dodgehopper_ESO wrote: »I know how you feel. I want those poison storms to be real. I want the subsurface cities to be a thing as well... which means they probably should add water breathing and 3d swimming.
Dracan_Fontom wrote: »Well in lore perspective, the border areas of Black Marsh has been explored and conquered, by Tiber Septim as well, and since Murkmire should be a border area as well, at least iirc, then there shouldn't be much problems with exploring the area with non-argonians.
CyberSkooma wrote: »Dracan_Fontom wrote: »Well in lore perspective, the border areas of Black Marsh has been explored and conquered, by Tiber Septim as well, and since Murkmire should be a border area as well, at least iirc, then there shouldn't be much problems with exploring the area with non-argonians.
Yes it should be, you just never know where they might put things like dungeons and trials.
Yeah the land is deadly, but certainly not completely uninhabitable. Eventually they're probably going to develop all of Argonia, and there's plenty of flexibility in the lore to make that work. Just don't expect any non-Argonians in Helstrom unless you're one.
Dracan_Fontom wrote: »Yeah the land is deadly, but certainly not completely uninhabitable. Eventually they're probably going to develop all of Argonia, and there's plenty of flexibility in the lore to make that work. Just don't expect any non-Argonians in Helstrom unless you're one.
I agree. I mean... we are/were a soulless pile of flesh that fought against how many Deadric Princes/Armies/other villians? I think a little poison and disease is manageable, especially when there are magics that allow for its curablility.
WhiteCoatSyndrome wrote: »After what they did to the poor Altmer homeland, the only thing giving me any hope of lore accuracy (or anything interesting at all for that matter) is the fact that Murkmire has been on the back burner for so long. Maybe something interesting survived the rework. Even then I'm not holding my breath.
scipionumatia wrote: »bet they block off that part of black marsh and say its "too hazardous" to travel. you know the same way how red mountain isn't accessible in morrowind.
It would be cool if there was some kind of armor/costume you would need to equip to travel in black marsh or maybe a prerequisite story where you cant travel there, but a projection of you could. Maybe through the mages guild or something.
CyberSkooma wrote: »scipionumatia wrote: »bet they block off that part of black marsh and say its "too hazardous" to travel. you know the same way how red mountain isn't accessible in morrowind.
It would be cool if there was some kind of armor/costume you would need to equip to travel in black marsh or maybe a prerequisite story where you cant travel there, but a projection of you could. Maybe through the mages guild or something.
I would be totally cool with special equipment used to travel to dangerous parts. Or, even just a "resist poison/disease" potion you have to take before going into it.
WhiteCoatSyndrome wrote: »After what they did to the poor Altmer homeland, the only thing giving me any hope of lore accuracy (or anything interesting at all for that matter) is the fact that Murkmire has been on the back burner for so long. Maybe something interesting survived the rework. Even then I'm not holding my breath.
WhiteCoatSyndrome wrote: »After what they did to the poor Altmer homeland, the only thing giving me any hope of lore accuracy (or anything interesting at all for that matter) is the fact that Murkmire has been on the back burner for so long. Maybe something interesting survived the rework. Even then I'm not holding my breath.
Summerset is pretty damn awesome. Not sure what you're talking about. ESO is canon, therefore it is accurate.
Korah_Eaglecry wrote: »WhiteCoatSyndrome wrote: »After what they did to the poor Altmer homeland, the only thing giving me any hope of lore accuracy (or anything interesting at all for that matter) is the fact that Murkmire has been on the back burner for so long. Maybe something interesting survived the rework. Even then I'm not holding my breath.
Summerset is pretty damn awesome. Not sure what you're talking about. ESO is canon, therefore it is accurate.
Theres still some here on the forums that feel Summerset should have been exactly as described in some dusty old in-game book describing the buildings windows as bugwings. The unreliable narrator apparently should not have applied here and ZOS ruined everything because it didnt turn out exactly as they had imagined it.
On the topic though, I do feel as if while I expect some of the lore to be turned on its head (as it should be when youre confronted with reality vs stories youve heard from others) if we are going to go into Black Marsh and its going to be as hospitable as Shadowfen. Then they need to address the issues theyre creating with the lore. Summersets conflicting architecture doesnt even come close to the amount of lore we have that has established Black Marsh as inhospitable. It goes beyond a simple book making claims about a land that was isolated from the general population of Tamriel like Summerset. It brings into question the very history that has been established over the course of 5+ games. We have numerous stories that repeat the same ideas of Black Marsh that doesnt sit well with the concept of an unreliable narrator. Black Marsh being impossible or too risky to outright invade.
Now Im not saying that they need to make Black Marsh a land of impenetrable swamps, as its quite clear at this point that they wont be and we will likely see far more of Black Marsh than we ever thought we would. But that they need to come up with a very good reason for why it is not this impenetrable swamp. What was the real reason for why the first empire failed. Why did Tiber Septim, the man that brought the Altmer to heel, decide not to go beyond the border regions.
Korah_Eaglecry wrote: »WhiteCoatSyndrome wrote: »After what they did to the poor Altmer homeland, the only thing giving me any hope of lore accuracy (or anything interesting at all for that matter) is the fact that Murkmire has been on the back burner for so long. Maybe something interesting survived the rework. Even then I'm not holding my breath.
Summerset is pretty damn awesome. Not sure what you're talking about. ESO is canon, therefore it is accurate.
Theres still some here on the forums that feel Summerset should have been exactly as described in some dusty old in-game book describing the buildings windows as bugwings. The unreliable narrator apparently should not have applied here and ZOS ruined everything because it didnt turn out exactly as they had imagined it.
On the topic though, I do feel as if while I expect some of the lore to be turned on its head (as it should be when youre confronted with reality vs stories youve heard from others) if we are going to go into Black Marsh and its going to be as hospitable as Shadowfen. Then they need to address the issues theyre creating with the lore. Summersets conflicting architecture doesnt even come close to the amount of lore we have that has established Black Marsh as inhospitable. It goes beyond a simple book making claims about a land that was isolated from the general population of Tamriel like Summerset. It brings into question the very history that has been established over the course of 5+ games. We have numerous stories that repeat the same ideas of Black Marsh that doesnt sit well with the concept of an unreliable narrator. Black Marsh being impossible or too risky to outright invade.
Now Im not saying that they need to make Black Marsh a land of impenetrable swamps, as its quite clear at this point that they wont be and we will likely see far more of Black Marsh than we ever thought we would. But that they need to come up with a very good reason for why it is not this impenetrable swamp. What was the real reason for why the first empire failed. Why did Tiber Septim, the man that brought the Altmer to heel, decide not to go beyond the border regions.
Murkmire is a border region, therefore this zone is relatively going to be hospitable with lore. There should be a lot of poison damage as evidenced by maelstrom arena. I think the idea that's its inhospitable is truly exaggerated over the course of the games, and the reality is that it's simply harder to survive in Argonia for non-Argonians. Not to mention, every person that has portrayed Argonia as some nuclear area where you will die just by being in the land, has also said that Argonia is not a name found in canon. Point is, people could dig deeper into the lore for the truth. Then again, this location and race has forced me to delve deeper out of pure interest in their lore and the sheer mystery of it all. Everyone talking about how Summerset wasn't correct and how Argonia won't be trusts too much in the Imperial point of view and not the fact that the Imperial's observations seldom equal reality
While it's 'romantic' in a way to think of Black Marsh as being impossible to navigate, that doesn't mean that it necessarily is. That's a whole region of Tamriel being basically cut off from content, and that's silly. Stories are exaggerated all the time in this universe and it's super annoying when people pick and choose which ones are gospel and which ones aren't.
CyberSkooma wrote: »While it's 'romantic' in a way to think of Black Marsh as being impossible to navigate, that doesn't mean that it necessarily is. That's a whole region of Tamriel being basically cut off from content, and that's silly. Stories are exaggerated all the time in this universe and it's super annoying when people pick and choose which ones are gospel and which ones aren't.
Not picking and choosing. Most people, who make posts like mine, complain about all kinds of hard-left turns in the lore. And not just with ESO. I could sit here and praise skyrim/oblivion all day, but I could also spend all day complaining about them. I understand this is fiction, so there's bound to be plot holes and some inconsistencies, but there comes a point where "unreliable narrator" is no longer a valid excuse.
It's pretty easy to grasp, actually. When 'Elder Scrolls' first became a thing, it wasn't a fully fleshed out lore yet. It's 'lore' is being built by the day. Some of those older games are simply being course corrected these days.
WhiteCoatSyndrome wrote: »It's pretty easy to grasp, actually. When 'Elder Scrolls' first became a thing, it wasn't a fully fleshed out lore yet. It's 'lore' is being built by the day. Some of those older games are simply being course corrected these days.
That might have been a reasonable excuse for Oblivion, or retconning something from Arena. It's not an excuse that holds water for ESO, especially when one of those 'older games' is ESO itself.
CyberSkooma wrote: »For Oblivion it almost works, because at least they tossed in the "Talos terraforming Cyro" thing. But It's portrayed the same way here in ESO, so it's obviously just... crap.
WhiteCoatSyndrome wrote: »CyberSkooma wrote: »For Oblivion it almost works, because at least they tossed in the "Talos terraforming Cyro" thing. But It's portrayed the same way here in ESO, so it's obviously just... crap.
Fair enough! Point is, they've had five single player games and a couple of spin-offs now, 'the lore isn't fleshed out' stopped being valid quite some time ago.
CyberSkooma wrote: »You're right. It's no longer valid. There is plenty of lore and the fans know it. They need to stop trying to warp the source and then saying something like "ohhhh uhhh dragonbreak. ohhh uhhh CHIM."
WhiteCoatSyndrome wrote: »CyberSkooma wrote: »You're right. It's no longer valid. There is plenty of lore and the fans know it. They need to stop trying to warp the source and then saying something like "ohhhh uhhh dragonbreak. ohhh uhhh CHIM."
The saddest part I think is that the bits where they kept all the really weird stuff - ES3: Morrowind, Shivering Isles - seem to be the most popular parts of the series. So why water it down? Being weird makes the series noticeable and memorable.