katanagirl1 wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »So why does someone who does 18 toons worth of crafting writs using add-ons suggest to do away with all those great crafting rewards to give some benefit to console players?
Doesn’t make much sense to me.
I like the rewards and am happy to do writs the way I am now. Like I said, I wouldn’t do writs on more toons and I wouldn’t save much time with the ones I have if I used an add-on.
So no one else can benefit because you are content where you are personally?
Benefit from having their rewards taken away?
EDIT:
That’s the response for the original suggestion in this thread.
If we are talking about somehow adding the add-on to consoles, which I don’t think they’d do, I would be fine with other people doing it but I would not. That is what I originally meant.
I believe the devs envisioned people actually crafting everything by hand, not using something to artificially speed things up. That’s sort of like not really playing the game. I believe it is the same as why we don’t have a global auction house - they want us to go through the motions that our character would do.
That’s just my opinion, though.
Milli_Rabbit wrote: »redspecter23 wrote: »No mats awarded (even if none are used) would be a no go for me. That's the main reason I'm doing them right now. If you're suggesting this as an alternative in addition to what we already have, I could get on board with it, but then it still has console behind PC.
I still suspect that we've had way too much of a good thing for too long and at some point, writs will turn into a daily per account instead of per character, probably with a boost to rewards to compensate slightly. It's easily the best gold per minute in the game and something like that has to be on ZOS' radar for potential nerfing eventually.
I agree here. The mats are the reward. The gold is just nice to have also. Heck, I'd be happy if the gold reward ended up being a net zero after taking into account mat cost to complete writs. But getting gold mats occasionally from daily writs is the value of them for me.
I strongly hope they do not nerf writs. They are a significant task for what you get out of them. You are trading boredom for mats and gold. You think I enjoy doing daily writs every day? No, and that's why it shouldn't be nerfed.
kinguardian wrote: »I would not want the mats being removed out of the game, I enjoy farming them and then doing the writs and getting goodies for them plus I like to sell them.
Yes I have the addon because it makes it a lot easier and since I have it I do a lot more writs. Imo they should add this to the console's just like the skyshard map and a mini map. Just give people the choice if they want to enable it or not.
If I would not have the skyshard map and the minimap I would be so frustrated it then takes the fun away from the game for me.
I would like to see they make it a bit easier to extract the amount of materials out your crafting bag. And the way you have to split them in the amount you want to sell them. If there was a way you could put this in so when I extract plants I always leave 15 behind for my daily writs and I always sell them 10 at a time in the guild stores. If this was something you could put in and the game remembered so that every time I extract plants it automatically leaves 15 behind and splits it in groups of 10. That would make something very time consuming and boring a lot better.
volkeswagon wrote: »I think writs should involve some sort of work. It's a chore for reward thing and shouldn't be made a click once for goodies event. That's why I despise bots. People make bots to constantly farm mats so they have time for internet or telemarketing scams
katanagirl1 wrote: »So why does someone who does 18 toons worth of crafting writs using add-ons suggest to do away with all those great crafting rewards to give some benefit to console players?
Doesn’t make much sense to me.
Dusk_Coven wrote: »katanagirl1 wrote: »So why does someone who does 18 toons worth of crafting writs using add-ons suggest to do away with all those great crafting rewards to give some benefit to console players?
Doesn’t make much sense to me.
The mentality that says, "This personally benefits me, so let's keep it, regardless" -- that is cheater/exploiter thinking.
It doesn't look at the game as a whole and what's good for it. Pressing a button and having basically huge rewards fall out is not good for the game especially when it can be multiplied easily.
People who want that should just go play an Idle Game. You go to sleep, the game plays for you, and when you wake up you press a few buttons to level up and sell gear. That's not ESO. The paradigm of rewards here is time and/or effort translates to commensurate reward. The benchmarking for Daily Writs is already too low for Provisioning and Enchanting and Alchemy. Lazy Writ Crafter speeds up even those and reduces everything to a couple of minutes and no thinking.
I'm suggesting a generalized alternative that moderates rewards and also puts Console on an equal footing with PC.
Dusk_Coven wrote: »How about a lore-friendly way to integrate Lazy Writ Crafter into the game without having to give the AddOn to Consoles? -- Get A Job!
In each major city, you can go to an establishment related to your craft and watch your toon do craft-related animations for 30 seconds.
Then you collect your pay (Inspiration, XP, a bit of gold) and if you are top-tier you get a chance of a Sealed Writ.
No materials required (employer provides, like any reasonable workplace).
NO materials paid out, either -- So you don't have to harvest gobs of platinum but you don't get any chance Chromium grains, for example.
EDIT: Surveys would come from hirelings in lieu of a regular delivery.
FlopsyPrince wrote: »I do precraft many things, but that takes up a fair bit of bag space I would much prefer to be free. It also gets to be a pain when I miss a day or several and have to figure out exactly what I need to precraft.
Having a single "craft the daily writ" option would solve this and bring us close (the same?) to the PC and would be a great Quality of Life improvement.
The loading times would remain a pain, as noted above, but at least this part would be more straightforward and comparable to what the PC has with the addon.
I just craft every other day. Day one I pickup daily writs. Day 2, craft day 1 and 2 at the same time to save time going to each crafting station only once. Turn in day one writs and pickup day 2’s and turn them in as well.
This way I don’t have nothing extra I am holding on to taking up space or worry about deconning or selling something by accident. They only thing I craft and hold on to all the time is food/drink and items for alchemy writs. I don’t do all the alchemy because I don’t think the once that high or rarer flowers are worth of, so I just dismiss those quest.
If I skip one day or several, I generally just craft the glyph turn it in and see what the glyph is for day 2 and adjust my crafting to what needs to be done for the writs I am holding and what will be required for that day’s writs.
I have what is required for each day’s writs written day, so I know what exactly needs to be done each day. Here is the 3-day rotation of writs except provisioning and alchemy that I use. I do my writs in Vivec and go in this order which is why I have them written below in that order. Start at enchantment table, next is jewelry, then woodworking, blacksmithing and finally clothing.
Day 1
Glyph - Stamina, Health
Jewelry - 1 Rings, 3 Necklaces
Woodworking - 2 Bows, Inferno, Ice, Lightning, Shield
Blacksmithing - Sabatons, Gauntlet, Helm, Pauldron, Great Sword, Dagger
Clothing - Shoes, Hat, Sash, Bracers, Helmet, Arm Cops
Day 2
Glyph - Health, Magic
Jewelry - 3 Rings, 2 Necklaces
Woodworking - Inferno, Ice, Lightning, 2 Resto’s, Shield
Blacksmithing - Cuirass, Sabatons, Gauntlet, Greaves, Sword, Great Sword
Clothing - Robe, Shoes, Hat, Breeches, Epaulets, Sash
Day 3
Glyph - Magic, Stamina
Jewelry - 4 Rings, 1 Necklace
Woodworking - 2 Bows, 2 Resto’s, 2 Shield’s
Blacksmithing - Cuirass, Helm, Greaves, Pauldron, Sword, Dagger
Clothing - Robe, breeches, Epaulets, Bracers, Helmet, Arm Cops
Hope this helps
BenevolentBowd wrote: »FlopsyPrince wrote: »I do precraft many things, but that takes up a fair bit of bag space I would much prefer to be free. It also gets to be a pain when I miss a day or several and have to figure out exactly what I need to precraft.
Having a single "craft the daily writ" option would solve this and bring us close (the same?) to the PC and would be a great Quality of Life improvement.
The loading times would remain a pain, as noted above, but at least this part would be more straightforward and comparable to what the PC has with the addon.
I just craft every other day. Day one I pickup daily writs. Day 2, craft day 1 and 2 at the same time to save time going to each crafting station only once. Turn in day one writs and pickup day 2’s and turn them in as well.
This way I don’t have nothing extra I am holding on to taking up space or worry about deconning or selling something by accident. They only thing I craft and hold on to all the time is food/drink and items for alchemy writs. I don’t do all the alchemy because I don’t think the once that high or rarer flowers are worth of, so I just dismiss those quest.
If I skip one day or several, I generally just craft the glyph turn it in and see what the glyph is for day 2 and adjust my crafting to what needs to be done for the writs I am holding and what will be required for that day’s writs.
I have what is required for each day’s writs written day, so I know what exactly needs to be done each day. Here is the 3-day rotation of writs except provisioning and alchemy that I use. I do my writs in Vivec and go in this order which is why I have them written below in that order. Start at enchantment table, next is jewelry, then woodworking, blacksmithing and finally clothing.
Day 1
Glyph - Stamina, Health
Jewelry - 1 Rings, 3 Necklaces
Woodworking - 2 Bows, Inferno, Ice, Lightning, Shield
Blacksmithing - Sabatons, Gauntlet, Helm, Pauldron, Great Sword, Dagger
Clothing - Shoes, Hat, Sash, Bracers, Helmet, Arm Cops
Day 2
Glyph - Health, Magic
Jewelry - 3 Rings, 2 Necklaces
Woodworking - Inferno, Ice, Lightning, 2 Resto’s, Shield
Blacksmithing - Cuirass, Sabatons, Gauntlet, Greaves, Sword, Great Sword
Clothing - Robe, Shoes, Hat, Breeches, Epaulets, Sash
Day 3
Glyph - Magic, Stamina
Jewelry - 4 Rings, 1 Necklace
Woodworking - 2 Bows, 2 Resto’s, 2 Shield’s
Blacksmithing - Cuirass, Helm, Greaves, Pauldron, Sword, Dagger
Clothing - Robe, breeches, Epaulets, Bracers, Helmet, Arm Cops
Hope this helps
Fun fact: you can pre-make up to 15 days of writs items if you have 210 slots....
FlopsyPrince wrote: »It would work better if things stacked more, including base equipment of the same style. Especially enchants.
FlopsyPrince wrote: »It would work better if things stacked more, including base equipment of the same style. Especially enchants.
Then you could literally do a stack of the whole rotation, and be set for 600 days on each character, giving up only ~35 inventory spots.
I don't foresee that happening
FlopsyPrince wrote: »FlopsyPrince wrote: »It would work better if things stacked more, including base equipment of the same style. Especially enchants.
Then you could literally do a stack of the whole rotation, and be set for 600 days on each character, giving up only ~35 inventory spots.
I don't foresee that happening
So we have to take up so much bag space for the same items because someone might do that?
It may be true, but it would be a stupid reason.
Does this allow enough room to open up the rewards on day 1?
Just curious because I pre-craft 9 days for the material crafts, 12 days for jewelry, and 30 days for enchanting (prov/alchemy I just craft full stacks of everything) and if I could bring them all into the same sequence that would be refreshing, lol.
I try to minimize the number of items I have to carry which is why I craft every other day. When I craft. Inventory management is a pain. It’s a “me” problem but I keep one set of all dropped sets in the game, so I don’t have a excessive amount of storage space left to devote to holding crafted items. Like to theory craft sometimes and having a set of everything on hand makes this easier to accomplish if I don’t need to farm said set to theory craft with.
Only have a 2-3 hours a day to play most days when I work which is 5 days a week. If I could craft on 18 characters in say an hour as PC can with the help of add-ons, I may do it a couple of days a week. Since it takes me at least 2 hours to do all 18 characters if I crafted daily, I would have little time for much else and that would make playing ESO like a job and not fun to play.
In truth I generally only craft on my master crafter every other day like I said before. When I get done with Western Skyrim, I may go back to doing 4-5 characters a day, but it starts getting boring and unfun quick after 30 minutes, so I stop. If I was at 8-10 characters done by then I would probably finish out the 18 total. Maybe? It becomes like draining when I see another 13-14 characters to go after 30 minutes. ESO is about fun and enjoyment to me.
It would be nice if they would add a craft writ button the layout screen when you go to each crafting station. This would speed thing on console a lot and put us more on par with PC. Sure, make it gated if you must to say max level or ESO plus or whatever you want so long as they add it.
If they would do this, it would also be super helpful if they added a master writ button also. With the increasing styles added you must push the joystick over 60 times just to select your style. When you do several masterwrits at a time this gets old very very quickly.
Thanks, be safe and have fun in Tamerial and the real world.
Real life time is premium and not gold or materials in the game. Time saving is what I am all about.
I would just like to save the time since time to play is limited most days. Plus, you forgot about the extra gold you would make from just doing the writs themselves minus the gold mats. Personally, I don't sell gold mats so for me it would a net overall increase.
They just added the Mournhold Packrat for another 5 spaces on each character.
https://www.elderscrollsonline.com/en-us/crownstore/item/5796?mournhold-packrat
FlopsyPrince wrote: »
I want a game that is more enjoyable. Logging out and back in on different characters still takes a lot of time and I have to skip crafting many days when I run around for skill points.
FlopsyPrince wrote: »
I want a game that is more enjoyable. Logging out and back in on different characters still takes a lot of time and I have to skip crafting many days when I run around for skill points.
This is a completely different issue.
This is true regardless of add-ons, and an issue that we have on PC as well (sometimes even worse because of those add-ons, as they are the single biggest culprit to the length of load screens, many add-ons are very, very bloated)
We all have to make a decision on what we find enjoyable in the game. If dealing with the load screens and running around for skill points on all your characters isn't "fun"... then why do you do it? You don't have to do writs you know?
It's already been determined that a skilled console crafter, IF they have the inventory space, can craft multiple days ahead. It's also been shown, that crafting multiple days ahead is actually FASTER than doing them each and every day visiting each crafting station to do them using LWC. So the issue is the loading screens on Console. That's the only difference then.
I get the argument about console wanting some things added in, I don't think this is one that they're going to do, BECAUSE of the above.
Also, this is one of the few MMOs that even has a console version, period. Most others don't even bother because of the sub-par performance that a console gets compared to a PC. ZoS doesn't communicate well, but maybe they've done internal testing on putting in many of these add-ons into the base game, and have determined that they'd bring performance on consoles to an unacceptably low level (not that it isn't already there)
Console is already the reason for the housing item limits, because they don't want to negatively impact performance for ALL players, even though most of us on PC have more than enough computing power to handle double/triple/quadruple what they give us.
At the end of the day. Console players bought the game KNOWING they would not have access to the same "add-on" QOL improvements that are used in almost all MMOs. That was a choice that was made when players determined which platform to play on. Other MMOs basically say "screw consoles" and don't even give their game as an option. You get the advantage of being able to play this game on a $300 console, whereas you're spending at least twice that for a PC to run this game... (and many of us spending 4-8x that much).
Neither does this post.
https://www.elderscrollsonline.com/en-us/crownstore/item/5804?bristleneck-war-boar
But both give 5 spaces each. I know I have both. On the left of the screen you Non-Combat Pets which list 2 inventory pets.
katanagirl1 wrote: »I don’t think you can claim the above is true for console players. We don’t compare to PC because we don’t game on PC.
We buy ESO on console because we play all of our games on console.
I play ESO because I played Oblivion and Skyrim on console.
The base game functionality between the two are the same, add-ons confuse the issue because they are add-ons.
Please don’t take this down the tired old road that “PC players can’t have nice things because of console players.” So tired of hearing that.
I’m on the side of leaving things as they are as well, so don’t blame me.
katanagirl1 wrote: »Please don’t take this down the tired old road that “PC players can’t have nice things because of console players.” So tired of hearing that.