josh.lackey_ESO wrote: »I want to dominate the 30 day campaign in the first week, so that it is DEAD for the other 3 weeks.
Gratz on whatever you are so happy about in regards to your campaign but why does the title state “this is why we need faction locks.”
(Sarcasm doesn’t always translate without context to the broader community)
Most requesting a faction locked campaign do not play on Vivec, and did not ask for Vivec to be locked... we just want our own faction locked campaign to call home.
This is so absurd.
There are posters in this forum who talk about how little they care about campaign scores and faction loyalty and then go on to claim they're the heroes who keep campaigns close -- from their strategic location of some irrelevant resource tower.
This month the score is a fluke. Normally at this point the leader is 3-5K ahead. You can't use a one time situation as an example.
This is so absurd.
There are posters in this forum who talk about how little they care about campaign scores and faction loyalty and then go on to claim they're the heroes who keep campaigns close -- from their strategic location of some irrelevant resource tower.
This is so absurd.
There are posters in this forum who talk about how little they care about campaign scores and faction loyalty and then go on to claim they're the heroes who keep campaigns close -- from their strategic location of some irrelevant resource tower.
josh.lackey_ESO wrote: »
Every faction is within 50 points of each other, on the last day of the campaign!
What the heck?! I want my faction to roll over the whole map in uncompetitive gameplay.
I want to gate both factions so badly that they log off and cyrodiil is dead. These faction hoppers are actually working to make sure the campaign stays competitive, and I HATE IT!
Balanced PvP where either faction could pull ahead even on the last day is the world all the faction cheeters and spias want. It's digusting. I want to dominate the 30 day campaing in the first week, so that it is DEAD for the other 3 weeks.
DisgracefulMind wrote: »This is so absurd.
There are posters in this forum who talk about how little they care about campaign scores and faction loyalty and then go on to claim they're the heroes who keep campaigns close -- from their strategic location of some irrelevant resource tower.
Went right over your head, didn't it
I don't think so, but whatever gives you a lul, I guess.DisgracefulMind wrote: »Went right over your head, didn't it
I think it's pretty clear he's against a faction lock and suggests that multi-faction players keep the scores close. It's not actually very dry.The OP isn't saying faction swappers made the scores this close, the OP is saying that IN SPITE of faction swapping the campaign is extremely competitive, and that they have little impact on the score. It seemed a very simple and subtle message to me.
I don't think so, but whatever gives you a lul, I guess.DisgracefulMind wrote: »Went right over your head, didn't itI think it's pretty clear he's against a faction lock and suggests that multi-faction players keep the scores close. It's not actually very dry.The OP isn't saying faction swappers made the scores this close, the OP is saying that IN SPITE of faction swapping the campaign is extremely competitive, and that they have little impact on the score. It seemed a very simple and subtle message to me.
But regardless of the particular point the OP may have wanted to make, what I posted highlights a theme that I think has been common from players who genuinely don't care about factions.
I happen to think the way ZOS seems to be planning to implement locks will be an outrageous failure and therefore a bad idea, but many of the 'against' arguments are absurd.
/facepalmAs I know the OP, I'm 100% positive you are wrong, again.
ellahellabella wrote: »A close campaign is an exciting campaign!
/facepalmAs I know the OP, I'm 100% positive you are wrong, again.
Whatever their intent was, it doesn't change what they actually posted or my point.
If the OP's point was intended to be what you've posted, a close scoreboard is not necessarily reflective of a competitive campaign; each faction may have taken turns completely dominating. In the case of this particular campaign, I would say most hourly intervals did not feature competitive gameplay. At least not when I played, and certainly not after midnight eastern time.
A common complaint the past two months has been AD pvdooring the map overnight eastern time. You don't have to be in Cyrodiil to see that when it happens.You hardly play, this campaign has been competitive as it comes, through all time zones (I know because I moved to a time zone 12 hours different half way through the campaign)
josh.lackey_ESO wrote: »
Every faction is within 50 points of each other, on the last day of the campaign!
What the heck?! I want my faction to roll over the whole map in uncompetitive gameplay.
I want to gate both factions so badly that they log off and cyrodiil is dead. These faction hoppers are actually working to make sure the campaign stays competitive, and I HATE IT!
Balanced PvP where either faction could pull ahead even on the last day is the world all the faction cheeters and spias want. It's digusting. I want to dominate the 30 day campaing in the first week, so that it is DEAD for the other 3 weeks.
Tommy_The_Gun wrote: »Alliance lock would not be needed if you would somehow got rid of:
- Zone "spies".
- Scroll recovery "trolls", saboteurs.
- Night / morning cap PvDoor that has a diciding factor when it comes to campaign scoring.
- 2v1 -ing losing faction & gate camping it.
- Playing for AP only.
I dont think you can achive that without faction lock.
Well, it's not close now after being pumped by 3 bars of DC during the OCE prime time. But it is what it is after 5 years factions rise and fall gratz to DC on the win.