@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction. Instead they take the entire map and then sit in front of the spawn zones. Never. Not once. People log to the winning faction to get skyshards, books, more ap, everything - not to the loosing side to get no shards, no books, no ap, nothing.
Gate camping is a problem and extremely frustrating and ruining fun. Other things however are more important.
The "winning" faction gets the hammer with 3/4 of the map already taken - this is game breaking in Cyrodiil. Low Pop Bonus when both factions have equal bars (Yes this has happened. In fact that day both blue and red had 3 bars, yellow 1 bar and blue had low pop bonus - wtf?!). But these are things you know you can get used to them. The biggest problem is night cap and ball groups. It's freaking ridiculous to take the entire map with 30 people, while there is only 3 defenders just for score.
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction.
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction. Instead they take the entire map and then sit in front of the spawn zones. Never. Not once. People log to the winning faction to get skyshards, books, more ap, everything - not to the loosing side to get no shards, no books, no ap, nothing.
Gate camping is a problem and extremely frustrating and ruining fun. Other things however are more important.
The "winning" faction gets the hammer with 3/4 of the map already taken - this is game breaking in Cyrodiil. Low Pop Bonus when both factions have equal bars (Yes this has happened. In fact that day both blue and red had 3 bars, yellow 1 bar and blue had low pop bonus - wtf?!). But these are things you know you can get used to them. The biggest problem is night cap and ball groups. It's freaking ridiculous to take the entire map with 30 people, while there is only 3 defenders just for score.
Just like the "looking for good fight" crowd, they never actually show up on the underdog side.
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction. Instead they take the entire map and then sit in front of the spawn zones. Never. Not once. People log to the winning faction to get skyshards, books, more ap, everything - not to the loosing side to get no shards, no books, no ap, nothing.
Gate camping is a problem and extremely frustrating and ruining fun. Other things however are more important.
The "winning" faction gets the hammer with 3/4 of the map already taken - this is game breaking in Cyrodiil. Low Pop Bonus when both factions have equal bars (Yes this has happened. In fact that day both blue and red had 3 bars, yellow 1 bar and blue had low pop bonus - wtf?!). But these are things you know you can get used to them. The biggest problem is night cap and ball groups. It's freaking ridiculous to take the entire map with 30 people, while there is only 3 defenders just for score.
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction. Instead they take the entire map and then sit in front of the spawn zones. Never. Not once.
maddiniiLuna wrote: »Lol!
Never have i seen a single player log to the "loosing" faction. I
maddiniiLuna wrote: »@EgyptRaider alot of us did have multi faction toons and would often swap to who was getting gated just to balance the map and not allow unconsted gating to happen (because that's lame af and isn't PvP), but then faction locks came and we couldn;t do that anymore.
Lol!
Never have i seen a single player log to the "loosing" faction.
From what I've seen, after lock, winning is extremely boring because its completely uncontested and guided by cheese builds and mechanics like the hammer and a massive population advantage. [/b]