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Orc changes

Hearts_Wake
Hearts_Wake
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Orc change
Brawny: Gain 6% Max Health and Stamina → Increases your Max Health and Stamina by 500.

Nord change
Stalwart: Gain 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, gain 5 Ultimate. This effect can occur once every 10 seconds.

Only 500 health and stam? This need increased. This is so negligible. Why spend skill points on this?
“But wake it’s health and stam”
Yeah only 500 of it. That’s not even a LA’s worth.
My opinion. 1200 minimum fully spec’d. Not to much. Not to little.
QQ.
  • SaintSubwayy
    SaintSubwayy
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    Increasing the stam to 1200 (only 50 stam below dunmer) would instantly throw orc to NR1 stam DD with cleary better sustain than dunmer (atm max dps race)

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Skander
    Skander
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    No


    These bonuses can't outclass Dark Elf

    Also you forgot that Orcs have less Stamina/health/magicka becouse of a 4% healing recived.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Teeba_Shei
    Teeba_Shei
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    Health should get bumped to 1k or 1.5k and then its good.
  • susmitds
    susmitds
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    Health should get bumped to 1k or 1.5k and then its good.

    Then, Orcs will just stack all stamina and ignore health. Orcs don't need changes what so ever. They are better than most races in PvE and PvP, compared to previous favourites like Redguard or Khajiit.
  • TheYKcid
    TheYKcid
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    For the umpteenth time—the old passives are NOT meant to be converted to the new values on a one-to-one basis. Nor with any reference to those of other races.

    The new racial toolkits are evaluted as a whole. All the passives for a race are summated, and the total value is made equivalent to a specific number of item set bonuses.

    So, while Orc does not get much out of it's health/stam bonuses, this is entirely compensated-for by the whopping 258 WD it enjoys, as well as the mobility, healing and sustain bonuses.

    Orc is extremely competitive im PvE parses right now, and will also be even more desirable in stam PvP compared to live.

    It's in a great spot and doesn't need any buffs.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • FrankonPC
    FrankonPC
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    susmitds wrote: »
    Health should get bumped to 1k or 1.5k and then its good.

    Then, Orcs will just stack all stamina and ignore health. Orcs don't need changes what so ever. They are better than most races in PvE and PvP, compared to previous favourites like Redguard or Khajiit.

    Agree with this. Orc's already have healing received, are one of if not the highest dps classes in the game, built in sustain with weapon abilities...and have some stats.

    If it weren't for wood elf and their ridiculous dodge roll passive(which will probably get nerfed), orc would be my clear cut favorite for pvp.
  • Hearts_Wake
    Hearts_Wake
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    TheYKcid wrote: »
    For the umpteenth time—the old passives are NOT meant to be converted to the new values on a one-to-one basis. Nor with any reference to those of other races.

    The new racial toolkits are evaluted as a whole. All the passives for a race are summated, and the total value is made equivalent to a specific number of item set bonuses.

    So, while Orc does not get much out of it's health/stam bonuses, this is entirely compensated-for by the whopping 258 WD it enjoys, as well as the mobility, healing and sustain bonuses.

    Orc is extremely competitive im PvE parses right now, and will also be even more desirable in stam PvP compared to live.

    It's in a great spot and doesn't need any buffs.

    If it’s as a whole, then why not make any and all resource values 1000 and recovery values 250 across the board and be done with it?

    Then you would only be looking at special passives like when you deal damage x happens and so on and so forth.
    That put races in a roll with whatever resource/recovery they have but still have leverage to play around with.
    Base stat, and theory
    QQ.
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