Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.
Joinovikova wrote: »Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.
Where is Cyro such balaned ? .. in PC Eu campaing ussualy end with 10-20K point difference...
Joinovikova wrote: »Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.
Where is Cyro such balaned ? .. in PC Eu campaing ussualy end with 10-20K point difference...
It's between AD/EP.. DC is being carried by zos, they win the other camps by 20k+ then go to Grey host when they have low pop to get 300-400 evals
Joinovikova wrote: »Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.
Where is Cyro such balaned ? .. in PC Eu campaing ussualy end with 10-20K point difference...
It's between AD/EP.. DC is being carried by zos, they win the other camps by 20k+ then go to Grey host when they have low pop to get 300-400 evals
It almost seems like there is no point to playing Gray Host when you cannot cast skills/keep up your buffs to save your life due to the crippling lag it has during prime time.
Joinovikova wrote: »Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.
Where is Cyro such balaned ? .. in PC Eu campaing ussualy end with 10-20K point difference...
Taking an objective look at each factions' strategies, I can safely say that DC would be FAR behind if not for the low population bonuses they receive nightly. That being said, I'm glad they do because otherwise they would have given up by now. People like to complain about low population bonuses, but I for one am glad that they exist to keep things competitive.
Taking an objective look at each factions' strategies, I can safely say that DC would be FAR behind if not for the low population bonuses they receive nightly. That being said, I'm glad they do because otherwise they would have given up by now. People like to complain about low population bonuses, but I for one am glad that they exist to keep things competitive.
Taking an objective look at each factions' strategies, I can safely say that DC would be FAR behind if not for the low population bonuses they receive nightly. That being said, I'm glad they do because otherwise they would have given up by now. People like to complain about low population bonuses, but I for one am glad that they exist to keep things competitive.
I'm not sure about competitive being the right word here. How can you compete with someone who isn't there? The whole idea is that people come out and fight.
I'm not sure the bonus is helping the situation. I think it is far more likely to prove a point that has been a point of contention for a long time and that is the comments that people who swap factions are only doing it to even out the numbers. That certainly isn't the case. If it were the case, those guilds who left EP to go to the "underdog" AD would have instead gone over to DC, but they did not.
In a full 24-hour period, DC had less than 30% of the entire Gray Host population. AD and EP were closer, but AD was far more populated around the clock than either of the other two factions. I know because I stayed up to watch the populations for a full 24-hour period. I couldn't sleep anyway so it wasn't a bother, but I did find the data very interesting.
What I did find was that the low population bonus kicked in immediately prior to a huge jump in the percentage of the entire server. I think the problem isn't that there IS a bonus but that it is horribly out of balance. Give the lower pop faction some points so they aren't quite so far behind … okay I can get behind that. Give the lower pop faction enough points that they can take second place or first … THAT is the thing I cannot get behind. During the same 24 hour period, DC had a bonus of 318 points. When it ticked off during the evaluation, what do you think happened?
@Ahtu Please read the rest of the post. I'm not saying dispose of it altogether. What I am saying is that it's way too large. No faction should ever gain over a working faction if they aren't playing. It's like saying the Rams didn't show up but won the superbowl.
The low pop bonus is still in play even when they have the same number of bars as the other two factions. This skews the points into super status for DC. That part is not beneficial for the entirety of the population.
By not changing the low pop bonus as it stands now, the other two factions must push DC all the way to their gates in order to maintain their lead. How is pushing the few players left to their gates going to encourage whoever is left to push back?
Crispen_Longbow wrote: »Taking an objective look at each factions' strategies, I can safely say that DC would be FAR behind if not for the low population bonuses they receive nightly. That being said, I'm glad they do because otherwise they would have given up by now. People like to complain about low population bonuses, but I for one am glad that they exist to keep things competitive.I'm not sure about competitive being the right word here. How can you compete with someone who isn't there? The whole idea is that people come out and fight.
The bolded part is the whole point of cyro but the exact opposite to win a campaign. Campaigns have always been won by which faction zergs the most in non primetime hours. Commonly referred to as Day Capping and Night Capping. If you want to win the campaign you pvdoor the map when the majority of players are asleep for Night capping or while everyone is at work/school for Day Capping. This is not fighting, this is pvdoor and it's how you win campaigns. The Low pop score is a lazy way to try and fix the above problem.
If you are a "Primetime" player, campaign scores are meaningless. A primetime player has almost no impact on how the campaign turns out. Earthewen as a primetime guild you would be better off worrying about trying to improve Vae Victus so that you guys can compete against other guilds.I'm not sure the bonus is helping the situation. I think it is far more likely to prove a point that has been a point of contention for a long time and that is the comments that people who swap factions are only doing it to even out the numbers. That certainly isn't the case. If it were the case, those guilds who left EP to go to the "underdog" AD would have instead gone over to DC, but they did not.
Guilds moving from one faction to another happen for varies reasons. Non primetime guilds moving from one faction to other changes which faction will win the campaign. Primetime guilds switching from one faction to other are doing it for better guild fights.
DC primetime had their guilds abandon them this campaign. They moved over to No-CP, quit or moved their playtime. LoM is over on No-CP, the 2 pug raids of Homicide have quit or they now play non primetime hours. Rough Riders moved back to No-CP but they played non primetime hours anyway. All that DC has left in primetime is Iron legion, Chapterhouse and Xans. If LoM, Homicide and Rough Riders were still here this campaign, DC would be fine.In a full 24-hour period, DC had less than 30% of the entire Gray Host population. AD and EP were closer, but AD was far more populated around the clock than either of the other two factions. I know because I stayed up to watch the populations for a full 24-hour period. I couldn't sleep anyway so it wasn't a bother, but I did find the data very interesting.
What I did find was that the low population bonus kicked in immediately prior to a huge jump in the percentage of the entire server. I think the problem isn't that there IS a bonus but that it is horribly out of balance. Give the lower pop faction some points so they aren't quite so far behind … okay I can get behind that. Give the lower pop faction enough points that they can take second place or first … THAT is the thing I cannot get behind. During the same 24 hour period, DC had a bonus of 318 points. When it ticked off during the evaluation, what do you think happened?@Ahtu Please read the rest of the post. I'm not saying dispose of it altogether. What I am saying is that it's way too large. No faction should ever gain over a working faction if they aren't playing. It's like saying the Rams didn't show up but won the superbowl.
In what football game would they ever allow a game to be played where it is 11 v 1? Who would watch a superbowl if the only reason they were there was because they were allowed to completely out number their opponents. If you want a competitive campaign break the scoring up into three 8 hour sections and get rid of the low pop bonus. What you would find is the only competitive campaign would be primetime. The other two would be so far out of balance it's a joke.The low pop bonus is still in play even when they have the same number of bars as the other two factions. This skews the points into super status for DC. That part is not beneficial for the entirety of the population.
By not changing the low pop bonus as it stands now, the other two factions must push DC all the way to their gates in order to maintain their lead. How is pushing the few players left to their gates going to encourage whoever is left to push back?
There is no need to push DC to their gates because campaign wins are meaningless. Go have some fun fights in cyro and improve your guild.
Crispen_Longbow wrote: »Taking an objective look at each factions' strategies, I can safely say that DC would be FAR behind if not for the low population bonuses they receive nightly. That being said, I'm glad they do because otherwise they would have given up by now. People like to complain about low population bonuses, but I for one am glad that they exist to keep things competitive.I'm not sure about competitive being the right word here. How can you compete with someone who isn't there? The whole idea is that people come out and fight.
The bolded part is the whole point of cyro but the exact opposite to win a campaign. Campaigns have always been won by which faction zergs the most in non primetime hours. Commonly referred to as Day Capping and Night Capping. If you want to win the campaign you pvdoor the map when the majority of players are asleep for Night capping or while everyone is at work/school for Day Capping. This is not fighting, this is pvdoor and it's how you win campaigns. The Low pop score is a lazy way to try and fix the above problem.
If you are a "Primetime" player, campaign scores are meaningless. A primetime player has almost no impact on how the campaign turns out. Earthewen as a primetime guild you would be better off worrying about trying to improve Vae Victus so that you guys can compete against other guilds.I'm not sure the bonus is helping the situation. I think it is far more likely to prove a point that has been a point of contention for a long time and that is the comments that people who swap factions are only doing it to even out the numbers. That certainly isn't the case. If it were the case, those guilds who left EP to go to the "underdog" AD would have instead gone over to DC, but they did not.
Guilds moving from one faction to another happen for varies reasons. Non primetime guilds moving from one faction to other changes which faction will win the campaign. Primetime guilds switching from one faction to other are doing it for better guild fights.
DC primetime had their guilds abandon them this campaign. They moved over to No-CP, quit or moved their playtime. LoM is over on No-CP, the 2 pug raids of Homicide have quit or they now play non primetime hours. Rough Riders moved back to No-CP but they played non primetime hours anyway. All that DC has left in primetime is Iron legion, Chapterhouse and Xans. If LoM, Homicide and Rough Riders were still here this campaign, DC would be fine.In a full 24-hour period, DC had less than 30% of the entire Gray Host population. AD and EP were closer, but AD was far more populated around the clock than either of the other two factions. I know because I stayed up to watch the populations for a full 24-hour period. I couldn't sleep anyway so it wasn't a bother, but I did find the data very interesting.
What I did find was that the low population bonus kicked in immediately prior to a huge jump in the percentage of the entire server. I think the problem isn't that there IS a bonus but that it is horribly out of balance. Give the lower pop faction some points so they aren't quite so far behind … okay I can get behind that. Give the lower pop faction enough points that they can take second place or first … THAT is the thing I cannot get behind. During the same 24 hour period, DC had a bonus of 318 points. When it ticked off during the evaluation, what do you think happened?@Ahtu Please read the rest of the post. I'm not saying dispose of it altogether. What I am saying is that it's way too large. No faction should ever gain over a working faction if they aren't playing. It's like saying the Rams didn't show up but won the superbowl.
In what football game would they ever allow a game to be played where it is 11 v 1? Who would watch a superbowl if the only reason they were there was because they were allowed to completely out number their opponents. If you want a competitive campaign break the scoring up into three 8 hour sections and get rid of the low pop bonus. What you would find is the only competitive campaign would be primetime. The other two would be so far out of balance it's a joke.The low pop bonus is still in play even when they have the same number of bars as the other two factions. This skews the points into super status for DC. That part is not beneficial for the entirety of the population.
By not changing the low pop bonus as it stands now, the other two factions must push DC all the way to their gates in order to maintain their lead. How is pushing the few players left to their gates going to encourage whoever is left to push back?
There is no need to push DC to their gates because campaign wins are meaningless. Go have some fun fights in cyro and improve your guild.
Let's be very clear. AD zergs throughout the day, not just during primetime. The overall population is definitely AD. Telling people that wins are meaningless is only your opinion. Let's not confuse opinion with fact. ;-)
I've just started running an addon that collects population over time, and exports it to make pretty graphs. In the few days it's been running, it looks like, as @Crispen_Longbow stated there are a few major time periods. Based on eastern (GMT-4) time, and based on only a few days (we'll see what this looks like in a couple weeks once we have more data):
- 6pm to 1am is prime time. All factions are usually locked, with DC sometimes at 3 bar.
- 1am-3am is variable between the above and below.
- 3am-9am AD are 3 bar, DC are 1 bar, and EP are 1 or 2 bar. I believe this is due to the Oceanic players who don't have their own server, so for them this is day/prime time.
- 9am-11am tends towards lower population all around.
- 11am to 4pm EP are locked, with AD and DC at one bar. Sometimes AD is 2 bar.
- 4pm to 6pm Tends towards 3 bar all around.
I'm trying to figure out how to automatically take and crop map screen shots, and if I can manage to do so, I'll put up a web site that shows current (past 5 mins) population and map state. I am NOT a very good dev, so this may take some time..
I've just started running an addon that collects population over time, and exports it to make pretty graphs. In the few days it's been running, it looks like, as @Crispen_Longbow stated there are a few major time periods. Based on eastern (GMT-4) time, and based on only a few days (we'll see what this looks like in a couple weeks once we have more data):
- 6pm to 1am is prime time. All factions are usually locked, with DC sometimes at 3 bar.
- 1am-3am is variable between the above and below.
- 3am-9am AD are 3 bar, DC are 1 bar, and EP are 1 or 2 bar. I believe this is due to the Oceanic players who don't have their own server, so for them this is day/prime time.
- 9am-11am tends towards lower population all around.
- 11am to 4pm EP are locked, with AD and DC at one bar. Sometimes AD is 2 bar.
- 4pm to 6pm Tends towards 3 bar all around.
I'm trying to figure out how to automatically take and crop map screen shots, and if I can manage to do so, I'll put up a web site that shows current (past 5 mins) population and map state. I am NOT a very good dev, so this may take some time..
Thanks, Crown. That is pretty much what I saw the old fashioned way. LOL Good to see I was on target with your research.
Let's be very clear. AD zergs throughout the day, not just during primetime. The overall population is definitely AD. Telling people that wins are meaningless is only your opinion. Let's not confuse opinion with fact. ;-)
I've just started running an addon that collects population over time, and exports it to make pretty graphs. In the few days it's been running, it looks like, as @Crispen_Longbow stated there are a few major time periods. Based on eastern (GMT-4) time, and based on only a few days (we'll see what this looks like in a couple weeks once we have more data):
- 6pm to 1am is prime time. All factions are usually locked, with DC sometimes at 3 bar.
- 1am-3am is variable between the above and below.
- 3am-9am AD are 3 bar, DC are 1 bar, and EP are 1 or 2 bar. I believe this is due to the Oceanic players who don't have their own server, so for them this is day/prime time.
- 9am-11am tends towards lower population all around.
- 11am to 4pm EP are locked, with AD and DC at one bar. Sometimes AD is 2 bar.
- 4pm to 6pm Tends towards 3 bar all around.
I'm trying to figure out how to automatically take and crop map screen shots, and if I can manage to do so, I'll put up a web site that shows current (past 5 mins) population and map state. I am NOT a very good dev, so this may take some time..
Let's be very clear. AD zergs throughout the day, not just during primetime. The overall population is definitely AD. Telling people that wins are meaningless is only your opinion. Let's not confuse opinion with fact. ;-)
I've just started running an addon that collects population over time, and exports it to make pretty graphs. In the few days it's been running, it looks like, as @Crispen_Longbow stated there are a few major time periods. Based on eastern (GMT-4) time, and based on only a few days (we'll see what this looks like in a couple weeks once we have more data):
- 6pm to 1am is prime time. All factions are usually locked, with DC sometimes at 3 bar.
- 1am-3am is variable between the above and below.
- 3am-9am AD are 3 bar, DC are 1 bar, and EP are 1 or 2 bar. I believe this is due to the Oceanic players who don't have their own server, so for them this is day/prime time.
- 9am-11am tends towards lower population all around.
- 11am to 4pm EP are locked, with AD and DC at one bar. Sometimes AD is 2 bar.
- 4pm to 6pm Tends towards 3 bar all around.
I'm trying to figure out how to automatically take and crop map screen shots, and if I can manage to do so, I'll put up a web site that shows current (past 5 mins) population and map state. I am NOT a very good dev, so this may take some time..
@Earthewen I have a semi-functional addon that polls for current number of bars, then writes it to a saved variable file. You have to then take the file and import it to something . At present I manually import it into Elastic, though I'm working on my Discord bot so that it'll auto-import from any file dropped into a particular channel. I'm not a good enough dev to do client-things like TTC or some of the others that grab a file and upload it automatically. Once I'm done and it's confirmed working, I have to get the back-end to deduplicate, and remove entries that are wrong (say if one person manually edits the file to skew numbers like an incident with TTC a couple weeks back). At that point I'll release it public so the more people running it the larger sample size and the less likely of wrong data making it in (by error or maliciously).
@Izanagi.Xiiib16_ESO The challenge with an account doing that is keeping it online. Macros to jump or block every few minutes would be needed, and that violates the ToS. I haven't figured out the best way of doing this.. I thought about having someone make a client to auto edit screen shots that people take, determine if it's a map screen shot and if so crop it, then upload it somewhere that it can be added to a time lapse type video. The more people running that addon/client, the more image points over time available in the time lapse. This would be WAY beyond my capabilities to develop, but I'd be happy to supply a few EC2 instances / the hosting on the back end if someone else could get it working.
Crispen_Longbow wrote: »
I've just started running an addon that collects population over time, and exports it to make pretty graphs. In the few days it's been running, it looks like, as @Crispen_Longbow stated there are a few major time periods. Based on eastern (GMT-4) time, and based on only a few days (we'll see what this looks like in a couple weeks once we have more data):
- 6pm to 1am is prime time. All factions are usually locked, with DC sometimes at 3 bar.
- 1am-3am is variable between the above and below.
- 3am-9am AD are 3 bar, DC are 1 bar, and EP are 1 or 2 bar. I believe this is due to the Oceanic players who don't have their own server, so for them this is day/prime time.
- 9am-11am tends towards lower population all around.
- 11am to 4pm EP are locked, with AD and DC at one bar. Sometimes AD is 2 bar.
- 4pm to 6pm Tends towards 3 bar all around.
I'm trying to figure out how to automatically take and crop map screen shots, and if I can manage to do so, I'll put up a web site that shows current (past 5 mins) population and map state. I am NOT a very good dev, so this may take some time..
Thanks, Crown. That is pretty much what I saw the old fashioned way. LOL Good to see I was on target with your research.
I propose a new campaign structure. Campaigns are divided up into three eight hour blocks. At the start of each eight hour block the campaign map is reset to neutral. Everyone has their scrolls, no one controls keeps. Everyone battles it out in their time zones. Points count during that 8 hour period then the campaign closes and others open. Campaigns still last for 30 days but are only open for 8 hours a day to have points scored.
- GrayHost (Faction Lock, CP) Open (6:00 PM EST – 2:00 AM EST)
- Ravenwatch (Faction Lock, No CP) Open (6:00 PM EST – 2:00 AM EST)
- BlackReach (No Faction Lock, CP) Open (2:00 AM EST – 10:00 AM EST)
- IceReach (No Faction Lock, CP) Open (10:00 AM EST – 6:00 PM EST.)
Primetime Campaign: 6:00 PM EST – 2:00 AM EST. Currently Competitive with equal pop. Only timezone that can support 2 active campaigns.
- GrayHost (Faction Lock, CP) Open
- Ravenwatch (Faction Lock, No CP) Open
- BlackReach (No Faction Lock, CP) Closed
- IceReach (No Faction Lock, CP) Closed
Oceanic Campaign: 2:00 AM EST – 10:00 AM EST. Only 1 active campaign. AD dominates this timezone
- GrayHost (Faction Lock, CP) Closed
- Ravenwatch (Faction Lock, No CP) Closed
- BlackReach (No Faction Lock, CP) Open
- IceReach (No Faction Lock, CP) Closed
Day Campaign: 10:00 AM EST – 6:00 PM EST. Only 1 active campaign. EP dominates this timezone.
- GrayHost (Faction Lock, CP) Closed
- Ravenwatch (Faction Lock, No CP) Closed
- BlackReach (No Faction Lock, CP) Closed
- IceReach (No Faction Lock, CP) Open
This would help reduce lag as clearing out the campaigns, by logging everyone off, seems to help cyro for a few hours. A player would earn leaderboard rankings and rewards in whatever campaign they play. This would make the Primetime campaign actually mean something.
This would help to even out the populations. All but one campaign is dead in the off hours. This would pull all the players in the dead campaigns to one main off hour campaign. Make these campaigns no faction lock to allow guilds to try and balance out the population.
Soul_Demon wrote: »https://imgur.com/a/ftHwCCS
Just wanted to congratulate DC for winning this campaign. I am aware none of you are playing and are not likely to read this but congratulations are in order for the game-play it took to win such a close campaign. I imagine EP and AD who are playing will have to re-examine the strategies used to win as yours of not being here seems to be the most powerful way to 'play' the game. You have pushed into second and held it using this particular strat and it has been amazingly successful and as of this moment its clear no one can beat players who.....are not here. Well done! Guess we wont see you next camp to try and .....um, play you again to beat this approach.