MartiniDaniels wrote: »From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.Bladerunner1 wrote: »Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
If you weave light attacks between Snipe it's not any faster than on live.
At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Skill bugged:
DK skill - Dragon fire Scale
The damage return of this skill can not crit.
http://prntscr.com/ndmakt
Toc de Malsvi wrote: »MartiniDaniels wrote: »From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.Bladerunner1 wrote: »Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
If you weave light attacks between Snipe it's not any faster than on live.
At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
I cannot tell if you are being deliberately obtuse or not.
Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.
There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.
MartiniDaniels wrote: »Toc de Malsvi wrote: »MartiniDaniels wrote: »From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.Bladerunner1 wrote: »Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
If you weave light attacks between Snipe it's not any faster than on live.
At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
I cannot tell if you are being deliberately obtuse or not.
Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.
There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.
I don't wanna troll or anything. I'm just saying that screenshots presented are unclear due to various reasons including different buffs active, a lot of unnecessary things in the log etc. If this is bug then it will be better to see log with only snipes/LAs without stormfists, relequens and so on.
SaucyMcSauceface wrote: »I have tested exactly the same build on live and pts just spamming snipe. I was not trying to test the ability to weave, just how many times per second the skill could be cast. The framework for the test was that the damage has been reduced by 25% to account for the reduction in the cast time.
I tested it on the precursor, so the the variance in crit would not come into play, and so that the length of the parse would be reasonable for spamming one skill. I ran 5 parses on live and 5 on PTS, and then discounted the lowest on each. (I started the test on a 6mil dummy, and the numbers are the same, but without a macro, it was too long to spam one skill for multiple tests)
On Live, from full health to dead (with snipes/second rounded to 2 decimal places):
19 hits in 23.63 seconds (.80 snipes/second)
16 hits in 19.70 seconds (.81 snipes/second)
16 hits in 20.02 seconds (.80 snipes/second)
18 hits in 22.66 seconds (.79 snipes/second)
average: 0.80 snipes/second
On PTS from full health to dead:
19 hits in 22.73 seconds (.83 snipes/second)
20 hits in 23.83 seconds (.84 snipes/second)
17 hits in 20.10 seconds (.85 snipes/second)
16 hits in 19.26 seconds (.83 snipes/second)
average: 0.84 snipes/second
The number of snipes taken to kill the precursor is not relevant on its own, as the variance in crit chance and damage will alter the time taken to the target, but the snipes/second prove a valuable comparison. For a 25% damage reduction, we have moved from the ability to cast snipe once every .8 seconds to being able to cast it .84 times a second.
If someone who can programme a macro could verify this on a 3 mil or 6 mil dummy we could should be able to eliminate any variance introduced by running the test manually and on a low health target, but at present, it looks like the damage reduction is too much for the increase in speed that it is supposed to be compensating for.
DoonerSeraph wrote: »MartiniDaniels wrote: »Toc de Malsvi wrote: »MartiniDaniels wrote: »From this picture dps with weaving is higher then dps without weaving, which makes sense. If you are speaking about relative numbers it's pointless from those screenshots. You need exactly the same build and much longer parse, meanwhile it's 300k lazy parse and in last picture your food buff expired.Bladerunner1 wrote: »Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
If you weave light attacks between Snipe it's not any faster than on live.
At the base value, it's much better DPS to weave light attacks on live. The PTS is probably bugged.
I cannot tell if you are being deliberately obtuse or not.
Snipe took a 25% nerf for a supposedly reduction in cast time. With light attacks there is no reduction in cast time.
There is no need for a full parse to show that Snipe cast time is not reduced with light attacks between skills.
I don't wanna troll or anything. I'm just saying that screenshots presented are unclear due to various reasons including different buffs active, a lot of unnecessary things in the log etc. If this is bug then it will be better to see log with only snipes/LAs without stormfists, relequens and so on.
I think the main point of those screenshots was the time passed between snipes. I also think that if this is the gear and food setup he uses on live, a fair comparison would be using the same setup on PTS, I agree that the lack of food throws off the result a little, but again, the main meaning of those screenshots is reporting the bug with timings of LA weaving vs spam
The final impact of this change on total DPS should me measured after this is addressed IMO.
The same is valid for things like Dark Flare and Uppercut.
🤣 where is QA ?
No offense, but how did this big with twlight come into existence. It does double damage. Also according to tooltip it kicks now.
1. Visual bug of Cleansing Ritual multiply its visual effect of HoT for each affected target by its initial HoT tick is remained:https://www.youtube.com/watch?v=P4sSPqldw9Q
2. "channeled beam attacks, such as Soul Assault or Radiant Destruction, retain the post global cooldown, but have had them reduced to 100ms rather than 200ms. This was done to prevent animation errors."
Well, new beam + weave + 200+ping =…https://www.youtube.com/watch?v=4kRCHSYrNm0
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Skill: Mend Spirit (may affect the base skill and other morph as well)
Bug: The skill does not restore Magicka while channeling the Heavy Attack as it states in the tooltip.