Large, organized groups are not necessarily ball groups. My poll is about ball groups specifically.VaranisArano wrote: »Considering that AvAvA Cyrodiil is designed for groups of 2 to 24 (says so right in the groupfinder and which was originally groups of 8 to 24 players), I'd say that large organized raids are exactly who Cyrodiil is intended for.
I don't have a problem with large groups at all. I love big fights.VaranisArano wrote: »If its performance issues that make someone advocate removing a playstyle, I say you'd do better to ask ZOS to fix the game's performance issues so we can ALL play as intended.
If its that you don't like that playstyle...well, we've all got playstyles we don't like and other people do. I dont understand why people think its okay to ask for playstyles to be removed when people enjoy them and are playing as intended.
Large, organized groups are not necessarily ball groups. My poll is about ball groups specifically.VaranisArano wrote: »Considering that AvAvA Cyrodiil is designed for groups of 2 to 24 (says so right in the groupfinder and which was originally groups of 8 to 24 players), I'd say that large organized raids are exactly who Cyrodiil is intended for.I don't have a problem with large groups at all. I love big fights.VaranisArano wrote: »If its performance issues that make someone advocate removing a playstyle, I say you'd do better to ask ZOS to fix the game's performance issues so we can ALL play as intended.
If its that you don't like that playstyle...well, we've all got playstyles we don't like and other people do. I dont understand why people think its okay to ask for playstyles to be removed when people enjoy them and are playing as intended.
However, I think a well-executed ball group is bad for the game in multiple ways. There's the obvious performance impacts, but too often the playstyle isn't ball group vs ball group, it's ball group vs everyone else, and I think everyone else tends to have a bad experience in those fights. I used to enjoy those fights, but no longer because of how the game has evolved.
Anyway, I thought I'd see what everyone else thought.
VaranisArano wrote: »Then I'm going to suggest you define "ball group".
Because I'm going define the term "large organized raid" as a group of 12 to 24 players running specialized group builds, usually in voice comms, following the calls of their leader, and often running tightly together and executing tactics as a group.
I suspect that my definition is inclusive of your "ball groups".
If so, then I will say again that the large organized raids are playing exactly as intended in Cyrodiil - whether that's raid v raid or raid v PUGs - and indeed exactly as incentivized by Cyrodiil's objectives.
usmcjdking wrote: »ESO PVP would be a pile of trash without ball groups. Ball groups, despite all the railing I give them, are incredibly important to the ESO ecosystem. Without ball groups, zergs would just run down lanes and smash anything they could, small groups would run the map nearly uncontested and solo players would be nothing but glorified pugs.
usmcjdking wrote: »ESO PVP would be a pile of trash without ball groups. Ball groups, despite all the railing I give them, are incredibly important to the ESO ecosystem. Without ball groups, zergs would just run down lanes and smash anything they could, small groups would run the map nearly uncontested and solo players would be nothing but glorified pugs.
I believe the opposite is true. Good ball groups draw dozens of randoms to them and if opponents stop showing up to fight, they push higher priority targets until they cannot be ignored.
Drac is essentially the anti-AOTP because they can draw so many players to them. They're complete opposites, but the impact can be the same.
It is very rare for dozens of players bouncing between objectives to create crippling lag. They are normally spread out and primarily using single target abilities. The faction stacks that create lag are the ones that follow organized groups -- especially AOTP.
So I don't believe it's at all clear that ball groups save us from anything. I think they mainly save us from opposition ball groups. It's not as if large ball groups are the only way to play organized PVP.
This isn't a matter of playstyle elitism. I have a lot of respect for many groups that play that style. I've enjoyed playing it in the past. I certainly appreciate the effort of AD's amazing organized groups. I'm not against large group play. I don't want to see large raid guilds fall apart. I just think there has to be a better way to have organized large scale fights.
I dont think running in a ball group and mindlessly spamming one or two skill is the intended AvA gameplay.
Pug zergs and solo zerg surfing is more likely to come close what is intended.
VaranisArano wrote: »Then I'm going to suggest you define "ball group".
Because I'm going define the term "large organized raid" as a group of 12 to 24 players running specialized group builds, usually in voice comms, following the calls of their leader, and often running tightly together and executing tactics as a group.
I suspect that my definition is inclusive of your "ball groups".
If so, then I will say again that the large organized raids are playing exactly as intended in Cyrodiil - whether that's raid v raid or raid v PUGs - and indeed exactly as incentivized by Cyrodiil's objectives.
I'm not going to argue semantics which is exactly what will happen if I define a ball group. I'm sure most players have a good idea of a ball group when they hear the term, so I'll just let them answer according to that definition.
Large group play was intended, but ball groups were not necessarily intended. The ZOS vision of epic fights can be seen in the completely unrealistic promo videos. I'm pretty sure the infamous pain train is not what they had in mind.
But whether intended or not, if the playstyle is ultimately a detriment to the health of the game -- in terms of performance and popularity -- then that should be recognized and addressed. The intention of this poll is to get an idea about what forum regulars think.
Without ball groups, any smaller group with a super healer behind them will crush everyone. The presence of one healer can even stop an entire faction from taking a keep, even if the opposing faction had far greater #s. Imagine how that same healer would do if they had to fight smaller groups... there would be absolutely no contest, and it might be impossible to kill anyone with them.
Cyrodiil would simply then look like BGs: have a healer? If not, and your enemy does, you lose.
The ball groups are the recommended mode of quick relatively painless leveling for PvE players who hate PvP and want to just get it over with quickly. Until the meta changes and Alliance skills are not necessary to minmax PvE players, the ball groups are a necessary evil just to get those players who don't want to PvP through the bare minimum as quickly and easily as possible. It's better than having them quit the game out of sheer frustration.
Without ball groups, any smaller group with a super healer behind them will crush everyone. The presence of one healer can even stop an entire faction from taking a keep, even if the opposing faction had far greater #s. Imagine how that same healer would do if they had to fight smaller groups... there would be absolutely no contest, and it might be impossible to kill anyone with them.
Cyrodiil would simply then look like BGs: have a healer? If not, and your enemy does, you lose.
vesselwiththepestle wrote: »I think a majority of players isn't able to deal with ball groups, because they just don't know how to handle them.
This is especially a problem with PUGs, where players tend to play much more self-sufficient and thus often lacking in skills to actually fight ball groups, additionally there are many casuals among them, probably only in Cyrodiil because they want to get their Caltrops...
I think if half of the youtubers who reguarly present their newest unkillable awesome PVP build would explain some basic tactics in PVP, like fighting a ball group (or at least not getting farmed by a ball group), ball groups in general would be less of a cancer in Cyrodiil.
Cyrodiil would simply then look like BGs: have a healer? If not, and your enemy does, you lose.
I dont think running in a ball group and mindlessly spamming one or two skill is the intended AvA gameplay.
Pug zergs and solo zerg surfing is more likely to come close what is intended.