SaucyMcSauceface wrote: »I think that all Americans should be penalised for 'nightcapping'. I go to sleep in Australia, and wake to find that a bunch of Americans have literally 'nightcapped' everything while we were asleep.
#teachtimezonesinAmericanschools.
Exactly my point about this being a global game. It is rather selfish to try to restrict and limit players just because they do not play when you do.
I am pretty sure that no matter how many threads of this subject are created Zos has enough sense to not send a message to half the world their money is not wanted.
<SNIP>
My suggestion is to pause or reduce how many points can be earned during certain hours in the Campaign. Thoughts?
EDIT: this is a thread to suggest ideas on changing how the scoring works and I'm not suggesting people should be punished for playing at certain times because obviously due to different time zones some people can only play during these times.
Punishment. That is exactly what you are suggesting.
Why should it benefit you? Why not reduce the points accrued during USA-peak times instead. Maybe that will encourage players to play outside USA-Peak-times, reducing PvP server lag and spreading balance to where it's needed?
See how it feels when you get discriminated against simply becasue of where you live.
Honestly, if you can't hold the campaign at night, you don't have any right to complain.
You have people in your own faction that play at that time and they suck at defending the map. Deal with it.
Edit: I should add that I agree with the scoring being changed. I don't think low pop factions should get any bonus at all. The scoring should be the same flat rate 24/7. It's the only fair way to do it.
swifty3174 wrote: »There is no “night-capping”, ESO is a global game. Just because it’s night in the US, doesn’t mean the rest of the world stops.
swifty3174 wrote: »There is no “night-capping”, ESO is a global game. Just because it’s night in the US, doesn’t mean the rest of the world stops.
True, but how come there's only one faction doing all the capping overnight(us time), while the other factions have 5 players on at most.
Idc, i haven't been to Cyrodiil in months. Saying there's no night capping though, bs...
You may want to read what you quoted one more time.
What they said is it is always daytime somewhere in the world that is reasonable to expect MMORPG players to reside. So when it is nighttime for the grand ole USA those in AUS that are playing in Cyrodiil and turning the map are playing during their day time.
Another way to put is what OP calls night capping is normal day time for a great many in this global game of things. So they are correct.
Edit: it is also to be expected that you might find some guilds that are AUS/NZ and other similar times time zones just might play together which would explain why one faction benefits. Elementary,my dear Watson.
Again, why is only one faction doing it?
There's also the simple fact that most of them are americans, a few of them even stream. So...
SaucyMcSauceface wrote: »I think that all Americans should be penalised for 'nightcapping'. I go to sleep in Australia, and wake to find that a bunch of Americans have literally 'nightcapped' everything while we were asleep.
#teachtimezonesinAmericanschools.
Exactly my point about this being a global game. It is rather selfish to try to restrict and limit players just because they do not play when you do.
I am pretty sure that no matter how many threads of this subject are created Zos has enough sense to not send a message to half the world their money is not wanted.
Where was it suggested to restrict anyone? The suggestion is to overhaul the scoring system not sure how exactly you’re being restricted.
Its completely unfair that the game continues to count score in the late hours because what ends up happening is one alliance Night Caps the whole map, gets Emp and possibly scrolls as well completely undermining the effort of the other 2 alliances during the day. Then they accumulate thousands of points during the night which ruins the end result of the campaign.
My suggestion is to pause or reduce how many points can be earned during certain hours in the Campaign. Thoughts
<SNIP>
My suggestion is to pause or reduce how many points can be earned during certain hours in the Campaign. Thoughts?
EDIT: this is a thread to suggest ideas on changing how the scoring works and I'm not suggesting people should be punished for playing at certain times because obviously due to different time zones some people can only play during these times.
Punishment. That is exactly what you are suggesting.
Why should it benefit you? Why not reduce the points accrued during USA-peak times instead. Maybe that will encourage players to play outside USA-Peak-times, reducing PvP server lag and spreading balance to where it's needed?
See how it feels when you get discriminated against simply becasue of where you live.
Lol what exactly are you being punished for? And how are you being discriminated? Please explain cos I’m a bit confused about your reasoning.
<SNIP>
My suggestion is to pause or reduce how many points can be earned during certain hours in the Campaign. Thoughts?
EDIT: this is a thread to suggest ideas on changing how the scoring works and I'm not suggesting people should be punished for playing at certain times because obviously due to different time zones some people can only play during these times.
Punishment. That is exactly what you are suggesting.
Why should it benefit you? Why not reduce the points accrued during USA-peak times instead. Maybe that will encourage players to play outside USA-Peak-times, reducing PvP server lag and spreading balance to where it's needed?
See how it feels when you get discriminated against simply becasue of where you live.
Lol what exactly are you being punished for? And how are you being discriminated? Please explain cos I’m a bit confused about your reasoning.
It's simple. Because I live in a different time-zone that is not the OP's then I should be awarded less achievement opportunity than them.
It's not my fault more people play at a certain time of day, but the OP suggests I should get less opportunity becasue of it..
its so simple
just make player kills count a lot more towards campaign score > the lower the population the less points potential so night capping to win gets negated
This should have been implemented a long time ago - its just common sense and easy to change.
(sound of penny dropping over at ZoS ? )
Very interesting to see the people who advocate that this isn't a problem also seems to be the ones that are pro faction lock (imagine my shock).
If people would care about a campaign being "healthy" they wouldn't be against a dynamic score system where you gain less points the fewer people are online on given campaign. Primetime (aka when most people are online) actions should have significantly more impact on the outcome of a campaign than some few nightrats who thinks PvDoor is actual PvP.
RvR does not work as a competitive game mode in any meaningful sense, all it is good for is providing low quality / super casual "PvP" for PvE players.
It does not work in terms of "winning" the game mode, because of population imbalances / coverage differences and the tedious "gameplay" that it entails - "PvDoor".
Nor does it work in terms of fights other than for PvE players who think zerging about is "PvP" or that 1vX'ing players in zerg builds, who have played a tenth of the time, are 65 years old, etc is what is laughably termed by the PvE heroes as "skilled" PvP.
RvR fails for that same reason (not competitive) in every game that tries it, and basically is only really worth playing if you are an actual PvP player (of which no one still playing really is) during the first year, maybe 2, when these games still have enough hardcore players to create some sort of competitive play.
So you can either carry on playing Cyrodil, but not take any of it even remotely seriously and accept it is just for screwing around. Or go play an actual PvP game (MOBA, Shooter, Fighting game, RTS, card game, etc) which are entirely focused around that and where it is in the interest of the developer that the PvP is a functioning game mode, not a joke.
Or of course you can continue taking it seriously and complaining about something that is never going to change.
swifty3174 wrote: »There is no “night-capping”, ESO is a global game. Just because it’s night in the US, doesn’t mean the rest of the world stops.
True, but how come there's only one faction doing all the capping overnight(us time), while the other factions have 5 players on at most.
Idc, i haven't been to Cyrodiil in months. Saying there's no night capping though, bs...
You may want to read what you quoted one more time.
What they said is it is always daytime somewhere in the world that is reasonable to expect MMORPG players to reside. So when it is nighttime for the grand ole USA those in AUS that are playing in Cyrodiil and turning the map are playing during their day time.
Another way to put is what OP calls night capping is normal day time for a great many in this global game of things. So they are correct.
Edit: it is also to be expected that you might find some guilds that are AUS/NZ and other similar times time zones just might play together which would explain why one faction benefits. Elementary,my dear Watson.
Again, why is only one faction doing it?
There's also the simple fact that most of them are americans, a few of them even stream. So...
If you actually what you quoted there is a suggestion provided. Beyond that, if you do not provide context as to why you ask such a question multiple I will just consider it an inane question in an attempt to try to start a pointless argument.