ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
marius_buys wrote: »@ZOS_GinaBruno please be aware of this windows issue that causes lag
https://glitched.africa/new-windows-10-update-could-slow-down-your-pc/?fbclid=IwAR0xdkrGrgK0BbPWO9CQnt7N4r1aiIljDBmA5jpVYItxGtlRBeX0yvUC5nU
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
No in game improvement for me at all!
The test from https://help.elderscrollsonline.com/app/answers/detail/a_id/30903/~/how-do-i-do-a-pathping-and-tracert-to-the-servers-to-test-my-connection is now different latency to what i get in game. Testing the IP address obtained from Wireshark while online shows the high latency connection i am on. Testing the IP address from that link is a bit of a tease now that it has changed.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
Zephiran23 wrote: »ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
Is there any particular reason for that lack of communication? This thread has been on the 1st or 2nd page for months without a response. Obviously we've been making these observations for a long time.
For many, the creeps and jumps in ping have driven them away from the game as a regular pastime. As an anecdotal observation, the drop in players fighting dragons during the East coast Australian evening can't solely be attributed to time since launch of Elsweyr. Being randomly killed by dragon attacks that you should have time to see and react to is not fun after a while.
I would assume you have some internal measure of performance and how it's affecting gameplay. Was anything showing up on those metrics? Any online game is going to have a drop in performance the further you are from the server(s). As this thread has shown, we are willing to put up with something that's not optimal if it has enough other redeeming features. What does ZOS consider an acceptable ping? What is the maximum level used for internal testing? What conditions do you insist external suppliers meet?
Hopefully you can find a solution to using Akamai's nonsensical routing of traffic and provide us with some answers as to why this situation has been allowed to continue for as long as it has.
Bobby_V_Rockit wrote: »Zephiran23 wrote: »ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.
Is there any particular reason for that lack of communication? This thread has been on the 1st or 2nd page for months without a response. Obviously we've been making these observations for a long time.
For many, the creeps and jumps in ping have driven them away from the game as a regular pastime. As an anecdotal observation, the drop in players fighting dragons during the East coast Australian evening can't solely be attributed to time since launch of Elsweyr. Being randomly killed by dragon attacks that you should have time to see and react to is not fun after a while.
I would assume you have some internal measure of performance and how it's affecting gameplay. Was anything showing up on those metrics? Any online game is going to have a drop in performance the further you are from the server(s). As this thread has shown, we are willing to put up with something that's not optimal if it has enough other redeeming features. What does ZOS consider an acceptable ping? What is the maximum level used for internal testing? What conditions do you insist external suppliers meet?
Hopefully you can find a solution to using Akamai's nonsensical routing of traffic and provide us with some answers as to why this situation has been allowed to continue for as long as it has.
I wouldn’t be surprised if their contract with Akamai is close to expiring and will be pending renewal.
So its the perfect time to speak up so they can opt not to keep them and take all the credit
I'd say the efforts of those who persevered in escalating tickets with solid info and refusing to be fobbed off, along with the multiple people unsubbing and telling people on the forums about it finally forced a response.
Strangely, they quietly removed my earlier post illustrating me unsubbing ... but the evidence is still there in quote posts. So that action, at least, forced some sort of response from them.
ZOS_GinaBruno wrote: »Hi everyone. First off, we apologize for the lack of communication regarding your concerns in this thread. We do appreciate everyone posting all the information, which has been very helpful. We wanted to let you know that our network engineering team has been looking into this, and we hope to have some updates for you all soon.