Finally, the conversation is turning into something interesting and useful! Thank you.
I feel like the responses above are dismissing the challenge in self-healing through all those NPCs attacking. It takes a meaningful healing setup that won't do if a strong player comes in and attacks. So there is a risk and strategy to it.
Also, how quickly does a strong player kill those mobs before the flag starts turning? Is that extra delay really that meaningful to justify not letting players have more of a variety of fun? I don't think so. It's silly to encourage zerging but discourage interesting solo strategies that come with risks. Just remember how often you hated getting zerged instead of fighting skill.
Realistically, right now during the empty hours whether it's me self-healing on the flag or me dpsing the mobs and flagging, either way only player presence will stop me. If anything, doing the healing setup would mean less mob grind but even more risk from an oncoming player!
At this point, I have to wonder what is the actual healer/tank/dps ratio in ESO. The most common response is "just dps" as if it wouldn't be more fun and efficient to just play a dps build in that case.
There is literally no reason that healers and tanks can't flag towns in Cyro without basically playing a dps. No reason at all.
I get the feeling that none of the responses above are from healer mains that play Cyro regularly.
This post is about having fun. I see no reason why a healer/tank can't go and capture a flag using their strongest powers, just like a dps does by using its damage to kill the mobs.
I see a lot of [surprising] contradictions in the responses.
- A dps build with some heals will capture flags much better than a heals build with some dps. They aren't the same, so any advice to "just add a dps skill on your bar" is moot.
- Cyrodiil isn't ALL about grouping, because everybody acknowledges that a solo strong dps will capture flags just fine...
- And if solo dps flag capturing is only efficient when other players don't interrupt, then it doesn't matter if it's done by dps or heals. So, NPCs "slowing you down" doesn't apply anymore anyways.
- "Interesting" is subjective. I expect healers to want more gameplay options, rather than less. Being apologetic about this shows what kind of healer you are!
I have to wonder if BGs are more successful, in player count and regularity. The bottom line is: More roles have more gameplay options, which means more fun for more players. Anything else is UNWANTED in a game. Any game developer will concede to this. It's why we got One Tamriel. And why they are now rebalancing the classes.
It's also time for a Cyrodiil rebalance, so it's not just the same ol' 50 players on the map.
I see a lot of [surprising] contradictions in the responses.
- A dps build with some heals will capture flags much better than a heals build with some dps. They aren't the same, so any advice to "just add a dps skill on your bar" is moot.
- Cyrodiil isn't ALL about grouping, because everybody acknowledges that a solo strong dps will capture flags just fine...
- And if solo dps flag capturing is only efficient when other players don't interrupt, then it doesn't matter if it's done by dps or heals. So, NPCs "slowing you down" doesn't apply anymore anyways.
- "Interesting" is subjective. I expect healers to want more gameplay options, rather than less. Being apologetic about this shows what kind of healer you are!
I have to wonder if BGs are more successful, in player count and regularity. The bottom line is: More roles have more gameplay options, which means more fun for more players. Anything else is UNWANTED in a game. Any game developer will concede to this. It's why we got One Tamriel. And why they are now rebalancing the classes.
It's also time for a Cyrodiil rebalance, so it's not just the same ol' 50 players on the map.
It's exactly the same thing. Right now you are equivalent of the DW/Bow nb who doesn't run with any heals...- A dps build with some heals will capture flags much better than a heals build with some dps. They aren't the same, so any advice to "just add a dps skill on your bar" is moot.
dtsharples wrote: »The only thing I can imagine working in this scenario would be some sort of mind control.....maybe. Or a skill in persuasion.
Instead of killing the NPCs to be able to take the flag, you instead slowly convert the NPCs to your faction, and the flag flips with them.
Make it take equally as long as it would for 1 average DD, and equally as dangerous that if you stop the action or are interrupted, the NPCs return immediately to their original state and continue to attack.
First of all, a healer can't just meditate over anything. Interruptions stop a meditation. So there is gameplay to it. Anybody who seriously plays a healer would know this.
Second, the NPCs in Cyro being buffed still doesn't stop a solo dps from taking the flag just as quickly. Whether it's an NPCs murder spree or a healing struggle, the flagging is basically the same. So, no, there's no reason to insist it's only done with dpsing.
You can call me a troll. But I call you a dps fanboy. There is absolutely no reason why healers and tanks shouldn't get more equality in ESO, to play the way THEY LIKE TO PLAY, rather than dpsing on the side. The current conditions are just lazy game design!
Go and try meditating over a flag. It's not a one-click-and-forget. And it's not that different from cleaning up the NPCs. It's just flagging through a different role, that a meaningful percentage of players prefer to play!
We're not all bloodthristy damage dealers. This isn't me expecting the impossible. This is the player base - especially you guys - letting Zeni get away with a meat grinder.
Going off on a tangent: The main problem with taking keeps from the inside is that you have to put the keep under attack, otherwise the flags won't turn. This takes quite a long time as a single player, during which you risk NPCs respawning or being found by an enemy player.VaranisArano wrote: »Oh, and have I mentioned that you can also capture keeps from the inside? You have to have it flagged somewhere, but yeah, assuming you kill all the flag NPCs, you can solo flip the flags from inside a locked keep. Except, under your suggestion, you wouldn't have to kill the NPCs first, making it much quicker to flip the flags...
Going off on a tangent: The main problem with taking keeps from the inside is that you have to put the keep under attack, otherwise the flags won't turn. This takes quite a long time as a single player, during which you risk NPCs respawning or being found by an enemy player.VaranisArano wrote: »Oh, and have I mentioned that you can also capture keeps from the inside? You have to have it flagged somewhere, but yeah, assuming you kill all the flag NPCs, you can solo flip the flags from inside a locked keep. Except, under your suggestion, you wouldn't have to kill the NPCs first, making it much quicker to flip the flags...
I never knew flags turn as soon as a group outnumbers the NPCs. I always assumed you had to kill them. Guess I've learnt something from this thread.
They do excel at one more thing: getting rektVaranisArano wrote: »In fact, true no-damage solo builds can't do much in Cyrodiil except for fetch quests, fishing, and making themselves a distraction on the battlefield.
To be fair, it's one of those things that very rarely, if never, comes up in typical conditions.never knew flags turn as soon as a group outnumbers the NPCs. I always assumed you had to kill them. Guess I've learnt something from this thread.
The healer role in Cyrodiil is already VERY versatile. You can, for example:Any other healers out there who feel similarly to me? Or healers who want this changed in a different way to make our role more fun and versatile?
It's terrifying that not even one comment has been on topic and offered some insight.
No, I'm not looking to heal guards to death.
No, I do have fun in Cyrodiil as a healer.
No, I'm not looking for tips on how to dps flags as a healer.
DPSers shouldn't even be replying here. It's a constant dredge of telling me off about wanting to play my actual role as a healer. Entirely unhelpful and empty-minded.
And no, you're not revealing some mystery or misunderstanding on my side about how the game works. Tanks and healers should simply be able to capture flags with their own roles purely, so not only dps get to do it efficiently. It's called variety!
I ask that any replies to this thread refrain from posting walls of text full of obvious game details, and large marketing images that give no new insights. Posting more doesn't equal being correct nor insightful. Thank you!
Any other healers out there who feel similarly to me? Or healers who want this changed in a different way to make our role more fun and versatile?