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I just destroyed my axe and lost 5 Tempering Alloys :(

fetito666
fetito666
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I just destroyed my axe and lost 5 Tempering Alloys :(

How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

Thank you!
  • Naftal
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    Refining ores into ignots has a chance of giving you upgrade materials.

    Also hirelings and daily writ quests have a chance to give them.
  • Michae
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    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • MartiniDaniels
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    Usual chance is 1 gold temper per 150-250 raw material refined. Your blacksmithing skill should have 3 points into extraction and 3 points into tempers. Also don't bother upgrading weapons util CP160.
    That way you need 8 tempers for 100% chance of upgrade. Also you can buy it from guild traders, price is usually within 4300-4800 (on PC EU).
  • fetito666
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    Thank you!
  • abigfishy
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    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.
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  • daemonios
    daemonios
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    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    That would be incredibly unlucky. I consistently get around 0.5% drop from refining, i.e. a gold mat for every 200 raw materials. Your numbers would put the drop rate at <0.02%. That's 25x lower than I and others seem to experience, and such a long losing streak is pretty unlikely. Could it be that you have ESO+ and your gold mats went straight into your crafting bag, which is why you wouldn't see them in your inventory?
  • Michae
    Michae
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    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Stebarnz
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    More than 5 you lost
  • daemonios
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    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.
  • Michae
    Michae
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    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.

    Just youtube videos. It works for me. I never go below 5 gold mats when deconing about 1k if ore.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • daemonios
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    Michae wrote: »
    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.

    Just youtube videos. It works for me. I never go below 5 gold mats when deconing about 1k if ore.

    That is precisely the same drop rate I get without ever resetting a crafting station. I've seen a video such as the one you describe, but nowhere did it actually compare this method to simply refining everything you have. Until I see someone go through, say, 10k raw materials and get a drop rate significantly above 0.5%, I'll put this down to superstition.
  • Katahdin
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    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!

    Lock it so you don't do it again
    Beta tester November 2013
  • zaria
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    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.
    its pure superstition, yes bad rng giving series might be an thing but that was something back in the 8 bit days.
    First they probably used very lightweight rng generators and it was not many rng events, often only you looting.

    In eso its lots of players on server, all they attacks might be an crit, that is an rng request in it self, then loot give more rng calls. npc and creatures probably have rng on them to to select their next action even then idle.

    In short between each of your deconstructs its multiple other rng requests from other players adding another level of rng on top of the rng generator.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • therift
    therift
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    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.


    The superstition has its roots in the fact that a computer is physically incapable of generating a random number. Simulations of a random number must be used, such as drawn in sequence from a table of manually entered random numbers; alternatively, an outside source can be accessed, such as CERN's service. Since using an outside source would require a substantial increase in server traffic as well as additional calculations, the speculation is that all RNG in ESO is simulated, thus predictable or subject to player influence.

    The idea of 'resetting the table' is an attempt to influence the simulated random number generator, either by restarting a sequence of numbers selected from a table, if that is the method used, or by resetting a keystone number if other methods based on algorithms is used. Either way, RNG is not at all truly random.


  • RodneyRegis
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    daemonios wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    That would be incredibly unlucky. I consistently get around 0.5% drop from refining, i.e. a gold mat for every 200 raw materials. Your numbers would put the drop rate at <0.02%. That's 25x lower than I and others seem to experience, and such a long losing streak is pretty unlikely. Could it be that you have ESO+ and your gold mats went straight into your crafting bag, which is why you wouldn't see them in your inventory?

    Indeed. there's a 95% chance of not getting a gold in each refinement, but 5,000 mats is 500 refinements. The chances of hitting 95% 500 times in a row is .95^500 - around 7 in a trillion.
  • idk
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    Naftal wrote: »
    Refining ores into ignots has a chance of giving you upgrade materials.

    Also hirelings and daily writ quests have a chance to give them.

    This. Best source is probably crafting writs.
  • Lauranae
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    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!


    Did you attempt to gold your weapon with only 5 Tempering ? if so this will fail each time

    To gold a weapon, an armor you need 8 pieces of the last improvement : Rosin, Dreugh and Tempering depending of the material you are using.
    My most recent characters
    AD - Chjara NB
    -
  • daemonios
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    Lauranae wrote: »
    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!
    Did you attempt to gold your weapon with only 5 Tempering ? if so this will fail each time

    To gold a weapon, an armor you need 8 pieces of the last improvement : Rosin, Dreugh and Tempering depending of the material you are using.
    This isn't exactly right. If you have your passives maxed and if you use 8 gold improvement materials, then you get a 100% chance to succeed in improving the item. You need more materials for the same 100% chance if your passives aren't maxed, and you can always attempt to improve at a lower chance (using fewer materials) but you risk destroying the item and losing the materials.
  • Michae
    Michae
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    therift wrote: »
    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.


    The superstition has its roots in the fact that a computer is physically incapable of generating a random number. Simulations of a random number must be used, such as drawn in sequence from a table of manually entered random numbers; alternatively, an outside source can be accessed, such as CERN's service. Since using an outside source would require a substantial increase in server traffic as well as additional calculations, the speculation is that all RNG in ESO is simulated, thus predictable or subject to player influence.

    The idea of 'resetting the table' is an attempt to influence the simulated random number generator, either by restarting a sequence of numbers selected from a table, if that is the method used, or by resetting a keystone number if other methods based on algorithms is used. Either way, RNG is not at all truly random.


    Yeah, it was described something like that. I guess it is a superstition, although I never got as unlucky as @daemonios for example. I guess I'll stop this sillyness then and see how it goes.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • MyKillv2.0
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    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!

    A friend of mine had this happen to him once with his hammer.

    I hear if you go to the heart of a dying star, Tyrion Lannister may help you create one

    Then you can do this...

    tenor.gif?itemid=11764105

    :D:D:D
  • Katahdin
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    Lauranae wrote: »
    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!


    Did you attempt to gold your weapon with only 5 Tempering ? if so this will fail each time

    To gold a weapon, an armor you need 8 pieces of the last improvement : Rosin, Dreugh and Tempering depending of the material you are using.

    Yea I didn't even think of that. OP might have not used enough tempers. Thought he/she might have deconned by accident.
    Edited by Katahdin on 31 July 2019 16:00
    Beta tester November 2013
  • therift
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    Michae wrote: »
    therift wrote: »
    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.


    The superstition has its roots in the fact that a computer is physically incapable of generating a random number. Simulations of a random number must be used, such as drawn in sequence from a table of manually entered random numbers; alternatively, an outside source can be accessed, such as CERN's service. Since using an outside source would require a substantial increase in server traffic as well as additional calculations, the speculation is that all RNG in ESO is simulated, thus predictable or subject to player influence.

    The idea of 'resetting the table' is an attempt to influence the simulated random number generator, either by restarting a sequence of numbers selected from a table, if that is the method used, or by resetting a keystone number if other methods based on algorithms is used. Either way, RNG is not at all truly random.


    Yeah, it was described something like that. I guess it is a superstition, although I never got as unlucky as daemonios for example. I guess I'll stop this sillyness then and see how it goes.

    As far as I am aware, no scientific attempt has been made to test ESO's RNG or attempt to reverse-engineer the generation method that is used. I suspect a very large table of results would have to be generated, and that after statistical analysis was performed, all we would discover is that ESO's random number generation method works just fine. After all, every discussion on this issue centers on outlier results; considering the enormous random event calculations made across a given server for every minute of gameplay, it is to be expected that a considerable number of outlier results would be generated, providing ample fodder for discussion on whether ESO's RNG functions fairly or not.

    However... I admit to using the table reset method myself. Human memory is fallible; outlier results are recalled more readily than results that conform to the bulk of the bell curve.
  • jircris11
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    fetito666 wrote: »
    I just destroyed my axe and lost 5 Tempering Alloys :(

    How do I obtain new Tempering Alloys? I've seen that they are at guild stores for sale. How do I obtain them again so that I can upgrade my purple weapon into a golden one?

    Thank you!

    Always lock your items so you cant sell or decon them. Temp alloy as many said is obtained mainly through refining ore
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • redlink1979
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    Your cheaper options to get alloy:

    a) Farm ore and refine it after you unlocked the passive "Metal Extraction III" - Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
    b) Get the blacksmith passive "Miner Hireling III" unlocked - A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
    c) Do daily writs when you maxed your crafting rank as you have higher odds of getting gold mats as a reward.

    To use successfully a lesser amount of alloy to upgrade your weapons you need to unlock "Temper Expertise III" - More than doubles the chances to improve items with tempers.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
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  • Saucy_Jack
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    It was my understanding that for computer based RNG, the output is determined by an input - a "seed number", which could be determined by all sorts of factors - time of day, player position, number of players online, any sort of thing. The theory is that if you're having bad luck refining, by "refreshing" or "restarting" (or whatever you want to call it) the crafting station, you're changing the seed number for the RNG and therefore possibly changing the outputs.

    Granted, over a large swath of refining attempts, the seed number's influence becomes negligible as the expected value of gold mats received trends towards what the passives give you, namely, 0.5% of refined materials.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • therift
    therift
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    Saucy_Jack wrote: »
    It was my understanding that for computer based RNG, the output is determined by an input - a "seed number", which could be determined by all sorts of factors - time of day, player position, number of players online, any sort of thing. The theory is that if you're having bad luck refining, by "refreshing" or "restarting" (or whatever you want to call it) the crafting station, you're changing the seed number for the RNG and therefore possibly changing the outputs.

    Granted, over a large swath of refining attempts, the seed number's influence becomes negligible as the expected value of gold mats received trends towards what the passives give you, namely, 0.5% of refined materials.

    This is correct. It is not known if ESO uses this method.

    However, the random number generated from a keystone number, no matter the method, is not truly random. An algorithm that polls the number of players in Auridon Instance #2 will generate an output that appears to be sufficiently random, but reliance on such a keystone can easily generate a series of distinctly 'unrandom' numbers, if that keystone number were stable at a certain value or range of values, and if the player generating the random number request were doing so repeatedly in a short period of time... such as refining. Use of an add-on to generate results in bulk could very easily create such a fault, depending on the volatility of the keystone value.
  • DaveMoeDee
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    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.

    Reminds me of "wait until the end before closing 4 pinions" silliness.

    It is funny that they are saying 3-5 when that is so far from the drop rate. Is .5% the drop rate though? That would mean one per 200 refinings on average. Maybe you meant 5%.
  • therift
    therift
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    DaveMoeDee wrote: »
    daemonios wrote: »
    Michae wrote: »
    abigfishy wrote: »
    Michae wrote: »
    Do writs, get surveys, gather around 1k of ore, decon it (learn about resetting crafting stations). You should get 5-10 gold mats from that depending on your luck. Don't forget to put skillpoints in proper skills to up your chances.

    I had so much wood to refine that I finally got the awesome addon multicraft and refined 5,000 (FIVE THOUSAND) raw ash CP160 and got a total of 0, (ZERO NONE NIL ZILTCH) gold mats. I have EVERY passive except research as I have all possible traits completed long ago. You have to love RNG.

    Wow, that's awful. Did you try resetting the stations? The rule of the thumb is to reset it if you don't get a gold mat in first 3-5 deconstructions. To reset it just walk away from it far enough for it to despawn. In Vivec City for example you can loop to Battlemaster Rivyn and back when you want to reset clothing, blacksmithing or woodworking stations.

    Any source for this crafting station reset trick? I have to be honest, it sounds like superstitious woo to me. Also, 3-5 refining seems far too low to be resetting anything when the drop rate seems to be consistently around 0.5%, which requires 20 refinings to even hit.

    Reminds me of "wait until the end before closing 4 pinions" silliness.

    It is funny that they are saying 3-5 when that is so far from the drop rate. Is .5% the drop rate though? That would mean one per 200 refinings on average. Maybe you meant 5%.

    1 in 200 seems to be the consensus value of the mean, but I have never seen a properly performed test.

    At one time, I kept records of refine rates resulting in a gold improvement. The mean values floated around 1 per stack. Over time, the mean seemed to shift substantially for a particular improvement - as much as three standard deviations. My data was unscientific, however, and thus anecdotal. This led me to suspect that ESO's RNG could possibly be influenced.
    Edited by therift on 31 July 2019 14:10
  • Kalik_Gold
    Kalik_Gold
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    Only upgrade at 100% to avoid this happening to me...
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Jaimeh
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    I think most players have accidentally deconstructed a gold quality item, I know I've done it a couple of times before ^^; Make sure to always lock items you don't want to sell or destroy by accident, and as for tempers, if you do daily writs and some node farming to refine the materials (points in extraction passive, increase chance of tempers dropping), they will start accumulating. For hirelings, I'm not sure if it's worth it, but if you have points to spare, the rest of the materials they send is great as well.
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