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We will be performing maintenance for patch 11.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

PTS Update 22 - Bug Reports for Combat Balance & Abilities

  • Toc de Malsvi
    Toc de Malsvi
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    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.



    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
    From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.

    I cannot tell if you are being deliberately obtuse or not.

    Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.

    There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Zer0oo
    Zer0oo
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    Bug: All pets seem to have twice as high crit chance as intended for their base attack. Special attacks like volatile pulse seems to scale correct with your crit chance.

    http://prntscr.com/ndnko8
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Zer0oo
    Zer0oo
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    immunity to Immobilize after getting immobilize applies to normal monsters?
    All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.

    (I saw in the patch notes only something about players)
    https://youtu.be/97FbAlwOevU
    Edited by Zer0oo on 18 April 2019 12:03
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Glory
    Glory
    Class Representative
    Zer0oo wrote: »
    Skill bugged:
    DK skill - Dragon fire Scale

    The damage return of this skill can not crit.

    http://prntscr.com/ndmakt

    I came here to report this as well. Tested in both PvP and PvE environments.

    Should be easy to repro
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • MartiniDaniels
    MartiniDaniels
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    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.



    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
    From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.

    I cannot tell if you are being deliberately obtuse or not.

    Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.

    There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.

    I don't wanna troll or anything. I'm just saying that screenshots presented are unclear due to various reasons including different buffs active, a lot of unnecessary things in the log etc. If this is bug then it will be better to see log with only snipes/LAs without stormfists, relequens and so on.
  • DoonerSeraph
    DoonerSeraph
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    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.



    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
    From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.

    I cannot tell if you are being deliberately obtuse or not.

    Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.

    There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.

    I don't wanna troll or anything. I'm just saying that screenshots presented are unclear due to various reasons including different buffs active, a lot of unnecessary things in the log etc. If this is bug then it will be better to see log with only snipes/LAs without stormfists, relequens and so on.

    I think the main point of those screenshots was the time passed between snipes. I also think that if this is the gear and food setup he uses on live, a fair comparison would be using the same setup on PTS, I agree that the lack of food throws off the result a little, but again, the main meaning of those screenshots is reporting the bug with timings of LA weaving vs spam :)

    The final impact of this change on total DPS should me measured after this is addressed IMO.

    The same is valid for things like Dark Flare and Uppercut.
    Edited by DoonerSeraph on 18 April 2019 13:59
  • Bladerunner1
    Bladerunner1
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    I have tested exactly the same build on live and pts just spamming snipe. I was not trying to test the ability to weave, just how many times per second the skill could be cast. The framework for the test was that the damage has been reduced by 25% to account for the reduction in the cast time.

    I tested it on the precursor, so the the variance in crit would not come into play, and so that the length of the parse would be reasonable for spamming one skill. I ran 5 parses on live and 5 on PTS, and then discounted the lowest on each. (I started the test on a 6mil dummy, and the numbers are the same, but without a macro, it was too long to spam one skill for multiple tests)

    On Live, from full health to dead (with snipes/second rounded to 2 decimal places):
    19 hits in 23.63 seconds (.80 snipes/second)
    16 hits in 19.70 seconds (.81 snipes/second)
    16 hits in 20.02 seconds (.80 snipes/second)
    18 hits in 22.66 seconds (.79 snipes/second)
    average: 0.80 snipes/second

    On PTS from full health to dead:
    19 hits in 22.73 seconds (.83 snipes/second)
    20 hits in 23.83 seconds (.84 snipes/second)
    17 hits in 20.10 seconds (.85 snipes/second)
    16 hits in 19.26 seconds (.83 snipes/second)
    average: 0.84 snipes/second

    The number of snipes taken to kill the precursor is not relevant on its own, as the variance in crit chance and damage will alter the time taken to the target, but the snipes/second prove a valuable comparison. For a 25% damage reduction, we have moved from the ability to cast snipe once every .8 seconds to being able to cast it .84 times a second.

    If someone who can programme a macro could verify this on a 3 mil or 6 mil dummy we could should be able to eliminate any variance introduced by running the test manually and on a low health target, but at present, it looks like the damage reduction is too much for the increase in speed that it is supposed to be compensating for.

    Yes this is way too much of a nerf for saving just 0.1 second on spam time.

    What I've been doing to test the spam timing is assign the skill to the mouse wheel and scroll slowly. There should be an input every few hundredths of a second as long as the wheel is moving.

    While testing the light attack timing I'll deliberately start too fast for light attacks to register, then slowly decrease the speed. I've been showing the parts of the data in the combat log where the first light attacks start to register, and the whole thing looks very glitchy with a two hand weapon.
  • MartiniDaniels
    MartiniDaniels
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    ✭✭✭✭✭
    Snipe:
    Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
    Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.


    If you weave light attacks between Snipe it's not any faster than on live.



    At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
    From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.

    I cannot tell if you are being deliberately obtuse or not.

    Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.

    There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.

    I don't wanna troll or anything. I'm just saying that screenshots presented are unclear due to various reasons including different buffs active, a lot of unnecessary things in the log etc. If this is bug then it will be better to see log with only snipes/LAs without stormfists, relequens and so on.

    I think the main point of those screenshots was the time passed between snipes. I also think that if this is the gear and food setup he uses on live, a fair comparison would be using the same setup on PTS, I agree that the lack of food throws off the result a little, but again, the main meaning of those screenshots is reporting the bug with timings of LA weaving vs spam :)

    The final impact of this change on total DPS should me measured after this is addressed IMO.

    The same is valid for things like Dark Flare and Uppercut.

    Here maybe a tricky thing about lag. I just made some tests myself and time between uppercut hit and consequent light attack varies, though we can sent LA command during uppercut charge and so game will process it immediately thereafter so timing of when I press mouse doesn't matter here. But timing of this attack in log is very variable. At best it was 0.217 and at worse 0.325. This matches ping fluctuations I see from lag counter (my ping varies ~80-180) on live.

    Now if we look closely at screenshots provided by Bladerunner, we may see that cooldown between wreckling blow and LA actually reduced and if before it was 0.2-0.3 due to lag fluctuation (same as in my live experience) and 0.05-0.12 in PTS. So cooldown was reduced but depending on lag fluctuation for many players it won't bring more dps in comparison to LA-weaving with snipe/uppercut on Live.

    So it looks not like a bug, but simply as a very inconsistent mechanic. It's not that critical in PVE I think (if you have big lag your weaving will suffer on instant attacks even more then on cast time ones), but in PVP it obviously severely nerfs all cast time abilities because the bigger the lag the lesser will be advantage of reduced cooldown, but decreased damage will be always in place and lag in PVP is always big in peak hours.
    Edited by MartiniDaniels on 18 April 2019 14:51
  • LiquidPony
    LiquidPony
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    ✭✭✭
    @ZOS_GinaBruno

    Bug - Greater Storm Atronach repeatedly consumes the Cruel Flurry buff for the entire duration of the storm atro summon

    This means that if you're using Greater Storm Atro + Maelstrom DW (Cruel Flurry), you cannot empower any of your other abilities while the atro is up.

    I filed a bug report last patch: https://forums.elderscrollsonline.com/en/discussion/461524/greater-storm-atronach-cruel-flurry-constantly-consumed

    I created a video demonstrating the bug (you can see the Cruel Flurry buff being consumed as it disappears on the S'rendarr buff tracker and the glowing hands effect immediately disappears after applying): https://www.youtube.com/watch?v=8zXVZmva3hU

    I did the same tests this patch and see the same behavior, but I can create a new video demonstrating it if necessary.
  • Footfalls
    Footfalls
    ✭✭✭
    Please make power extraction / sap essence not roll dodgeable. It's quite an odd thing to have Steel Tornado be un-dodgeable but power extraction not so.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Wrong thread.
    Edited by usmcjdking on 19 April 2019 17:51
    0331
    0602
  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    PTS Patch notes state that Adv Yokeda was fixed to proc correctly from several skills, including from Rapid Strikes.

    Ravager, Adv Yokeda (Berserking), Knightmare, Ward of Cyrodiil all proc from "melee damage". Note not "direct melee damage", just "melee damage".


    A helpful person tested all 4 of the above sets on PTS and indeed all are proc'd by Rapid Strikes/Flurry EXCEPT for Ravager.

    Therefore we have one of two possible BUGS.

    Either:
    Ravager's Set description is incorrect and needs to be corrected to read "direct melee damage."
    Rapid Strikes/Flurry is not procing Ravager correctly.
    Edited by BrokenGameMechanics on 19 April 2019 20:58
  • Dracane
    Dracane
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    ✭✭✭✭✭
    The Magicka of characters (appearently even health and stamina) can somehow become corrupted to be permanently higher. I noticed my nightblade constantly has 4k more magicka than my other characters, while everything they had was the same.

    All screenshots are on different classes, without any gear on, without any abilities slotted and without any class passives that could affect magicka. I don't know what to make out of this.

    Nightblade
    a0rdeqtfxoie.png

    Sorcerer
    6bc25lnxh7od.png

    Necromancer
    daklkvlvpnie.png


    So I respecced all my characters and resetted EVERYTHING.
    To find that my Nightblade has 16k starting magicka, while other characters only have 8k starting magicka. The Nightblade even has higher health for no reason. I wasn't able to recreate this on other characters.

    Nightblade as a completely remade character.
    c7vv1s4mxo7f.png

    Necromancer completely remade.
    aidy1c1f44it.png

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    I just had an opportunity to face a wyvern (dragon) for the first time, and the first thing I have to say is awesome start. I was hoping to see air based strafing and such, so I was not disappointed.
    The one thing I hope to see polished up is that the wyvern's (dragon) movement felt too mechanical.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Shadow Image still bugged from Murkmire - doesn't work in certain areas of keeps, resource towers, gates etc.
    Undo and morphs - bugged since wrathstone - 50/50 it fails to work - uses the resources, animation plays but nothing happens, no resources change, no position change.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Cinbri
    Cinbri
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    ✭✭✭✭
    1. Visual bug of Cleansing Ritual multiply its visual effect of HoT for each affected target by its initial HoT tick is remained:
    https://www.youtube.com/watch?v=P4sSPqldw9Q

    2. "channeled beam attacks, such as Soul Assault or Radiant Destruction, retain the post global cooldown, but have had them reduced to 100ms rather than 200ms. This was done to prevent animation errors."
    Well, new beam + weave + 200+ping =…
    https://www.youtube.com/watch?v=4kRCHSYrNm0
  • notyuu
    notyuu
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    ✭✭
    Cleasing ritual changes seem to not be working [eaither that or the power got secretly super nerfed] as on a stam character the damage and healing is comparable to what I get on live..with a stam character.

    also would it be too much to ask for the damage to be pshyical or magic based on whichever is higher?
  • Tasear
    Tasear
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    ✭✭✭✭✭
    🤣 where is QA ?

    No offense, but how did this big with twlight come into existence. It does double damage. Also according to tooltip it kicks now.
  • T3hasiangod
    T3hasiangod
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    Tasear wrote: »
    🤣 where is QA ?

    No offense, but how did this big with twlight come into existence. It does double damage. Also according to tooltip it kicks now.

    No, it doesn't deal double damage. It either zaps or kicks; it cannot do both. The kick attack only occurs when the matriarch is in melee range and is used instead of zap.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

    Tank - Healer - DPS (all classes, all specs)

    Youtube - Twitch
  • Minno
    Minno
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    ✭✭✭✭✭
    Cinbri wrote: »
    1. Visual bug of Cleansing Ritual multiply its visual effect of HoT for each affected target by its initial HoT tick is remained:
    https://www.youtube.com/watch?v=P4sSPqldw9Q

    2. "channeled beam attacks, such as Soul Assault or Radiant Destruction, retain the post global cooldown, but have had them reduced to 100ms rather than 200ms. This was done to prevent animation errors."
    Well, new beam + weave + 200+ping =…
    https://www.youtube.com/watch?v=4kRCHSYrNm0

    LOL what a messy PTS cycle.

    #Memeplar
    #RIPplar
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ziliboOba
    ziliboOba
    Soul Shriven
    1. In Cyro in medium battle ultimates just have 50% chance go off, its really disappointed. Ultimates just dont go off!!!
    2. Nightblade shade did not work properly in building, "Wrong location" message if try use it back to shade.
    3. Nightblade cloack not work properly. Necromancer skill "Blastbones" just charge in to Nighblade into cloack.
  • SippingPotions
    SippingPotions
    ✭✭✭
    BUG. If you put rapid maneuvers on your bar while holding the Volendrung weapon, you are stuck with it slotted until you die.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Dark Cloak was not showing Minor Protection buff when cast. Didn't have time to test in combat.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Glory
    Glory
    Class Representative
    Magicka Scythe is underperforming compared to abilities with similar tooltips

    nzrdh519jylz.png
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    It would be nice if we could get some words of the devs that they saw the bugs or if something is working as intended.
    @ZOS_GinaBruno
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sydria
    Sydria
    ✭✭✭
    Skill: Mend Spirit (may affect the base skill and other morph as well)

    Bug: The skill does not restore Magicka while channeling the Heavy Attack as it states in the tooltip.
  • Oumalakasha
    Oumalakasha
    ✭✭✭
    Sydria wrote: »
    Skill: Mend Spirit (may affect the base skill and other morph as well)

    Bug: The skill does not restore Magicka while channeling the Heavy Attack as it states in the tooltip.

    Tried this multiple times last week with Symbiosis and it was bugged as well. Tried in combat and out of combat. Nothing seemed to work.
  • Ryanoxx
    Ryanoxx
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    Flames Of Oblivion does not proc if the enemy is stunned by petrify or its morphs. This bug only happens with petrify or its morphs, Flames Of Oblivion works fine in combination with other stuns. Please look into it.
  • Zelos
    Zelos
    ✭✭✭✭✭
    Shade imagine not working. Again....
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • MirkoZ
    MirkoZ
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    Undo is bugged
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