Performance is as bad as ever during prime time. Seems every patch just makes it worse. It obviously has to do with not being able to handle the load since it performs much better in less populated campaigns.
I like the 3 faction war and taking keeps and stuff but I really wish they reworked it to not revovle around only taking keeps. Recently decided to finish gathering all the skyshards, complete all the dolmens , and a few other things I never got around to and it made me realize just how much wasted potential is there. The map is huge and there are so many nooks and crannies that would make for some really fun and interesting battles, places where using terrain and tactics would really matter but no one uses these areas cause there's no reason to go there. We just run from keep to keep, because those are all that matter, ignoring the other 75%% of the map. Such a waste
1. Worse lag
2. Worse balance
3. Hammer
4. Zergs being near indestructable because of skill changes and buffs to skills like purge no one asked for
5. Tanks being near indestructable because ZOS doesn't take feedback seriously and won't nerf some of these defensive and crutch sets like pariah and fury
6. Sustain and race changes affecting classes disproportionately leading cases to where if you pick a "bad" combination you will feel it in combat (which I could have sworn was what they wanted to address with the changes...)
7. HP% heals and heals in general that don't require investment into stats outperforming the heals that do because of "balance" changes
TLDR: play heavy/medium armor stam with a class hp% heal and copy build like 99% of Cyrodiil. When that doesn't work, just come to the forums and start complaining about a class with everyone else and try to get it nerfed. Oh and only play a mag class other than sorc if you like pain.
tinythinker wrote: »Especially for those with a long view on the situation, how are the open world PvP zones? There are always new players and long time players leaving, complaints about lag, zergs, coordinated ball groups, getting one-shot, etc. Same old same old. But how full/active does the game feel for your platform/megaserver compared to one, two, or five years ago? How often do you find yourself in the types of battles you love the most. And so on. Are things steady? Improving? Declining?
There's always a lot of reactionary "sky-is-falling-ism" in MMORPGs from major patch to major patch, so it's hard to get a good read on things. But from a longer term perspective, how does it look?
Joy_Division wrote: »tinythinker wrote: »Especially for those with a long view on the situation, how are the open world PvP zones? There are always new players and long time players leaving, complaints about lag, zergs, coordinated ball groups, getting one-shot, etc. Same old same old. But how full/active does the game feel for your platform/megaserver compared to one, two, or five years ago? How often do you find yourself in the types of battles you love the most. And so on. Are things steady? Improving? Declining?
There's always a lot of reactionary "sky-is-falling-ism" in MMORPGs from major patch to major patch, so it's hard to get a good read on things. But from a longer term perspective, how does it look?
Tiny!
We've both been around long enough. ESO has always been marred by the issues you listed above, hence same old same old. The difference is now the game is not as fun to play, which has lessened people's collective tolerance for lag, zergs, imbalance, etc.
The new combat devs seem to think that percentage modifiers are more fun than skills that actually have an impact on gameplay, that cast-times on ultimates and average players being carried by high-health builds makes for exciting fights, that homogenizing every skill in the game and just using different colors on them make for class identity.
Zos has made the game so much less fun that I actually would rather play a game like Destiny 2 against an AI opponent as I can play interesting builds that actually have an meaningful impact on gameplay.