No, but the gap between crafted gear and other gear is too wide for the most part. There are a -few- good crafted sets and -many- that need tweaking/light buffs. Same with many overland and PvP sets. Not massive buffs, just some tweaks and bumps, and far more sets would see far more general use. They seem to be doing this, but too slowly, because we are talking minor database changes for the most part.
But as far as having the top end trial gear craftable, in an EQ/WOW style progression treadmill game like ESO, part of what keeps players involved is striving for the next tier to do the next stuff. If players knew they could just wait a bit and craft it, it busts up the whole model/incentive.
Royalthought wrote: »Tbh, if it were Id never do pve content again. There would have to be some life changing story writing.
That would devalue new pve content which would lower sales. Although it would be a good thing for me it would be bad for the game.
For those who aren't able to do trials and arenas, should all gear be craftable?
There should be a wide gap between crafted and trial gear.
Anyone can make crafted gear, doesnt take half a brain to research traits and go craft whatever weapon or armor or jewelry piece you need in the perfect trait or u can pay someone to do it for you
The top tier gear should be trails only, but I feel that craftable gear should be equal to dungeon gear, not below overland sets like it is now (for 90% of the sets, anyway). Let's not devalue the work and time put in by the crafter to get 9 traits across the board by making what you can craft worthless.
For those who aren't able to do trials and arenas, should all gear be craftable?
It would be nice to have a crafting system where people could do crafting only and still make good amounts of gold at it. When I played Ultima Online i was able to make a lot of money crafting for other people. It was fun to sit at the forge and make things for people so that they could go and beat monsters or players. But that aside, it would be nice if crafting became needed or useful again. Hence that question in the title bar.
I don’t do groups. Therefore my dungeon experience is limited to what I can solo. I craft most of my gear.
But if all sets were craftable, then would there be much point in group content? What would be the main rewards?