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Midyear Mayhem - I see what you did there Zos

Papachico
Papachico
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So before this PvP event started there were many forum posts about the bad performance in Cyrodiil. So I was surprised to have decent performance while the two new opened campaigns Malacath and Boethiah were pop locked. But after playing for a long time on the population locked campaigns I noticed that it was hard to find any action. Which got me thinking how come the campaigns be locked and there is no lag like I experienced for over 4 years on Vivec and Shor? Combined with the fact that it is hard to find any action on Cyrodiil in the two new opened campaigns this event compared to when vivec or shor is locked pop. The only explanation can be that zos lowered the population cap on the new campaigns. This results in better performance of but what do you buy for good performance if there is no people to fight... anyway smart move guess the PvE players can do their quests without experiencing huge delay and terrible lag.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    This is a pretty silly conspiracy theory. I don’t buy it.
  • Minno
    Minno
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    This is a pretty silly conspiracy theory. I don’t buy it.

    It's because most of thepop is doing pve things and not trying toflood emp keeps.

    Also wierd bug; shor was 3 bar pop around 3pm today and I still had a que of 6 lol.
    Edited by Minno on 12 January 2019 22:33
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  • CovertDistress4
    CovertDistress4
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    If its not revenue dependant, crown store related, its working as intended.
    Edited by CovertDistress4 on 13 January 2019 14:02
  • pzschrek
    pzschrek
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    Idk about the theory. But I’ve long noticed that, say, 2 bars in shor is a lot less pop and fights than 2 bars in sotha, much less vivec. And IC isn’t usually the explanation. I’ve often wondered where they all go.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    7 day campaigns have always had lower population locks
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  • technohic
    technohic
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    Minno wrote: »
    This is a pretty silly conspiracy theory. I don’t buy it.

    It's because most of thepop is doing pve things and not trying toflood emp keeps.

    Also wierd bug; shor was 3 bar pop around 3pm today and I still had a que of 6 lol.

    That's a good point to. I was kind of buying into lower caps as vivec was as bad as ever Thursday night then yesterday when i was there again after getting my campaign awards, seemed better with longer queues.

    I did notice some of the larger ball groups were in partial force while seeing full sized ones in the campaigns i went to for my wait to get into Vivec. Maybe it is just 5he fact that these have been replaced by lighter activity players.

    TLDR: Death to ball groups!
  • thankyourat
    thankyourat
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    The reason performance feels better is because it's the ball groups that cause lag. And most ball groups play in Vivec and shor. The population on the newly opened campaigns are more spread out and it's not really any ball groups active so even when the new campaigns get zergy it's not an AoE tankfest. I'm my opinion the servers can handle the population for the most part but they can't handle the ball groups. This is why I think sometimes Vivec can be very laggy even if the population isn't full. I was playing in a new campaign yesterday and there were seven keeps flagged at the same time where in Vivec it's usually just one keep flagged and a laggy 3 way alliance vs alliance fight with the whole server population centered around 1 keep
  • frozywozy
    frozywozy
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    The reason performance feels better is because it's the ball groups that cause lag. And most ball groups play in Vivec and shor. The population on the newly opened campaigns are more spread out and it's not really any ball groups active so even when the new campaigns get zergy it's not an AoE tankfest. I'm my opinion the servers can handle the population for the most part but they can't handle the ball groups. This is why I think sometimes Vivec can be very laggy even if the population isn't full. I was playing in a new campaign yesterday and there were seven keeps flagged at the same time where in Vivec it's usually just one keep flagged and a laggy 3 way alliance vs alliance fight with the whole server population centered around 1 keep

    I have to give you credit for this one. First of all, it's well known that some ballgroups cap their max players at 16 only to boost their huge ego and not to limit the performances impact on the server. Secondly, when a ballgroup does an effort to fight on the opposite side of the map away from their faction, this is mainly to look cool and to record clips. It has nothing to do with trying to get better performances on the server. Third and not the least, when a ballgroup get to attract 50-60players piled up together because 16 can't kill them, the blame goes also to the ballgroup for knowing all the game mechanics and being unkillable. The ballgroup should lower their knowledge to the level of the enemy players and give them a chance so the fight ends faster and performances get better. People need to stop blaming players that need to stack with 40-50 to kill a ballgroup. They barely create any lag.
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sacredx
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    #weekdays!

    Running 16 players with emp in Vivec tonight killing 50 dc then ep was no issue, no lag, skills were working fine.

    Then we had 150 ep faction zerg on the last keep to dethrone. Skills were not going off, I was looking at my magicka sitting at 100% with spamming skills... nothing, players were being pulled back by the server literally porting back 50 meters (not by skills).

    Blame the ball group?
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  • gw2only1b14_ESO
    gw2only1b14_ESO
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    The reason performance feels better is because it's the ball groups that cause lag. And most ball groups play in Vivec and shor. The population on the newly opened campaigns are more spread out and it's not really any ball groups active so even when the new campaigns get zergy it's not an AoE tankfest. I'm my opinion the servers can handle the population for the most part but they can't handle the ball groups. This is why I think sometimes Vivec can be very laggy even if the population isn't full. I was playing in a new campaign yesterday and there were seven keeps flagged at the same time where in Vivec it's usually just one keep flagged and a laggy 3 way alliance vs alliance fight with the whole server population centered around 1 keep

    Eso might take a page from GW2 and issue they had in WvWvW and the ball groups they issued in rendering and cleared up there lag issues made everyone look generic but since ball groups is pvp of the 2010s then that's only fix
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