I'm pretty sure if you can find a way to exploit this in a trial it will get fixed in about 5 minutes
usmcjdking wrote: »This is the greatest bug in the history of game bugs. It has solved far more issues than it created.
usmcjdking wrote: »This is the greatest bug in the history of game bugs. It has solved far more issues than it created.
If it does stay at this damage it needs an appropriate increase in ap cost.
mayasunrising wrote: »I'm for leaving it. The keep takes/defenses were some of the most exciting, and the tactics beings used to overcome seige some of the most interesting I've seen in Cyro since....like I don't know when. I'm personally also sick of seeing groups just dance about in oils under 30 seige shields. #MakeOurSeigeGreatAgain
@ZOS_GinaBruno please tell the devs not to fix this completely. I'd pay higher AP costs for more effective area denial.
In my opinion, it's extremely boring gameplay as it's nearly impossible to take a defended keep since people just sit there and shoot siege at each other. I ended up leaving two sieges during a stalemate and it seems like it will take hours to actually take a keep now. I'm not normally a siege person, but I am now reduced to firing siege at people, or else they will do it to us.
In my opinion, it's extremely boring gameplay as it's nearly impossible to take a defended keep since people just sit there and shoot siege at each other. I ended up leaving two sieges during a stalemate and it seems like it will take hours to actually take a keep now. I'm not normally a siege person, but I am now reduced to firing siege at people, or else they will do it to us.
Joy_Division wrote: »I don't quite get the logic that one-shoting players and wrecking entire groups with a piece of inventory can be considered exciting, compelling, and interesting game-play, yet killing a player too quickly with actual abilities is bad and ruins the game.