Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
Joy_Division wrote: »Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
Everything else people have said is just made up to try to justify why there should or should not be locks.
Joy_Division wrote: »Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
Everything else people have said is just made up to try to justify why there should or should not be locks.
baronzilch wrote: »In the end I have realized that I am more concerned with the balanced competition of each campaign over permanent faction loyalty.
Do you have a source for this? It's possible the complete removal of the faction would cascade to many cross issues with PvE/Questing lines already have been designed around a home faction. The original faction could remain for all legacy needs and the new faction pick would only affect the specific campaign.VaranisArano wrote: »I don't think ZOS can unbind Alliance from character. Nor were they going to develop an Alliance Change token.
Joy_Division wrote: »They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
White wabbit wrote: »9# and everyone picks that
Joy_Division wrote: »Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
Everything else people have said is just made up to try to justify why there should or should not be locks.
Then they should do the same in pve and revert back to faction only instancing. Make trials faction lock as well.
Further, OP is suggesting characters no longer being tied to faction until they commit to one when they join a campaign. It would seem that is a challenge for Zos and not as simple as OP seems to think it is. Zos has indicated that the alliances ties intertwine more than we think which is a reason they are not offering alliance change.
They already bypass a characters actual faction in BG's to put them on teams. That code, or very similar to it, could be used to create faux factions in Cyrodiil that bypassed actual factions on an account level rather than a character level.
dtsharples wrote: »They made a 7 day camp that nobody cares about, faction, scoring, AP etc - perfect for faction hoppers - who claim they have no love for faction, score or AP.
But those people refuse to fill it - they just try to skew the busy campaign.
They already bypass a characters actual faction in BG's to put them on teams. That code, or very similar to it, could be used to create faux factions in Cyrodiil that bypassed actual factions on an account level rather than a character level. To us on the outside everything faction wise would look the same, but to the game in the code there would be slight naming differences in variables to allow this to happen. I honestly think they are not far off on doing this if they chose to pursue it. This would allow Cyrodiil to see your AD character as EP if your account joined the campaign as EP. When you left Cyrodiil the game would still recognize your AD character as actual AD. Much like when you go BG and the game, while in there, recognizes your AD character as a Pit Daemon, but as soon as you come out you are AD again.
VaranisArano wrote: »Source for No on Alliance Change tokens or disentangling alliance from character creation: https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info
Aside from unspecified technical issues mentioned in that response, I don't have sources to say that its hard for ZOS to change alliances. However, it is baked into the game in a big way, determining which of the base game zones you can join your MG, FG, and the TG/DB quests you get, along with the way there is no "Cadwell's Bronze", so that's why I expect that its more difficult than we think.
EP's 14k point differential in the latest NA 30 day cp win was lovingly brought to you by faction locks. News flash, faction locks didn't work a few years ago and they still don't work.
baronzilch wrote: »VaranisArano wrote: »Source for No on Alliance Change tokens or disentangling alliance from character creation: https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info
Aside from unspecified technical issues mentioned in that response, I don't have sources to say that its hard for ZOS to change alliances. However, it is baked into the game in a big way, determining which of the base game zones you can join your MG, FG, and the TG/DB quests you get, along with the way there is no "Cadwell's Bronze", so that's why I expect that its more difficult than we think.
Thank you for the source.
The BG coding doesn't change your base alliance, any proposed campaign coding needn't either. You and others have made a good point against my initial suggestion of removing past faction affiliation.
However, if current BG coding doesn't affect any PvE affiliations, this shouldn't either. Players would just be assigned to a campaign 'team' for 30 (or 7) days rather than "<until exit this area>." Extending the code to make it seem like all your characters joined that team simultaneously shouldn't be that difficult.
(Keep the campaign team names alliances tho, I don't want to see Pit Daemons in Cyrodiil, lol)
dtsharples wrote: »Tbh ZOS did do exactly what is needed.
They made a 7 day camp that nobody cares about, faction, scoring, AP etc - perfect for faction hoppers - who claim they have no love for faction, score or AP.
But those people refuse to fill it - they just try to skew the busy campaign.
EP's 14k point differential in the latest NA 30 day cp win was lovingly brought to you by faction locks. News flash, faction locks didn't work a few years ago and they still don't work.
Sandman929 wrote: »Joy_Division wrote: »Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
Everything else people have said is just made up to try to justify why there should or should not be locks.
But that's pretty vague. What is "integrity" for them, and why have integrity-free options? Why have integrity only on the 30 day instance? Why is no-CP determined to need the highest integrity (since no integrity-free option exists)? Which abuses in particular are meant to be resolved by this partial integrity?
EP's 14k point differential in the latest NA 30 day cp win was lovingly brought to you by faction locks. News flash, faction locks didn't work a few years ago and they still don't work.
For almost 2 years AD was winning on Vivec PC EU month after month WITHOUT faction lock. This is much more complicated than locked/unlocked. In general faction that wins a lot drags even more people because everyone want to be on the winning side.Sandman929 wrote: »Joy_Division wrote: »Sandman929 wrote: »Before there's any real discussion, ZOS needs to clarify what was intended and why it was implemented in the way that it was. Once we all have a real understanding of their direction, then it becomes a discussion of the merits of that direction. Until then, we're just making stuff up about why they did it and claiming that our position is the correct one.
They've already said this multiple times. They want the AvAvA component of cyrodiil to have integrity (primarily having the alliance choice matter) and they want to eliminate the perceived abuses that came about because of people who switched factions.
Everything else people have said is just made up to try to justify why there should or should not be locks.
But that's pretty vague. What is "integrity" for them, and why have integrity-free options? Why have integrity only on the 30 day instance? Why is no-CP determined to need the highest integrity (since no integrity-free option exists)? Which abuses in particular are meant to be resolved by this partial integrity?
Those were mentioned in every thread about faction locks, but are always conveniently ignored buy lock haters.
- Emp trading
- AP farming
- Scrolls abusing
- Intentional toxicity and flaming in chat etc.
You may say that it is still possible, yes it is, but is a lot harder what can be seen in the game quality improvement.
About OP ideas. I'm not against, as long as it won't affect things I mentioned above.