ZOS can we please have some changes to pvp mechanics to make pvp more fun.
I know that you are working on improving the code, so I won’t speak about lag. There are however 3 simple things you can do to improve the pvp experience quite a lot!
1. Combat bug, this is the most irritating bug in the game its not fun to run from on keep to another and miss the fight. You did allow us to port in while battle, so let us mount in battle to. It’s not game breaking, anyone who try to mount in a real fight will be dead asap.
2. Campaign points, the present system is unfair why should the few playing when the population is low have a bigger impact on the outcome, than the rest of the players? Remove the present campaign tick underpopulation bonus, instead weight the campaign ticks with the (number of players online)/ (max population). You could at least try this solution; it should be easy to implement.
3. Hammer, as it is today the hammer produces lag, since everyone is stacking on it, in addition the alliance with the highest population mostly gets the hammer in the end and thus the strongest faction profits from the hammer (mostly the one leading the campaign). Give the hammer a campaign balancing function instead, block the faction leading a campaign from using the hammer.
GM for The Daggerfall Authority EU PC