and understanding with these tests. They are extremely important for the team and will help us work towards improving Cyrodiil performance.
Rich,
THANK YOU!
I hope you can ignore the knee-jerk reaction in these forums and stay positive that your work is GREATLY APPRECIATED by those of us who see the long game.
I do expect 3 seconds to be quite a long time and would hope to see that maybe we can get down to 2s. But... if it cleans up performance in Cyro, many of us will just learn how to play with the new rules and we will understand that, with this new foundation of performance, more good changes will come in the future.
Is this some kind of stupid joke or something? Magplar is literally completely built around AoE dot/hot that's how you designed it, what the f should they do in PvP?ZOS_RichLambert wrote: »Specific details on the tests we will be running in Cyrodiil are as follows:During the times that any of these tests are active, we will be awarding double Alliance Points for anyone active in Cyrodiil.
- Test 1 – Shared global AOE cooldown - 3 second timer. This test adds a global 3 second shared cooldown to any AOE ability. This means that when you cast an AOE, you will not be able to cast another for 3 seconds. For example, as a Templar, if I cast Ritual of Retribution, I wouldn’t be able to cast Puncturing Sweep for 3 seconds.
- Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.
- Test 3 – No cooldown, global ramping AOE cost. This test adds a global ramping AOE cost for each AOE cast. Similar to how streak or roll dodge works, where when you cast an AOE you receive a debuff for 5 seconds, each stack of the debuff increases the cost of any AOE cast.
- Test 4 – Individual AOE cooldown – 3 second timer, global ramping AOE cost. This test adds an individual AOE cooldown to each ability as in test 2, but also combines that with a global ramping cost from test 3.
Yes noticed that doing surveys. Now Craglorn is not an very populated zone but an hub for pug trials.Sounds like you found the root of the problem! Well done! I'm happy to see you communicate clearly about how to move forward from this point, and I hope it will bring us to a solution (:
H o w e v e r
The constant loading screen issue also exists in Craglorn, where it is arguably even worse (sometimes can't even catch a breather to teleport OUT of there). There are no issues with skill casting, as I doubt there are that many AOEs being spammed there, but obviously I don't have the numbers. The issue sometimes even persists in Craglorn trials, mostly in Aetherian Archive (from anecdotal experience). What I would like to ask is if you could look into that zone as well please?
Thank you for trying to make this a better game with good performance!