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PVP is broken | siege is way overpowerd

JonnyHadji
JonnyHadji
Soul Shriven
This needs to be addressed tomorrow morning, PVP is not playable whatsoever
  • Edirt_seliv
    Edirt_seliv
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    And the threads are rolling in...
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    frozywozy
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  • usmcjdking
    usmcjdking
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    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.
    0331
    0602
  • Lucky28
    Lucky28
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    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    No it's not. i was in a group of 4 tonight fighting 20 AD and the 20 AD dropped a siege line of cold fire. *** this bug.
    Invictus
  • Lord_Sando
    Lord_Sando
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    Lucky28 wrote: »
    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    No it's not. i was in a group of 4 tonight fighting 20 AD and the 20 AD dropped a siege line of cold fire. *** this bug.

    "MOVE"
  • usmcjdking
    usmcjdking
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    Lucky28 wrote: »
    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    No it's not. i was in a group of 4 tonight fighting 20 AD and the 20 AD dropped a siege line of cold fire. *** this bug.

    Sounds like you need to pick a better spot to fight.
    0331
    0602
  • mayasunrising
    mayasunrising
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    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    This. Seige is not supposed to be some minor nuisance. ZOS' intent for it was area denial. As it was pre-patch it noone even cared that they were standing in oil. I personally would just alternate between my sorc shield and a mini heal to keep myself alive. While the damage right now might be a bit extreme, I don't think it should be dialed back all that much.

    And no...this doesn't mean all people will do is sit on a wall and click buttons. In the battles I fought today (ALL DAY) what happened was we started thinking of new ways to take keeps, and siege destruction became top priority. Once you're through the doors and in the keeps it's business as usual.

    And if the problem is your tower/resource farming and ganking was ruined, c'est la vie. Adjust your tactics. I got no love lost for mega-tank time wasters.
    Edited by mayasunrising on 26 February 2019 09:46
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  • Kadoin
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    Lucky28 wrote: »
    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    No it's not. i was in a group of 4 tonight fighting 20 AD and the 20 AD dropped a siege line of cold fire. *** this bug.

    :D
  • IndorilArwynLlethran
    PVP is ok, stop zerging :lol:
  • Minalan
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    I stepped in siege once today and got vaporized before I figured out how awesome this is. :lol:

    The ball groups are getting destroyed and it's hilarious. I had more fun today than I had in months.

    Keep the siege deadly, maybe not THIS deadly, but I like the idea of a flaming catapult bomb actually killing people.
  • Lucky28
    Lucky28
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    usmcjdking wrote: »
    Lucky28 wrote: »
    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    No it's not. i was in a group of 4 tonight fighting 20 AD and the 20 AD dropped a siege line of cold fire. *** this bug.

    Sounds like you need to pick a better spot to fight.

    No, it's just means i prefer to actually PvP. i mean if you like this, that's fine, you just get some siege go to a rss and kill some guards. you'll be alright.
    Invictus
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
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  • Minno
    Minno
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    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LeifErickson
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    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    Yeah that was the first time I actually could kind of play solo last night. It was still really laggy and still feels like you need group padding to have a good time but definitely not completely unplayable.
  • Neoauspex
    Neoauspex
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    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    Ya, keep one campaign this way... If it helps performance who cares about balance
  • KappaKid83
    KappaKid83
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    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    This, Vivec NA was enjoyable and actual PVP last night. No lag, no ball groups running over everyone, just fighting without having to worry about input lag.
  • Gankimus
    Gankimus
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    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    No!
    Do not "fix the siege"
    It's fine. Whiners gonna whine, they just need to solve some problems.

    Please. I had more fun in PvP last night than I've had in over a year.
    Gankimus
    AD NB AR Volunteer
    Former Mayor of Cropsford
    Former GM of Dominion Imperial Guard
    Current GM Shi No Dojo
  • Minno
    Minno
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    Neoauspex wrote: »
    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    Ya, keep one campaign this way... If it helps performance who cares about balance

    keep shor/lowbie pvp unseiged lol.

    Otherwise, balance is fine. CC actually stops you from firing the siege and getting off while it has a decent cast time to drop it; if you arent a tank 9/10 times you can yolo kill a sieger.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    Yeah that was the first time I actually could kind of play solo last night. It was still really laggy and still feels like you need group padding to have a good time but definitely not completely unplayable.

    Yea it was laggy, but I could bar swap, cc break, cast jabs accurately and otherwise be reactive. But on Murkmire, cyro was unplayable to the point where you can see jabs take a full 4 seconds to fire and good luck bar swapping to your heal lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minalan
    Minalan
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    Neoauspex wrote: »
    Minno wrote: »
    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    @ZOS_GinaBruno have the team check the data on lag and population numbers for last night primetime Vivec NA. I have a feeling that "OP" seige killing off players was helping with keeping the lag in check. Alot of us actually enjoyed fights last night and there were plenty of players on the screen.

    Ya, keep one campaign this way... If it helps performance who cares about balance

    Before yesterday the most common cyrodiil tactic was to bring more and more people until the other side can't use skills anymore. Then you win when they disconnect.

    How is that balanced?

    i about died laughing when I saw a yellow Zerg big enough to crash the whole server die off in mass at the nickel mile gate.

    Don't fix this. Im not done enjoying it.
    Edited by Minalan on 26 February 2019 18:09
  • FleetwoodSmack
    FleetwoodSmack
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    This was mentioned in another thread, but we're working on getting this fixed for our next incremental patch.

    This shouldn't be a bug. It should be a feature.
    Tell me lies, tell me sweet little lies!
  • ErMurazor
    ErMurazor
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    IF this kind of gamebreaking bug where in s pve trial ZoS would fix it asap. When its in PvP we have to wait a week for a fix. GG
  • Vapirko
    Vapirko
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    usmcjdking wrote: »
    PVP is perfectly playable if your concept of playing isn't stack up under a siege shield and 20 earthgores.

    Come on man don't be like that, it's broken. It almost completely prevents the small scale taking of keeps. People are setting up siege to Xv1 FFS. Its being used to troll, people are avoiding fights to use siege instead. It's not good.

    Also this is not a lag fix lol. While siege could be stronger and I do see some of the appeal, thats not a bandaid fix to lag, and its currently way too strong.
    Edited by Vapirko on 26 February 2019 18:33
  • Minno
    Minno
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    ErMurazor wrote: »
    IF this kind of gamebreaking bug where in s pve trial ZoS would fix it asap. When its in PvP we have to wait a week for a fix. GG

    if this was a PVE trial, it would be a boss mechanic lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dorrino
    Dorrino
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    Chiming in to support leaving sieges like they are.

    Great fights. ~500ms lag at most, as opposed to the typical 3-4sec spikes in the prime time.

    Milegate fights actually have a point now (that Vivec's 2 hour ash gate to nik back and forth fight).

    In my honest opinion this bug is the best change happened to Cyro in 3 years^_^
  • J18696
    J18696
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    Last night I actually had near perfect performance and playing from Aus that's a shock the seige killing off faction stacks that show upto keeps that wood normally lag out the server die in seconds
    PC NA Server
    @J18696
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  • Minalan
    Minalan
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    Dorrino wrote: »
    Chiming in to support leaving sieges like they are.

    Great fights. ~500ms lag at most, as opposed to the typical 3-4sec spikes in the prime time.

    Milegate fights actually have a point now (that Vivec's 2 hour ash gate to nik back and forth fight).

    In my honest opinion this bug is the best change happened to Cyro in 3 years^_^

    Just look at the opposing opinions here Miat.

    It's almost like you can pick out exactly *who* runs in a warden earthgore ball group.

    :lol:

    PS: thanks for updating your add on so quick. :love:
    Edited by Minalan on 26 February 2019 21:44
  • Skander
    Skander
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    To everybody that tells this should be a feature.

    Get Good.


    Actually make this a feature, but now sieges require 2-3 people to operate.


    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Dorrino
    Dorrino
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    Skander wrote: »
    To everybody that tells this should be a feature.
    Get Good.

    Done! What's next?:)
    Minalan wrote: »
    Just look at the opposing opinions here Miat.

    It's almost like you can pick out exactly *who* runs in a warden earthgore ball group.

    And they are surprisingly in a minority. Zos will revert it though:(
    Minalan wrote: »
    PS: thanks for updating your add on so quick. :love:

    You're very much welcome:)
  • Chrlynsch
    Chrlynsch
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    People wanted better search filters on guild stores. I warned them not to do it. This is what happens.
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