MakeMeUhSamich wrote: »Set a maximum output level per character and/or group.
Not sure what might suffice? 60k? 80k?
I completely disagree with the idea of flat capping DPS output. I could see something like a cap on Weapon and Spell Damage, similar to the existing cap on resistances, or unlinking the resource pools from damage output on all skills, or both. If the immense gap between skilled and well-geared vs. casual players is not reduced somewhat, which I honestly think it never will be, we, for all the conceivable future, will be given content that for moderately skilled and setup players is faceroll easy in normal mode and exceptionally punishing in veteran mode. Not to mention, high powered, high resistance people in PVP crushing average players.
Should the game be watered down? I really don’t know. I believe skillful players who put in the time and effort to perfect their setup should be rewarded. On the other hand, being annihilated in competitive play can be discouraging to players, who may simply stop playing. I know in my experience with other PVP games, mostly first person shooters, all other things being equal, if a few guys were running around with twice to three times the health and weapons that do double to triple the damage wiping groups of players who were all scoring hits on them, there would be a problem.
How would you cap DPS? explain and cap to which value?
MLGProPlayer wrote: »Then what incentive would players have to improve?
VaranisArano wrote: »My experience with this was pre-One Tamriel when my level 17 stam sorc hit the artificial miss chance. I was fighting enemies several levels above me, and doing fine! I could have easily kept fighting harder enemies. Except the game instead started forcing me to miss my attacks, so I couldn't progress according to my player skill unless I stopped to grind.
MakeMeUhSamich wrote: »Then, pretty much any build would be viable in PVE Endgame and open up more welcomed use of utility/support skills amongst DDs.
It also seems this could reduce such frequent and radical buff/nerf cycles.
Thoughts?
MakeMeUhSamich wrote: »El_Borracho wrote: »But.... why? Why is someone else's high DPS a problem in PVE? If you are solo, who cares? If you are in a group, don't you want high DPS?
This all comes back to the dead-horse beating party of "I want veteran overland content." You want lower DPS? Then lower your DPS. Nobody is stopping you
One problem is that, currently, how many MagBlades are welcome in Vet Trials? Exactly zero...since there are other classes which out perform them significantly. If a DPS cap were in place (which was attainable by a skilled player on any class) suddenly each class has a consistent seat at the table.
Agenericname wrote: »Question is: do the cats find it more appealing as well?MakeMeUhSamich wrote: »I'm afraid that you've set the bar really low with "replace such frequent and radical buff/nerf cycles." I find bathing cats more appealing.
MakeMeUhSamich wrote: »One problem is that, currently, how many MagBlades are welcome in Vet Trials? Exactly zero...since there are other classes which out perform them significantly. If a DPS cap were in place (which was attainable by a skilled player on any class) suddenly each class has a consistent seat at the table.
Lol....hardcap DPS and people will invest into HP/defense instead of offense. This would make trials even easier.
I don't know why always people think about this idea...it's one of the worst ever seen on this forum.
I’ll do you one better OP how about in any group all dps does 50k and they can press any buttons thy want but the game will make it so they do 50k.
Would that dps make people get in the ice at first boss vSCP?
Would that dps make people to get behind the pillars in vFH?
Would that dps make people avoid the walls in vFL?
Would that dps make people not attack grobull(sp?) in vDS2 and attack the adds instead?
Would that dps make people bash the boss in vFV?
Should I keep going OP?????
If ZOS could do that, I would FAR rather that than constant ‘rebalancing’ (aka nerfs).
But can you imagine the outcry from high dps players being capped?
It would be lovely and hilarious at the same time. Cause then the game would technically be fair and forever close the doors for few special people that manage to skip several mechanics thanks to ridiculous DPS.
MakeMeUhSamich wrote: »Also, it seems that ZOS does, in fact, have a maximum DPS number in mind...what with a 20-30% across the board damage nerf in U24. Is it 70k? 80k?
I’m not suggesting that everyone should press an “easy” button to instantly reach said cap.
If ZOS could do that, I would FAR rather that than constant ‘rebalancing’ (aka nerfs).
But can you imagine the outcry from high dps players being capped?