Stratforge wrote: »pls no
VaranisArano wrote: »Additionally, ZOS keeps trying to nerf tanky builds with high damage in PVP, so I dont expect them to increase player health in this manner.
IxSTALKERxI wrote: »Probably not the perfect solution tbh.
To give some context though, I have played a lot of pvp over the last few months on a squishy light armor build with dual wield... and 60k hp. The combat felt so much more interesting because when my health bar decreased I could actually react with a heal etc, rather than everything being pro-active like shields + hots etc. even though i was really squishy my health gave me enough time to fight back. It reminded me more of gameplay at launch. Felt more like MMO combat using an actual rotation and less like a FPS sprinting around pressing one button lol.
Not sure how many of you played 2014 and start of 2015, but just feels like combat is missing something imo.
IxSTALKERxI wrote: »Probably not the perfect solution tbh.
To give some context though, I have played a lot of pvp over the last few months on a squishy light armor build with dual wield... and 60k hp. The combat felt so much more interesting because when my health bar decreased I could actually react with a heal etc, rather than everything being pro-active like shields + hots etc. even though i was really squishy my health gave me enough time to fight back. It reminded me more of gameplay at launch. Felt more like MMO combat using an actual rotation and less like a FPS sprinting around pressing one button lol.
Not sure how many of you played 2014 and start of 2015, but just feels like combat is missing something imo.
I know what you mean, I don't think the hp increase is the thing, perhaps 20% decrease in all damage abilities? (or 10%, I dunno).
IMO, the Time to Kill (TTK) is too high atm. From a PC/NA/Vivec/AD POV, I feel like most of my fights are against tanky opponents. But I was a fan of the low TTK in 1.6.
I've only been back a few days, but I don't find burst to be a problem atm with heavy armor and 25k hp.
IxSTALKERxI wrote: »Probably not the perfect solution tbh.
To give some context though, I have played a lot of pvp over the last few months on a squishy light armor build with dual wield... and 60k hp. The combat felt so much more interesting because when my health bar decreased I could actually react with a heal etc, rather than everything being pro-active like shields + hots etc. even though i was really squishy my health gave me enough time to fight back. It reminded me more of gameplay at launch. Felt more like MMO combat using an actual rotation and less like a FPS sprinting around pressing one button lol.
Not sure how many of you played 2014 and start of 2015, but just feels like combat is missing something imo.
I know what you mean, I don't think the hp increase is the thing, perhaps 20% decrease in all damage abilities? (or 10%, I dunno).
I think from a pug's perspective 5k extra hp would be of huge benefit. Gives them a higher chance to survive rather than a 1s burst, blink and dead. For groups it would have a very small effect as they rely on group effects, which are way stronger than 5k hp. So it that case it's not a bad idea.
I think from a pug's perspective 5k extra hp would be of huge benefit. Gives them a higher chance to survive rather than a 1s burst, blink and dead. For groups it would have a very small effect as they rely on group effects, which are way stronger than 5k hp. So it that case it's not a bad idea.
Pugs already have too much going for them in the last 12 months with easier Xv1 sets .
I think decreasing the healing and damage battle spirit by another 15-20% would make fights longer and more skillful instead of a bigger chunk of HP to whittle away at.
I think from a pug's perspective 5k extra hp would be of huge benefit. Gives them a higher chance to survive rather than a 1s burst, blink and dead. For groups it would have a very small effect as they rely on group effects, which are way stronger than 5k hp. So it that case it's not a bad idea.
Pugs already have too much going for them in the last 12 months with easier Xv1 sets .
I think decreasing the healing and damage battle spirit by another 15-20% would make fights longer and more skillful instead of a bigger chunk of HP to whittle away at.
Pugs get wiped by burst proc stacking. Giving them more hp will make it harder to burst them.
Reducing damage/heal will only help tanks and 1vxers and groups. Pugs will be worse off which means most players will get nerfed in the process.
IZZEFlameLash wrote: »Stalker stoking the fire I see. Do you not fear the wrath of forumblades?
redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.