Fair enough but I think the main trouble around PVP at this very moment is not the lack of spending options but the lack of stability and performance. Who does indeed freshly join PVP nowadays gets to see first hand the inability to properly play. The frustration threshold is different for everyone so I can just assume that quite a bunch of players would not even stay for the most fancy bling bling you could imagine if they have to deal with constant crashes, lag feast etc, the whole PVP situation basically.The response you quoted me on was a concern some players had that I insinuated pvp players don't spend as much in ESO as PvE players.
What I was trying to convey was an interest to see community ideas for how pvp game modes like bg, dueling, & Cyrodiil could also have some item/content releases like pve/housing
Would be fine, but that would mean that a "paying" player will be able to place more sieges, camps than regular player. Not to mention it will be P2W for scoreboards & getting EMP.1. ESO Plus adds 10% increase to AP.
That would mean that "paying" player will be able to totally by-pass alliance lock mechanism. Kinda P2W (or in this case P2 Troll other factions etc).VaranisArano wrote: »Add an Alliance Change token to the Crown Store.
This whole idea that pve'rs spend more than pvp'rs is trash. Unless several posters above are employees and have access to the numbers it's a 100% baseless assumption, fake news, purposely divisive thread...
"Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store."
PvP Content/game modes, not the player, was my intention.
1. AP bonus to ESO+ would be pay to win for the leaderboards.
2. Selling PvP specific maps is what they tried to do with BGs. I called it out then as a bad idea and will repeat now that is is, because PvP is based around players interacting. If not enough go to it the content dies. Imperial City can also be cited in this.
3. Customizable siege. AD would love that.
4. Adding custom death and res animations is bad because it will just add unnecicarally to the game load. Performance is already a struggle, no need to pay to make it worse.
5. Stop trying to make ESO into GW2. Their PvPs are different, and that is a good thing. Not to mention their WvW suffers from many of the same issues even with monetization.
Fair enough but I think the main trouble around PVP at this very moment is not the lack of spending options but the lack of stability and performance. Who does indeed freshly join PVP nowadays gets to see first hand the inability to properly play. The frustration threshold is different for everyone so I can just assume that quite a bunch of players would not even stay for the most fancy bling bling you could imagine if they have to deal with constant crashes, lag feast etc, the whole PVP situation basically.The response you quoted me on was a concern some players had that I insinuated pvp players don't spend as much in ESO as PvE players.
What I was trying to convey was an interest to see community ideas for how pvp game modes like bg, dueling, & Cyrodiil could also have some item/content releases like pve/housing
For the whole community and for the public reception of the game it would be a difficult step if ZOS would add further annoyances to the troublesome PVP right now, in particular around the infamous cancellation of Midyear Mayhem. It might be a different story if what you named was not purchases but instead unlockables for PVP-related in-game activities. Tho pvp actually has a fair amount of unlockables like color dyes, skill points and housing items already. I'm not sure if that's thriving people to Cyrodiil. Fairly speculative topic as a whole tbh.
Tommy_The_Gun wrote: »Would be fine, but that would mean that a "paying" player will be able to place more sieges, camps than regular player. Not to mention it will be P2W for scoreboards & getting EMP.1. ESO Plus adds 10% increase to AP.That would mean that "paying" player will be able to totally by-pass alliance lock mechanism. Kinda P2W (or in this case P2 Troll other factions etc).VaranisArano wrote: »Add an Alliance Change token to the Crown Store.
Imho, the only things that can be added is almost only cosmetics. Even if ZOS would add "siege bag" (similar as craft bag, but for sieges), that can also be seen as P2W (because you will be able to carry 1000 sieges in your back pack and spam them willy-nilly).
Wolfpaw, do you directly work for, contracted to, or are marketing towards ZeniMax Media Inc. or their subsidiaries?
Taleof2Cities wrote: »I think you could still have the 10% bonus AP for ESO+ ... as long as that specific AP is not counted towards leaderboards.
Donny_Vito wrote: »Interesting thread.
And I never really thought about it, but you do make a good point. PvP'ers (on average) probably do not bring in the revenue that your regular PvE'ers and, specifically, RPG-driven players bring in. I think that is a safe assumption to make? Obviously people that are driven to housing and fashion are more likely to purchase items from the Crown Store as it offers items that are useful to their interest. On the other hand, there is not much in the Crown Store (besides the newly added skyshards upgrade) that will directly benefit the interest of a player who typically spends a majority of their time PvP'ing.
Donny_Vito wrote: »Interesting thread.
And I never really thought about it, but you do make a good point. PvP'ers (on average) probably do not bring in the revenue that your regular PvE'ers and, specifically, RPG-driven players bring in. I think that is a safe assumption to make? Obviously people that are driven to housing and fashion are more likely to purchase items from the Crown Store as it offers items that are useful to their interest. On the other hand, there is not much in the Crown Store (besides the newly added skyshards upgrade) that will directly benefit the interest of a player who typically spends a majority of their time PvP'ing.
Donny_Vito wrote: »TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.
Improve performance, and revert a few really recent stupid changes (like the new incap strike, the previous one was perfect), and PVP is actually good to go. It is pretty well balanced now, so for the love of god (or whatever), stop "balancing" and "adjusting" all kinds of skills now. We are fine with it.
Tommy_The_Gun wrote: »
The claim that PvE generates more crownstore revenue than PvP is an accurate one.
It is not that PvE players individually spend more than PvP players. I’d bet it’s actually the other way around...
It’s that PvE players significantly outnumber PvP players.
The claim that PvE generates more crownstore revenue than PvP is an accurate one.
It is not that PvE players individually spend more than PvP players. I’d bet it’s actually the other way around...
It’s that PvE players significantly outnumber PvP players.
Finally! My goodness, all this posturing is pointless. Pver's bring in more due to the sheer amount of pver's. I still don't understand why any diehard pvper would sub? What are you gaining from subbing?
Most begrudgingly do a dungeon or two for whatever new meta build they need and never set foot in a dungeon again until a new meta is set. By most accounts they hate pve content because it's so braindead easy so why are you buying dlcs? Why not sub for a month, run that dungeon and cancel your sub. Why keep subbing for content most say they hate? Baffling.
The claim that PvE generates more crownstore revenue than PvP is an accurate one.
It is not that PvE players individually spend more than PvP players. I’d bet it’s actually the other way around...
It’s that PvE players significantly outnumber PvP players.
Finally! My goodness, all this posturing is pointless. Pver's bring in more due to the sheer amount of pver's. I still don't understand why any diehard pvper would sub? What are you gaining from subbing?
Most begrudgingly do a dungeon or two for whatever new meta build they need and never set foot in a dungeon again until a new meta is set. By most accounts they hate pve content because it's so braindead easy so why are you buying dlcs? Why not sub for a month, run that dungeon and cancel your sub. Why keep subbing for content most say they hate? Baffling.
Heck most of my sets are oldschool set that you dont need dlc's.
Spinners, spriggin, fury, trans, necro, 7th, war maiden, etc...
I agree & was taking what you have pointed out a little further, you don't even need dlc armor to stay competitive.The claim that PvE generates more crownstore revenue than PvP is an accurate one.
It is not that PvE players individually spend more than PvP players. I’d bet it’s actually the other way around...
It’s that PvE players significantly outnumber PvP players.
Finally! My goodness, all this posturing is pointless. Pver's bring in more due to the sheer amount of pver's. I still don't understand why any diehard pvper would sub? What are you gaining from subbing?
I agree.
Most begrudgingly do a dungeon or two for whatever new meta build they need and never set foot in a dungeon again until a new meta is set. By most accounts they hate pve content because it's so braindead easy so why are you buying dlcs? Why not sub for a month, run that dungeon and cancel your sub. Why keep subbing for content most say they hate? Baffling.
Heck most of my sets are oldschool set that you dont need dlc's.
Spinners, spriggin, fury, trans, necro, 7th, war maiden, etc...
I'll ask you directly then, why do you sub? What are you gaining from your sub that's worth it? Terrible performance and you still sub? Please, genuinely asking, why sub?
The number of PvP players has fallen considerably over the years. We can debate chicken vs egg, but my own opinion is that if you neglect an aspect of the game, don't be shocked if people who primarily play that aspect leave the game.Finally! My goodness, all this posturing is pointless. Pver's bring in more due to the sheer amount of pver's. I still don't understand why any diehard pvper would sub? What are you gaining from subbing?
Most begrudgingly do a dungeon or two for whatever new meta build they need and never set foot in a dungeon again until a new meta is set. By most accounts they hate pve content because it's so braindead easy so why are you buying dlcs? Why not sub for a month, run that dungeon and cancel your sub. Why keep subbing for content most say they hate? Baffling.