LukosCreyden wrote: »Certain MMOs allow you to assign an RP tag to yourself, that other players can see. This would be a simple but useful addition for those who enjoy RP. Lets you easily see who else is up for it.
I just kinda wish there were things like more personalities to fit different situations..
I'm not a huge RPer but I like to adapt my outfits/pets/mounts/personalities to the area I'm adventuring in and the situation I find myself in (through quest or whatever)
EG: if I'm adventuring in Vvardenfell so I've got the following active: Telvanni Wizard-Lord Robe / Telvanni Magister / Nix-Ox War-Steed / Bal Foyen Nix-Hound
If someone dies or something in the quest I'm going through and it's a sad time, I will use the Melancholy personality, to try and- I don't know -feel the story a bit more..?
I'm wandering around Western Skyrim with the new update and I'm finding myself wanting a cold/freezing personality. I'm in a freezing region in the north by the Sea of Ghosts, I've got my full, warm, Skaal armour set on and my Arctic Rime skin to feel the cold, but I'm missing the physical animation of shivering and what not.
They could just add it as an emote
I'm wandering around Western Skyrim with the new update and I'm finding myself wanting a cold/freezing personality.
They could just add it as an emote
There is an emote.
But you have to be standing stock still for it to play. I wanted more to walk around and have my character walk hunched over gripping her arms and Shivering
I prefer personalities over emotes.
One reason being: all I have to do is set it active, then my character will play out the emotes without me having to /command them all individually.
They look better than just emotes on their own in my opinion.
For instance with the Melancholy emote: they will go from looking sad, to the crying emote, back to sad.
Instead of neutral expression, crying emote, neutral expression
An RP server I think sounds awesome! ...
- /write
- /give
Late reply but tossing this out there that /e and /s already exist and are meant to be RP channels. E stands for Emote and S stands for Say. Emote essentially is describing what your character is doing and Say meant for dialogue-only replies, but this is by no means reinforced and some RPers use one channel for all their stuff and some will switch between them. My main point is just that we do already have channels meant for RP. I could get behind a filter though, to sort the stuff that's actual RP posted in those channels from people just using the local channel for general/OOC chatting.evolkerb14_ESO wrote: »How about an RP chat channel, or maybe an RP filter for the existing in-game chat? Or a party system that would allow a party leader to handle the dialogue, or assign dialog to a party member with appropriate skills/perks?
Just throwing some ideas out there...
What do you think would improve the current state of role play?
Ajaxandriel wrote: »3- Find a solution for the annoying "spin" animation (client-side) and chart/bag animation (open world-side) when we use a game menu.
This breaks the current emote of the character and also it is out-of-context when we simply seek to activate collection personalities, emotes, and so on.
Dear @ZOS_GinaBruno or anyone else in the studio, please consider this thread!
HorkerSlay3r wrote: »Make skins more achievable for the casuals. Titles should be for the sweaties [snip]