By the way, faction swapping after 4 years of playing for one faction and earning over 100mil AP as well as playing for some of the best guilds to run in this game, to try and help balance the campaign, constitutes as exploiting AP gains folks. I've heard it all now.
Yes, at least provide one campaign that is locked and disallows cross-faction chat.
Faction swapping to help balance things out, play as underdog, and help provide organization and guidance where it is is needed is laudable and good for all parties. This can be done at the end of campaign duration.
Faction swapping to AP boost buddies, deliver scrolls to enemy faction, and other shenanigans is blatant abuse of the lack of restrictions. Those culpable will swap multiple times to multiple factions in the same day, sometimes the same hour.
It’s a problem that needs addressing.
Solution: Keep FFA campaign, and open 1-2 faction locked campaigns (don’t need to be pop locked).
Things will sort themselves out.... all are happy and have place to play that fits their style...
Altercator wrote: »You guys noobs or something? They got rid of faction lock because it sucked and nobody wanted it. Now you want it back.
VaranisArano wrote: »
Faction swapping to help balance things out, play as underdog, and help provide organization and guidance where it is is needed is laudable and good for all parties. This can be done at the end of campaign duration.
Faction swapping to AP boost buddies, deliver scrolls to enemy faction, and other shenanigans is blatant abuse of the lack of restrictions. Those culpable will swap multiple times to multiple factions in the same day, sometimes the same hour.
It’s a problem that needs addressing.
Solution: Keep FFA campaign, and open 1-2 faction locked campaigns (don’t need to be pop locked).
Things will sort themselves out.... all are happy and have place to play that fits their style...
As good as this sounds, and I do agree with the solution, there simply isn't a big enough pvp population left to do this.
Faction swapping to help balance things out, play as underdog, and help provide organization and guidance where it is is needed is laudable and good for all parties. This can be done at the end of campaign duration.
Faction swapping to AP boost buddies, deliver scrolls to enemy faction, and other shenanigans is blatant abuse of the lack of restrictions. Those culpable will swap multiple times to multiple factions in the same day, sometimes the same hour.
It’s a problem that needs addressing.
Solution: Keep FFA campaign, and open 1-2 faction locked campaigns (don’t need to be pop locked).
Things will sort themselves out.... all are happy and have place to play that fits their style...
As good as this sounds, and I do agree with the solution, there simply isn't a big enough pvp population left to do this.
A big reason for the low PvP population is there is no playground for PvPers who expect a certain level of restrictions to be in place on the server (campaign) they are gonna play on....
I am former guild/nation leader from hardcore pure PvP mmo background (Shadowbane) and I can tell you that many PvP gamers just don't want to play some carebear game where the devs have made it so grinders and farmers (AP farmers) dominate with low-skill and zerging.
I play on a MacBook, my CPU races, and I cannot even group.. I play despite the lag...
There are more intrinsic problems than the lag... If you cannot see them, you might be blind to them...
The issue under discussion here can be easily remedied by the dev team. Lag is going to be a problem regardless and a separate issue absolutely worthy of discussion in an appropriate thread.
I'm not placing all blame on players... the battlefield is set by the Devs.. They are responsible for making sure Cyro is conducive to robust and rewarding PvP... it's lacking .
First time I've been into Vivec in a while, and now I understand why. The campaign was pretty empty all day... and even now it's not full and it's peak time to be getting on.
Every mini zerg has two opposite colors running with them. This is to stop nightblades or anyone in sneak approaching. The color swapping has gotten to the point that game mechanics are now nullified by players multiboxing, or just having their group rotate who jumps on the opposing colors.
Can I suggest, and it's been suggested many times - that once you commit to a faction in a particular campaign, you are LOCKED to that faction for at least 7 days?? Or until campaign ends.
By the way, faction swapping after 4 years of playing for one faction and earning over 100mil AP as well as playing for some of the best guilds to run in this game, to try and help balance the campaign, constitutes as exploiting AP gains folks. I've heard it all now.
VaranisArano wrote: »PVP is going to continue losing players until ZOS fixes the lag and persistent performance issues.
idk how you correlate account campaign locks with regrowing the pvp population :thinking_emoji:
There are primarily two types of players that faction swap.
1. Scrubby players who know they can't hack it on a lower pop faction and switch without being able to influence the game/map much at all.
2. Players that switch to a lower pop faction to help balance things out and are doing you a favor by helping to keep pvp more interesting for a longer period of time.
Neither of these really heighten the need for faction locks.