starkerealm wrote: »starkerealm wrote: »The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
Actually, skip the new ranks for a second.
The problem with the Alliance War system right now is, you keep ranking up. You'll eventually end up with zergs full of Grand Overlords. Which doesn't make much sense.
If you wanted to overhaul this to avoid this, you'd need to rework ranks so they actually functioned like ranks. With different ranks earning AP for different things, and in different quantities. Probably also with rank specific buffs. Encouraging players to pick roles and stick with them in Cyrodiil, rather than just mindless Zerging.
Thank you for the input!
Yes, roles can be a good addition for the new ranks, but the ranks can be fine without too many issues.
Well unless there is a dedicated guild raid of veteran alliance players who played for a long time and mysteriously all are AR50 or other bizarre scenario, not all the players in one group will ever be Grand Overlords at the same time.
Same with Legendary Hero, I don't think we will ever see 24 men group and each of them earned 165M AP/120M AP(if buff not implemented).
I still see rarity in different types of groups.
I'm actually thinking, the rank characteristics for a GO should be that they don't earn AP from their own kills, but instead earn it from Keep captures and defenses. But, also get flagged on the map for all players. So, you'd know where a GO was going on the map, before they got there. If you wanted to zerg with them, you'd get (non-stacking) buffs, but at the same time, you knew, wherever they were going, there was going to be a party.
A truly interesting idea
Though it could be open to abuse and griefing.
What ZOS can take from this idea is the no AP from kills for Grand Overlord if they implement my new ranks, then the all claim "They got to Legendary Hero because they zerg" will disappear.
A way to implement the no AP:
So the grand overlord can toggle an option to play for "Legendary Hero" ON or OFF.
If the setting is ON, the AP from kills will be turned OFF and if the setting is OFF then the AP from kills will be turned ON but the Grand Overlord won't progress any further in alliance rank until he turns the setting ON again.
A bit weird way to deal with AP gained from zerging, but this may work xD.
In order to progress to Elite ranks over AR50, there will be need to do extra work!
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
Actually, skip the new ranks for a second.
The problem with the Alliance War system right now is, you keep ranking up. You'll eventually end up with zergs full of Grand Overlords. Which doesn't make much sense.
If you wanted to overhaul this to avoid this, you'd need to rework ranks so they actually functioned like ranks. With different ranks earning AP for different things, and in different quantities. Probably also with rank specific buffs. Encouraging players to pick roles and stick with them in Cyrodiil, rather than just mindless Zerging.
Thank you for the input!
Yes, roles can be a good addition for the new ranks, but the ranks can be fine without too many issues.
Well unless there is a dedicated guild raid of veteran alliance players who played for a long time and mysteriously all are AR50 or other bizarre scenario, not all the players in one group will ever be Grand Overlords at the same time.
Same with Legendary Hero, I don't think we will ever see 24 men group and each of them earned 165M AP/120M AP(if buff not implemented).
I still see rarity in different types of groups.
I'm actually thinking, the rank characteristics for a GO should be that they don't earn AP from their own kills, but instead earn it from Keep captures and defenses. But, also get flagged on the map for all players. So, you'd know where a GO was going on the map, before they got there. If you wanted to zerg with them, you'd get (non-stacking) buffs, but at the same time, you knew, wherever they were going, there was going to be a party.
A truly interesting idea
Though it could be open to abuse and griefing.
What ZOS can take from this idea is the no AP from kills for Grand Overlord if they implement my new ranks, then the all claim "They got to Legendary Hero because they zerg" will disappear.
A way to implement the no AP:
So the grand overlord can toggle an option to play for "Legendary Hero" ON or OFF.
If the setting is ON, the AP from kills will be turned OFF and if the setting is OFF then the AP from kills will be turned ON but the Grand Overlord won't progress any further in alliance rank until he turns the setting ON again.
A bit weird way to deal with AP gained from zerging, but this may work xD.
In order to progress to Elite ranks over AR50, there will be need to do extra work!
I'm thinking, if you had a GO right now, you might bust yourself down. Specifically all of the ranks around specific roles, and then camping there.
So, you have your Legionaries and Enlisted that are focused on combat other players and supporting Officers. You Officers who are focused on buffing your enlisted, and directing them. (Offering bonus AP for behaviors like assaulting keeps and outposts), and then your Flag Officers who focus on high level strategy. Without adding more ranks to the system. Possibly a volunteer/recruit tier that focuses on repairs and other supporting activities.
Again, if the idea is to overhaul the system, simply slapping more on top isn't going to fix the existing problems. However, changing to a system that changes the rank structure to reflect how Cyrodiil plays might be a part of that solution. Particularly, encouraging zerging, but directing it towards officers and flag officers.
And, yeah, to be clear, the entire idea behind being a GO would be to paint a huge target on your back to draw both friends and foes to you. It'd also make that achievement for waxing one make a little more sense.
Could also be that only GOs would be eligible for Emperor. Want to make a name for yourself? You need to step up and lead the troops to victory.
Of course, every PvP game has the problem to implement a scoring/rewarding system without abuseability. That's why I haven't suggested anything because I have no clue.PvP rewarding system itself is broken. AvA rank is more about grinding and not playing good. You should get rewards by playing good, playing the map and sportsmanship attitude.
AP in the current state should be a common currency for buying common stuff. For a good and representative reward/ladder system we need a 2nd scoring mechanic. Give PvP guilds something to be meaningful and not just an extended buddy list.
Thank you for the feedback
I wouldn't mind if ZOS will adjust the AP gain to better reflect skill.
Though no scoring system will be immune from abuse.
I do consider PvP raiding through guilds a bit too powerful and many already expressed their opinion that pvp guilds who wish to raid need their own campaigns, i.e competitive organized PVP, CP enabled and no CP.
The extra Passive for hero rank are way to much back in the day former emperors had a passive that gave like 2% stats and that was to much for ppl so 50% wouldn't fly I do think we need more skins outfits put into the alliance rank unlocks it is very bland atm you dont get much out for the grind to grand overlord other than a few dyes and a scroll to place in a house that alot of pvp players don't spend enough time in house to even care about it
Dracan_Fontom wrote: »Dracan_Fontom wrote: »So in other words you want to people to get a give-me emp buff. Sounds like a horrible idea.
No.
It will be much lesser than Emperor.
The above numbers are roughly almost 1/2 of Emperor.
Also, the above numbers can be lesser, like 2%-10%.
Regardless, if you giving players who either have the time or the means to easily get to that rank a buff that would make them arguably better than a large majority of players who haven't even gotten to rank 50 yet. Not to mention that there is literally no roadblock or obstacle that could potentially deny those buffs. Sorry but no. Adding more ranks is one thing, but making people get added power for free practically is a terrible idea that is no way shape or form good.
(Also saying that "only very few people will have it" is not balance.)
As I posted earlier, the buff numbers are a suggestion.
It can be much lesser with even less benefits.
You can consider my suggestion as a prototype to build on.
Players who grind deserve to be rewarded
Dracan_Fontom wrote: »Dracan_Fontom wrote: »So in other words you want to people to get a give-me emp buff. Sounds like a horrible idea.
No.
It will be much lesser than Emperor.
The above numbers are roughly almost 1/2 of Emperor.
Also, the above numbers can be lesser, like 2%-10%.
Regardless, if you giving players who either have the time or the means to easily get to that rank a buff that would make them arguably better than a large majority of players who haven't even gotten to rank 50 yet. Not to mention that there is literally no roadblock or obstacle that could potentially deny those buffs. Sorry but no. Adding more ranks is one thing, but making people get added power for free practically is a terrible idea that is no way shape or form good.
(Also saying that "only very few people will have it" is not balance.)
As I posted earlier, the buff numbers are a suggestion.
It can be much lesser with even less benefits.
You can consider my suggestion as a prototype to build on.
Players who grind deserve to be rewarded
Just like players who grinded cp for months in cracked wood cave originally deserved to be rewarded? And became gods in cyrodiil. NO THANKS!
And for those that didn't play back then, a little video showcasing a cp 1200 or so (if I remember correct) fighting cp 10-300 guys:
https://www.youtube.com/watch?v=fEjhVhSLKN4
Obviously a big NO to any sort of buff that increases power/ability but the overall premise the OP makes is an important one which hopefully ZoS will take on board.
Capping progression completely dead in games like this is always a very bad idea both gameplay-wise and business-wise.
I'm not sure increasing Rankings is the answer but a better progression/bonus/reward system than currently exists would definitely create more motivation, enjoyment and reason to keep playing and would be a very healthy thing all round
Thanks for the feedback @Dashmatt, @Blinkin8r
Note: It would have been nice to receive an answer from the developers
enzoisadog wrote: »ugh
Thanks for the feedback @Dashmatt, @Blinkin8r
Note: It would have been nice to receive an answer from the developers
No offense, you have some cool ideas here. But if they reply I'll eat my hat.
ZOS_RikardD wrote: »Greetings,
We have had to remove or edit several comments for either baiting or insulting commentary or naming and shaming.
Please remember to keep conversations constructive and civil and take a moment to review our Community Rules here.
Thank you for your understanding.
Yes lets give a buff to people that cannot be removed. Even a small buff would be unfair as it would be permanent.
ZOS_RikardD wrote: »Greetings,
We have had to remove or edit several comments for either baiting or insulting commentary or naming and shaming.
Please remember to keep conversations constructive and civil and take a moment to review our Community Rules here.
Thank you for your understanding.
To be clear, I'm not eating my hat for this one.
Aelakhaii_De_Mythos wrote: »Considering they actually doubled the ap gains like two years ago i gthink they wont focus on this tbh.
But sure, as long as it contributes to the overall pvp health, why not.
@Universe I love this idea. There is no reason players who put the time and commitment into one character shouldn't be rewarded just because other players haven't. There are various rewards along the ranking system as it is and adding more for those who worked their way up, shouldn't be an issue for anyone. Players can choose which character or characters to excel in the game and there are other benefits players with multiple characters get that those who play only one or two do not as it is. If not, everyone would choose to focus on just one at a time.