PelinalWhitestrake wrote: »Wouldn't work.
Just imagine being on the hunt, hours of hard work, tracking your prey with your Witcher sen-- uhm, scratch the last part. Anyway, your target sees you and goes all "OGM OMG OMG. he's here! mom pull the plug! PULL DA PLUG! aaaah aaaaaaaaaah AAAAAAAAAAAAAH!"
PelinalWhitestrake wrote: »Wouldn't work.
Just imagine being on the hunt, hours of hard work, tracking your prey with your Witcher sen-- uhm, scratch the last part. Anyway, your target sees you and goes all "OGM OMG OMG. he's here! mom pull the plug! PULL DA PLUG! aaaah aaaaaaaaaah AAAAAAAAAAAAAH!"
Micah_Bayer wrote: »Bounty hunting. Ah...that would be amazing. Gathering some info off of the bounty sheet of the whereabouts of the so called hunted was last seen which updates every five minutes would be awesome and fun. Too many thieves are roaming about without a care in the world.
Bounty systems don't work unless they have very weird limitations.
You just get the events which happened on EVE Online for years until they made a system (which isn't compatible with ESO)
When your bounty is high enough, you let a friend kill you and keep the money yourself.
BaylorCorvette wrote: »Bounty Hunting in Star Wars Galaxies was amazing. Especially when Jedi's had perma death.
ZOS_Holden wrote: »Hi there, @Micah_Bayer.
Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.
ZOS_Holden wrote: »Hi there, @Micah_Bayer.
Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.
ZOS_Holden wrote: »Hi there, @Micah_Bayer.
Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.
No.
There would be some hardened PvP player(s) with heavy armour PvP gear loitering at every crafting drop off point just waiting for someone to accidentally loot something instead of putting their crafting items into the boxes. Then they would pounce on the unfortunate crafter and kill them.
What about the sneak-thief (in full medium sneak gear) trying hard to pickpocket risky nobles in search of that elusive throne blueprint. One slip-up or bad lag moment later, 5 PvPers pounce on him/her/mer and kill them without chance of a fight back.
Insta-death.
Where's the fun in that? Seriously?
The disparity between sneak-gear and PvP gear is too far apart to allow this to happen. Sneak-thieves would have absolutely no survival chance.
The whole concept is just so heavily weighted in favour of the PvP aspect that it could end up ruining an entirely enjoyable section of the game.
Micah_Bayer wrote: »Bounty hunting. Ah...that would be amazing. Gathering some info off of the bounty sheet of the whereabouts of the so called hunted was last seen which updates every five minutes would be awesome and fun. Too many thieves are roaming about without a care in the world.