I have 12 characters, 4 of which (currently) do daily writs. My biggest annoyance is the disproportionate amount of fiber writs to leather writs in cloth. Silk is substantially more difficult to farm than leather and thus much more expensive. I would like to be given the choice of using leather or fiber in my daily cloth writ. That would eliminate much of the annoyance.
I have 12 characters, 4 of which (currently) do daily writs. My biggest annoyance is the disproportionate amount of fiber writs to leather writs in cloth. Silk is substantially more difficult to farm than leather and thus much more expensive. I would like to be given the choice of using leather or fiber in my daily cloth writ. That would eliminate much of the annoyance.
i actually find this to be the opposite. and surveys give 2/3 cloth and 1/3 leather.
I have 12 characters, 4 of which (currently) do daily writs. My biggest annoyance is the disproportionate amount of fiber writs to leather writs in cloth. Silk is substantially more difficult to farm than leather and thus much more expensive. I would like to be given the choice of using leather or fiber in my daily cloth writ. That would eliminate much of the annoyance.
i actually find this to be the opposite. and surveys give 2/3 cloth and 1/3 leather.
The ratio of daily clothing writs is 2 cloth, 1 leather. It's been that way since daily writs launched. Gear writs are on a 3 writ cycle - for top tier clothing writs they are 1 robe/1 breeches/1 epaulet, 1 hat/1 shoes/1 gloves, and 1 bracer, 1 helmet, 1 arm cops.
Now, surveys technically reflect that ratio, in that there are 4 cloth nodes and 2 leather nodes. However, I quite often get almost as much leather as cloth from these surveys and sometimes more leather. How, well, leather nodes give something like 24-32 without the CP passive, so when it doubles, you can get 48-64 (I don't think I've seen 64, but I have seen 60). On the other hand, cloth only give 18-20 or 36-40 doubled. I've had survey results that were all 18 for cloth, while leather has seen at least one double (or even both). Most recently, I got both leather nodes double, with one being 60, so I got over 100 leather, but then only got around 70-80 cloth.
Now, this is just my experience, but overall for me, I get more doubles from the leather nodes than the cloth nodes in surveys. So, most of the time without any doubling, I'm getting 72-76 cloth and 56-60 leather. That's not the same ratio as the writs.
My_Treehawk wrote: »I'd be happy if they simply removed the leather nodes from the clothier surveys and replaced them with 2 more Cloth nodes. I cannot imagine that anyone really needs a leather node, whereas the cloth nodes are invaluable. That won't fix the imbalance, but at least it would show a step in the right direction and would be easy to implement.
Make the Furrier Trap an open world node like the others and not used for the surveys, if you don't want to waste a nice asset (they are one of the more interesting ones visually), there's no reason to remove it altogether. Besides, it never really made sense to me - I (in RL) have both farmed and trapped, and more often then not (think pests), they are far removed from each other.
I propose some changes to the daily writs.
To give some background, i have 6 toons that do daily crafting, every single day, on all 6 crafts. 1 toon is using iron ore and all other writs are max level.
Enchanting: All level 1 enchanting writs use jora. never had one that didnt. After doing writs all the way from base to max, this is the list of runes i still dont know: jehade, hade, idode, itade, jaera, kedeko, kude, pode, pojode, pojora, rede, rekude, repora, rera. thats a fairly substantial list of runes that are not used in daily writs. And all writs are either health, magicka, or stam. How about throwing some variety in there.
Clothing: out of my 6 toons i consistently get 4 ancestor silk writs, and 2 rubedo leather writs. Out of these, there are 2 combinations of silk which use 42 or 39 silk, and 1 combination of leather that uses 39. Why is there not another leather combo? Why is it always 4 and 2?
I think the other crafts are in a good spot, but these two need work.