Absolutely. Ground bugs and spin-to-win ball group sucks the life out of the server as well as the desire to play.
I just wonder, are their buttons broken? The rest of us use up to 10 skills and the occasional ultimate. Maybe they don't know how to play?
Ya, I have no respect for 1-2 button ball groups. Deal with it.
You need to work on your comprehension skills. At no point have I ever said ball groups are responsible for all the lag in Cyrodiil. Also, in case you haven't noticed, the sky fell in Cyrodiil years ago. The chicken littles have been replaced with masochists and pollyannas.Edirt_seliv wrote: »Now don't get me wrong, I far from disagree with you regarding ball groups. By zyks 'the sky is falling' estimation of the subject one would be inclined to think that ball group v ball group fights would basically set fire to your pc. Which is the complete opposite to what you will experience out there. Gvgs are the best examples. I have been a part of many gvg fights in the middle of nowhere with other ball groups of 16-24+.This is a player theory that ZOS denies.InvictusApollo wrote: »What "Fix" are you talking about? (Also please use commas to make your sentences more understandable.)
There were widespread complaints about severe lag weeks before the patch in question. That patch happened to introduce a brutal client fps bug which took weeks to fix.
ZOS has said that the reason the game was less laggy early on was because most players were very low level with bad gear. They have pointed to the performance on the non-vet/sub-50 servers as an example of this because when they were popular and poplocked nightly, the servers weren't stressed as much as the level 50 campaigns. Plus if you watch the early videos, most players are very immobile without a clue about what they're doing. In short, lag increased as players became more capable of stressing the server.
Plus it's clear security was not significantly improved then as memory hacking and bots continue to be an issue today. The only difference is that we don't have memory hacking bots anymore because no one bothers to do that -- but both still happen individually, obviously.
Izanagi.Xiiib16_ESO wrote: »You need to work on your comprehension skills. At no point have I ever said ball groups are responsible for all the lag in Cyrodiil. Also, in case you haven't noticed, the sky fell in Cyrodiil years ago. The chicken littles have been replaced with masochists and pollyannas.Edirt_seliv wrote: »Now don't get me wrong, I far from disagree with you regarding ball groups. By zyks 'the sky is falling' estimation of the subject one would be inclined to think that ball group v ball group fights would basically set fire to your pc. Which is the complete opposite to what you will experience out there. Gvgs are the best examples. I have been a part of many gvg fights in the middle of nowhere with other ball groups of 16-24+.This is a player theory that ZOS denies.InvictusApollo wrote: »What "Fix" are you talking about? (Also please use commas to make your sentences more understandable.)
There were widespread complaints about severe lag weeks before the patch in question. That patch happened to introduce a brutal client fps bug which took weeks to fix.
ZOS has said that the reason the game was less laggy early on was because most players were very low level with bad gear. They have pointed to the performance on the non-vet/sub-50 servers as an example of this because when they were popular and poplocked nightly, the servers weren't stressed as much as the level 50 campaigns. Plus if you watch the early videos, most players are very immobile without a clue about what they're doing. In short, lag increased as players became more capable of stressing the server.
Plus it's clear security was not significantly improved then as memory hacking and bots continue to be an issue today. The only difference is that we don't have memory hacking bots anymore because no one bothers to do that -- but both still happen individually, obviously.
Players have analysed the connection to the server and the biggest drain on its performance is the ddos and client protection that they added in the "lighting patch" but keep beating the "it's the players fault" drum. As we see from all the cheating clips posted recently and back in the meteor spam days this protection does almost nothing other than drains performance.
I suggest you reroll a character to EU and check sotha and then tell me no cp doesn't lag as much.
I haven't said anything about no cp in this thread. Specifically, it was BWB that Brian Wheeler referenced as having a consistently lower server load compared to conventional campaigns with the same populations. This is when BWB was popular among experienced players.Izanagi.Xiiib16_ESO wrote: »I suggest you reroll a character to EU and check sotha and then tell me no cp doesn't lag as much.
This like an evolving conspiracy theory. Brian's explanation is perfectly reasonable and he's the guy with access to all available facts. Plus memories change but forum rants last forever and players were ranting about AvA lag weeks after launch.Izanagi.Xiiib16_ESO wrote: »I suggest you reroll a character to EU and check sotha and then tell me no cp doesn't lag as much.
I wonder what possible reason you could have to downplay the role that player activity plays in server performance....
RealDolanTrump wrote: »Izanagi.Xiiib16_ESO wrote: »You need to work on your comprehension skills. At no point have I ever said ball groups are responsible for all the lag in Cyrodiil. Also, in case you haven't noticed, the sky fell in Cyrodiil years ago. The chicken littles have been replaced with masochists and pollyannas.Edirt_seliv wrote: »Now don't get me wrong, I far from disagree with you regarding ball groups. By zyks 'the sky is falling' estimation of the subject one would be inclined to think that ball group v ball group fights would basically set fire to your pc. Which is the complete opposite to what you will experience out there. Gvgs are the best examples. I have been a part of many gvg fights in the middle of nowhere with other ball groups of 16-24+.This is a player theory that ZOS denies.InvictusApollo wrote: »What "Fix" are you talking about? (Also please use commas to make your sentences more understandable.)
There were widespread complaints about severe lag weeks before the patch in question. That patch happened to introduce a brutal client fps bug which took weeks to fix.
ZOS has said that the reason the game was less laggy early on was because most players were very low level with bad gear. They have pointed to the performance on the non-vet/sub-50 servers as an example of this because when they were popular and poplocked nightly, the servers weren't stressed as much as the level 50 campaigns. Plus if you watch the early videos, most players are very immobile without a clue about what they're doing. In short, lag increased as players became more capable of stressing the server.
Plus it's clear security was not significantly improved then as memory hacking and bots continue to be an issue today. The only difference is that we don't have memory hacking bots anymore because no one bothers to do that -- but both still happen individually, obviously.
Players have analysed the connection to the server and the biggest drain on its performance is the ddos and client protection that they added in the "lighting patch" but keep beating the "it's the players fault" drum. As we see from all the cheating clips posted recently and back in the meteor spam days this protection does almost nothing other than drains performance.
I suggest you reroll a character to EU and check sotha and then tell me no cp doesn't lag as much.
It's not always been like that Iza, Sotha performance got worse over the last 12 months.. before that it used to be better than Vivec...but sadly both campaigns on EU are abysmal nowadays :-(