Agree with increasing ranks - but no to the buffs.
There’s actually quite a few GO’s nowadays in Vivec NA PC and the numbers are increasing - it would be good for them to have something to aim for rather than just be capped.
Maybe a range of cool titles to select from as you get past GO. Or maybe the ability to come up with your own. That could be hilarious imo.
Edit: spelling
You’re suggesting 50% ult gen buff that’s a comical amount. Even 10% is a lot. Sure you can lower it to 2% but at this point in the games life they’re actively looking at ways to reduce power creep including an entire redesign of CP. So including new ways for people to get stronger is going to be a no go, especially when it comes to percentages which they are also getting rid of.
Support the idea of more ranks, since im 3mill shy of GO and would like to feel some progression from that point. Instead of adding raw power, I would suggest something like double rewards from turning in quests, or 2X End of campaign rewards.
Also pls something besides furnishing, for me it's useless. Add a skin or costume, or both for Legendary Hero rank. It would be super exclusive.
LOL rank 50 not enough? you think its easy?
I would like above AvA rank 50 progression.
I would also like some changes and perks tied to AvA ranks.
Each AvA rank should buff siege weapon damage by 1%
Each AvA rank above AvA 50 should give +250 of all max stats
Each AvA rank above AvA 40 should give 1% resource regen
Make fights against high AvA ranks more challenging and boost rewards for killing high ranked players a bit.
Killing AvA 30+ should net 100 more alliance points per rank
Killing AvA 50+ should give 5 minutes buff of +5% damage dealt to enemies
These are just suggestions, but I am sure many players would like to see something similar.
Make PvP more interesting, make it spicy outside using one-hit-artefact-weapons.
SaintSubwayy wrote: »Plain and Simple....oh hell Naw!
the Grind to lvl 50 is already painstacking af....its over more than a year with 200k AP / day (which already is quite much)...adding even more Ranks for even more grind is just plain out stupid sry.
you seriously ask for the hardest Grind this game woud have ever seen...NO tyvm.
You cannot compare the Grind for Alliance Ranks with stuff like Undaunted passives, since you can get Undaunted Rank up to 9 within 1 Day of playing, if you know how and are good enough for it....
Alliance Ranks have absoluutly nothing to do with skill (granted, many high rank pvpers are very skilled)... but its a pure Grind...and with enough time spent even a noob will get Grand Overlord some day, by just running arround in a zerg and healing ppl.
Same is true for undaunted, you can get rank 10 by doin normal dailies jeah, but the Grind is somewhat balanced. vet HM nodeath speedruns all in one can boost you up way more than normal dailies can...but thats depending on skill.
in Cyro, while you can get quite a lot more AP when you're good its not really compareable to undaunted, since the Pool you have to fill up is way bigger, and the drops you can fill it are smaller.
so No to more Alliance Ranks, especially if they grant more combatstats....or they can add the same for PVE...If I have Griphonheart I deal 3% more DMG...imagine how this will spiral out of controll if someone has all achievement which grants Combat stats...he'll be OP af in PVP and in PVE.....and therefore force ppl to once again play content they dont wana play, to stay relevant in their prffered content.
EliteWarrior wrote: »I love the idea of new AvA ranks, the titles you suggested were decent too imo.
However I think the buffs are a terrible idea. There are players in Cyrodiil today who have been playing since 2014, and have mastered PvP, they can take down groups of players with ease (I've seen you @Universe you damn Sorc). Giving the vets even more power, especially something as large as 50% stats is insane. Those players will be rocking 40k+ health for a light armour build, and some 50k+ resource pools, that's just too op I think.
Although, the idea of the final rank having a rank logo of the Alliance is an awesome idea
You don't need extra ranks. Have the existing ones degrade over time, if you're not using them. That will keep people playing just as well.
How about no. Grand overlord-grind is already time-consuming and frustrating enough for vast majority of players. Remember that not everybody wants to play one same character for a long time, we alt-o-holics also exist who enjoy playing multiple characters.
And you not only wanted to add more alliance-ranks but also attach more nice things to them, that only relatively small portion of playerbase would ever have access to... big fat NO to that. Even more I disagree with adding any stat-increases and combat-bonuses to those ranks.
However, I can think of things they could add to give pvp`ers more achievements to chase.
What do you think about these achievement ideas:
- Kill 100 enemy players near your own scroll-temple to get title of "Scroll-guardian"
- Complete 100 scouting missions to get title of "Scout"
- Kill 1000 enemy players near your home-keep to get title of "Honor-guard"
- Deal x amount of damage to enemy structures with siege weapons to gain title of "Siege-engineer"
Something like that. New titles related to pvp and everyone would have access to them within not too long time. Could attach some dyes/costumes/housing things to those if they wanted.
Sandman929 wrote: »Once you've seen a GO with less than 10k alliance war kills, you start to think the whole AvA ranking needs an overhaul, not necessarily more ranks.
Sandman929 wrote: »Once you've seen a GO with less than 10k alliance war kills, you start to think the whole AvA ranking needs an overhaul, not necessarily more ranks.
disintegr8 wrote: »Sandman929 wrote: »Once you've seen a GO with less than 10k alliance war kills, you start to think the whole AvA ranking needs an overhaul, not necessarily more ranks.
If I ever get to GO (highest alliance rank is currently 25), it will probably be with less than 10k kills. Most of my AP comes from taking and defending keeps and resources using siege rather than focusing on killing individual players. And yes, I do stay to repair the doors and walls after a battle, instead of running off to the next big AP collection point.
GO is a high enough, hard to reach goal already and I agree with other posters that if you want further challenge, start another character. I have a few characters ranked in the 20's but with 15 max level characters, my AP is fairly well spread out.
Considering level 24 or 25 is only 10% of the way to GO, if I put all of their earned AP together, it still probably wouldn't get me there..
disintegr8 wrote: »Sandman929 wrote: »Once you've seen a GO with less than 10k alliance war kills, you start to think the whole AvA ranking needs an overhaul, not necessarily more ranks.
If I ever get to GO (highest alliance rank is currently 25), it will probably be with less than 10k kills. Most of my AP comes from taking and defending keeps and resources using siege rather than focusing on killing individual players. And yes, I do stay to repair the doors and walls after a battle, instead of running off to the next big AP collection point.
GO is a high enough, hard to reach goal already and I agree with other posters that if you want further challenge, start another character. I have a few characters ranked in the 20's but with 15 max level characters, my AP is fairly well spread out.
Considering level 24 or 25 is only 10% of the way to GO, if I put all of their earned AP together, it still probably wouldn't get me there..
Sandman929 wrote: »disintegr8 wrote: »Sandman929 wrote: »Once you've seen a GO with less than 10k alliance war kills, you start to think the whole AvA ranking needs an overhaul, not necessarily more ranks.
If I ever get to GO (highest alliance rank is currently 25), it will probably be with less than 10k kills. Most of my AP comes from taking and defending keeps and resources using siege rather than focusing on killing individual players. And yes, I do stay to repair the doors and walls after a battle, instead of running off to the next big AP collection point.
GO is a high enough, hard to reach goal already and I agree with other posters that if you want further challenge, start another character. I have a few characters ranked in the 20's but with 15 max level characters, my AP is fairly well spread out.
Considering level 24 or 25 is only 10% of the way to GO, if I put all of their earned AP together, it still probably wouldn't get me there..
This is one of the reasons I think that Alliance War achievements definitely need to be more diverse than this simple ranking system based solely on AP gained. GO doesn't really mean anything other than "has played for a long time" and "gained a lot of AP on this particular toon". ZOS certainly has the data, if not the will, to make a broad array of Alliance War titles for healers, tanks, objective based players taking keeps/resources, etc.
I'm speaking of a final rank which have bonuses.
PVE players have their undaunted, I want the same in PVP(though it will take much more effort to obtain, 165M alliance points - so it will be balanced).
We fought hard to get the former emp buffs removed. Please no buffs. More rewards are fine, maybe more ranks, but def nothing that affects combat please.
I'm speaking of a final rank which have bonuses.
PVE players have their undaunted, I want the same in PVP(though it will take much more effort to obtain, 165M alliance points - so it will be balanced).
Sounds like a terrible idea, also comparing something that takes 1 week to grind to something that takes like a year to get if you exclusively pvdoor is just irrational.
And if you check campaign leaderboards, the top 10 are always the same idiotic pvdoorers which run in their 24 man " lfg groups" all day.
So those kind of people would be the first to reach the new "highest rank" and get buffs so they can fight the keep npcs even harder.
Stop encouraging PvDoor and Zerging in general, thanks.
You want PvP passives?
What about Assault/Support Passives?
You can hit Assault/Support 10 pretty much as fast as you would hit undaunted 9.
So there you go, PvP Passives at least as impactful as Undaunted.
IxSTALKERxI wrote: »Even with those buffs the GO's will probably still get 1vX'd.
First off I am pretty sure at least one of those titles are already in game. That one title eliminates two of the titles at that. iirc, Duke is tied to home ownership.
Second, there really is not a reason to add more ranks what exists other than OP wants it. It is what it is. Maybe Zos should have come up with a different system for BGs instead of tying the two together, but that ship sailed.
So, my vote is no.
IxSTALKERxI wrote: »Even with those buffs the GO's will probably still get 1vX'd.
Thanks for the input
LOLFirst off I am pretty sure at least one of those titles are already in game. That one title eliminates two of the titles at that. iirc, Duke is tied to home ownership.
Second, there really is not a reason to add more ranks what exists other than OP wants it. It is what it is. Maybe Zos should have come up with a different system for BGs instead of tying the two together, but that ship sailed.
So, my vote is no.
Thanks for the feedback!
The title/s you're referring to is "Lord" or "Count"(Or both).
I don't think it will be an issue if there will be a PVP title named "Duke" and a housing title named "Lord"/"Count" at the same time.
A "Duke" is above "Count" and "Lord" is very general form of apply to a noble, so it doesn't impact other titles.
Though if "Duke" will prove to be problematic for the the developers, it could be changed to "High General".
Also, "Archduke" could be changed to "Marshal" or to "Field Marshal".
There are many different ways it could be implemented.
The two main reasons to add more ranks & titles:
A. It can provide a new sense of PVP progression, especially for veteran players.
B. Add new rewards for existing ranks and new ranks - this could motivate veteran players & newer players to participate more in Cyrodiil PVP even after reaching Grand Overlord.
I will add the two reasons to my OP post so it will be clearer.
IxSTALKERxI wrote: »Even with those buffs the GO's will probably still get 1vX'd.
Thanks for the input
LOLFirst off I am pretty sure at least one of those titles are already in game. That one title eliminates two of the titles at that. iirc, Duke is tied to home ownership.
Second, there really is not a reason to add more ranks what exists other than OP wants it. It is what it is. Maybe Zos should have come up with a different system for BGs instead of tying the two together, but that ship sailed.
So, my vote is no.
Thanks for the feedback!
The title/s you're referring to is "Lord" or "Count"(Or both).
I don't think it will be an issue if there will be a PVP title named "Duke" and a housing title named "Lord"/"Count" at the same time.
A "Duke" is above "Count" and "Lord" is very general form of apply to a noble, so it doesn't impact other titles.
Though if "Duke" will prove to be problematic for the the developers, it could be changed to "High General".
Also, "Archduke" could be changed to "Marshal" or to "Field Marshal".
There are many different ways it could be implemented.
The two main reasons to add more ranks & titles:
A. It can provide a new sense of PVP progression, especially for veteran players.
B. Add new rewards for existing ranks and new ranks - this could motivate veteran players & newer players to participate more in Cyrodiil PVP even after reaching Grand Overlord.
I will add the two reasons to my OP post so it will be clearer.
I think it is clear why you want to add more ranks and such but what you state are reasons are merely statements of what you want added. You have failed to provide one reason to justify the changes.
Simply put, adding more ranks for the heck of it is pointless. It does nothing to make Cyrodiill (or BGs) more interesting. PvP has been bleeding profusely for years now. It is a shell of it's former self. Your idea does absolutely nothing to change it because people do not really PvP for titles. That is just a byproduct.
At best you are putting lipstick on a pig and nothing more, but even that is not your reason. Your reason is merely because you want it.
PvP rewarding system itself is broken. AvA rank is more about grinding and not playing good. You should get rewards by playing good, playing the map and sportsmanship attitude.
AP in the current state should be a common currency for buying common stuff. For a good and representative reward/ladder system we need a 2nd scoring mechanic. Give PvP guilds something to be meaningful and not just an extended buddy list.
We fought hard to get the former emp buffs removed. Please no buffs. More rewards are fine, maybe more ranks, but def nothing that affects combat please.
Thanks for the feedback
Yes, I stated that the buff to combat is optional.I'm speaking of a final rank which have bonuses.
PVE players have their undaunted, I want the same in PVP(though it will take much more effort to obtain, 165M alliance points - so it will be balanced).
Sounds like a terrible idea, also comparing something that takes 1 week to grind to something that takes like a year to get if you exclusively pvdoor is just irrational.
And if you check campaign leaderboards, the top 10 are always the same idiotic pvdoorers which run in their 24 man " lfg groups" all day.
So those kind of people would be the first to reach the new "highest rank" and get buffs so they can fight the keep npcs even harder.
Stop encouraging PvDoor and Zerging in general, thanks.
You want PvP passives?
What about Assault/Support Passives?
You can hit Assault/Support 10 pretty much as fast as you would hit undaunted 9.
So there you go, PvP Passives at least as impactful as Undaunted.
Thank you for sharing your opinion
That's a narrow way to look at it.
Most* Alliance players(including players in the campaign leaderboard top 100) are not what you describe.
The minority who both Zerging to farm alliance points and do PVDoor will always exist, regardless of what I propose here.
Btw, playing the campaign while not zerg farming still provide an healthy amount of AP per hour.
While I solo or in small group or accompany medium sized group I still earn very good AP per hour.
[edited to remove naming and shaming]
PvP rewarding system itself is broken. AvA rank is more about grinding and not playing good. You should get rewards by playing good, playing the map and sportsmanship attitude.
AP in the current state should be a common currency for buying common stuff. For a good and representative reward/ladder system we need a 2nd scoring mechanic. Give PvP guilds something to be meaningful and not just an extended buddy list.
Thank you for the feedback
I wouldn't mind if ZOS will adjust the AP gain to better reflect skill.
Though no scoring system will be immune from abuse.
I do consider PvP raiding through guilds a bit too powerful and many already expressed their opinion that pvp guilds who wish to raid need their own campaigns, i.e competitive organized PVP, CP enabled and no CP.We fought hard to get the former emp buffs removed. Please no buffs. More rewards are fine, maybe more ranks, but def nothing that affects combat please.
Thanks for the feedback
Yes, I stated that the buff to combat is optional.I'm speaking of a final rank which have bonuses.
PVE players have their undaunted, I want the same in PVP(though it will take much more effort to obtain, 165M alliance points - so it will be balanced).
Sounds like a terrible idea, also comparing something that takes 1 week to grind to something that takes like a year to get if you exclusively pvdoor is just irrational.
And if you check campaign leaderboards, the top 10 are always the same idiotic pvdoorers which run in their 24 man " lfg groups" all day.
So those kind of people would be the first to reach the new "highest rank" and get buffs so they can fight the keep npcs even harder.
Stop encouraging PvDoor and Zerging in general, thanks.
You want PvP passives?
What about Assault/Support Passives?
You can hit Assault/Support 10 pretty much as fast as you would hit undaunted 9.
So there you go, PvP Passives at least as impactful as Undaunted.
Thank you for sharing your opinion
That's a narrow way to look at it.
Most* Alliance players(including players in the campaign leaderboard top 100) are not what you describe.
The minority who both Zerging to farm alliance points and do PVDoor will always exist, regardless of what I propose here.
Btw, playing the campaign while not zerg farming still provide an healthy amount of AP per hour.
While I solo or in small group or accompany medium sized group I still earn very good AP per hour.
lets just take a look at the current top10 from vivec EU
try again.
Thanks for the input!
Yes, players who zerg a lot do appear on the leaderboard.
Though many players are mistaken for being zergers and the sample list you have provided is not a real indicator of the general PVP population.
There are players who are boosted by their guilds to gain higher than normal AP gain per hour.
Though no scoring system will be immune from abuse.
starkerealm wrote: »PvP rewarding system itself is broken. AvA rank is more about grinding and not playing good. You should get rewards by playing good, playing the map and sportsmanship attitude.
AP in the current state should be a common currency for buying common stuff. For a good and representative reward/ladder system we need a 2nd scoring mechanic. Give PvP guilds something to be meaningful and not just an extended buddy list.
Thank you for the feedback
I wouldn't mind if ZOS will adjust the AP gain to better reflect skill.
Though no scoring system will be immune from abuse.
I do consider PvP raiding through guilds a bit too powerful and many already expressed their opinion that pvp guilds who wish to raid need their own campaigns, i.e competitive organized PVP, CP enabled and no CP.We fought hard to get the former emp buffs removed. Please no buffs. More rewards are fine, maybe more ranks, but def nothing that affects combat please.
Thanks for the feedback
Yes, I stated that the buff to combat is optional.I'm speaking of a final rank which have bonuses.
PVE players have their undaunted, I want the same in PVP(though it will take much more effort to obtain, 165M alliance points - so it will be balanced).
Sounds like a terrible idea, also comparing something that takes 1 week to grind to something that takes like a year to get if you exclusively pvdoor is just irrational.
And if you check campaign leaderboards, the top 10 are always the same idiotic pvdoorers which run in their 24 man " lfg groups" all day.
So those kind of people would be the first to reach the new "highest rank" and get buffs so they can fight the keep npcs even harder.
Stop encouraging PvDoor and Zerging in general, thanks.
You want PvP passives?
What about Assault/Support Passives?
You can hit Assault/Support 10 pretty much as fast as you would hit undaunted 9.
So there you go, PvP Passives at least as impactful as Undaunted.
Thank you for sharing your opinion
That's a narrow way to look at it.
Most* Alliance players(including players in the campaign leaderboard top 100) are not what you describe.
The minority who both Zerging to farm alliance points and do PVDoor will always exist, regardless of what I propose here.
Btw, playing the campaign while not zerg farming still provide an healthy amount of AP per hour.
While I solo or in small group or accompany medium sized group I still earn very good AP per hour.
lets just take a look at the current top10 from vivec EU
try again.
Thanks for the input!
Yes, players who zerg a lot do appear on the leaderboard.
Though many players are mistaken for being zergers and the sample list you have provided is not a real indicator of the general PVP population.
There are players who are boosted by their guilds to gain higher than normal AP gain per hour.
Though no scoring system will be immune from abuse.
Without looking at the list to check, he's not wrong. The current system does reward players for pursuing a quantity over quality approach to PvP. There may be ways to address that, but, simply adding ranks on the upper edge doesn't.
The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
starkerealm wrote: »The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
Actually, skip the new ranks for a second.
The problem with the Alliance War system right now is, you keep ranking up. You'll eventually end up with zergs full of Grand Overlords. Which doesn't make much sense.
If you wanted to overhaul this to avoid this, you'd need to rework ranks so they actually functioned like ranks. With different ranks earning AP for different things, and in different quantities. Probably also with rank specific buffs. Encouraging players to pick roles and stick with them in Cyrodiil, rather than just mindless Zerging.
starkerealm wrote: »The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
Actually, skip the new ranks for a second.
The problem with the Alliance War system right now is, you keep ranking up. You'll eventually end up with zergs full of Grand Overlords. Which doesn't make much sense.
If you wanted to overhaul this to avoid this, you'd need to rework ranks so they actually functioned like ranks. With different ranks earning AP for different things, and in different quantities. Probably also with rank specific buffs. Encouraging players to pick roles and stick with them in Cyrodiil, rather than just mindless Zerging.
Thank you for the input!
Yes, roles can be a good addition for the new ranks, but the ranks can be fine without too many issues.
Well unless there is a dedicated guild raid of veteran alliance players who played for a long time and mysteriously all are AR50 or other bizarre scenario, not all the players in one group will ever be Grand Overlords at the same time.
Same with Legendary Hero, I don't think we will ever see 24 men group and each of them earned 165M AP/120M AP(if buff not implemented).
I still see rarity in different types of groups.
starkerealm wrote: »starkerealm wrote: »The ranks I suggested can be added as a part of an overhaul to the Alliance War - ways that AP is gained.
Actually, skip the new ranks for a second.
The problem with the Alliance War system right now is, you keep ranking up. You'll eventually end up with zergs full of Grand Overlords. Which doesn't make much sense.
If you wanted to overhaul this to avoid this, you'd need to rework ranks so they actually functioned like ranks. With different ranks earning AP for different things, and in different quantities. Probably also with rank specific buffs. Encouraging players to pick roles and stick with them in Cyrodiil, rather than just mindless Zerging.
Thank you for the input!
Yes, roles can be a good addition for the new ranks, but the ranks can be fine without too many issues.
Well unless there is a dedicated guild raid of veteran alliance players who played for a long time and mysteriously all are AR50 or other bizarre scenario, not all the players in one group will ever be Grand Overlords at the same time.
Same with Legendary Hero, I don't think we will ever see 24 men group and each of them earned 165M AP/120M AP(if buff not implemented).
I still see rarity in different types of groups.
I'm actually thinking, the rank characteristics for a GO should be that they don't earn AP from their own kills, but instead earn it from Keep captures and defenses. But, also get flagged on the map for all players. So, you'd know where a GO was going on the map, before they got there. If you wanted to zerg with them, you'd get (non-stacking) buffs, but at the same time, you knew, wherever they were going, there was going to be a party.