Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)
We will be performing maintenance for patch 11.2.3 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

[Dragonknight] Molten Weapon and its morphs

  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Orimas wrote: »
    I added my suggestions to the official DK feedback thread and added some more detailed explanations in it.

    I answered to that post with two little suggestions for adjustment. Im not too sure what you think of it, but in short terms:

    The application of a status effect should be a bit more limited like "Fully-charged heavy attacks or empowered light attacks apply [burning/poisened] status effect". An application on every single kind of attack could be a tad too strong. On top of that: the bonus damage on low health targets could either be via light and heavy attacks (like your suggestions) or via damage over time abilites. The second one would emphazise even more on the playstyle of the Dragonknight.
    Soul_Demon wrote: »
    So, in a nutshell you think this should be changed to be utilized by stam players and make recommendations to simply do just that.

    That is one really small nutshell. But yes, part of the suggestions is to make one stamina-centric morph and i asked for ideas. Until now, i liked Orimas' the most so far. The current morphs are both suboptimal for the stamina Dragonknight and are outclassed by other similar abilities.

    The second part of this thread was an overhaul of the ability itself, because it will be outdated with the changes coming with the Summerset chapter. Mostly because how Empower will work and the new scalings on light and heavy attacks. This will hurt stamina and magicka Dragonknights and will make this ability even more obsolete.

  • Zippy81
    Zippy81
    ✭✭✭
    In my opinion, this ability and its morph should not be changed. Not everyone is an endgame player with zillions in gold to invest in potions. Besides, I'm asked pretty often to run that spell as a tank because in a pledge dungeon people don't want to use potions.

    There are other contradicting ideas in the game that should be taken care of.
    Kind regards,
    Zippy
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Zippy81 wrote: »
    In my opinion, this ability and its morph should not be changed. Not everyone is an endgame player with zillions in gold to invest in potions. Besides, I'm asked pretty often to run that spell as a tank because in a pledge dungeon people don't want to use potions.

    There are other contradicting ideas in the game that should be taken care of.

    At least read the suggested changes before you vote against it. We don't want to nerf this ability in any way, we are talking about flat buffs. There is literally no downside to our suggested changes, because major brutality/sorcery should stay. We are talking about useful additions to this otherwise completely boring and (in relative terms) weak ability.

    On top of that i dont know what you mean with the necessity of potions. Major brutality/sorcery is the bread and butter buff for every dps character in the game with easy access to it. The suggested changes will help the class Dragonknight overall and are not meant to further reduce its diversity.
    Edited by Bodycounter on 3 May 2018 11:24
  • Orimas
    Orimas
    ✭✭
    Orimas wrote: »
    I added my suggestions to the official DK feedback thread and added some more detailed explanations in it.

    I answered to that post with two little suggestions for adjustment. Im not too sure what you think of it, but in short terms:

    The application of a status effect should be a bit more limited like "Fully-charged heavy attacks or empowered light attacks apply [burning/poisened] status effect". An application on every single kind of attack could be a tad too strong. On top of that: the bonus damage on low health targets could either be via light and heavy attacks (like your suggestions) or via damage over time abilites. The second one would emphazise even more on the playstyle of the Dragonknight.
    Soul_Demon wrote: »
    So, in a nutshell you think this should be changed to be utilized by stam players and make recommendations to simply do just that.

    That is one really small nutshell. But yes, part of the suggestions is to make one stamina-centric morph and i asked for ideas. Until now, i liked Orimas' the most so far. The current morphs are both suboptimal for the stamina Dragonknight and are outclassed by other similar abilities.

    The second part of this thread was an overhaul of the ability itself, because it will be outdated with the changes coming with the Summerset chapter. Mostly because how Empower will work and the new scalings on light and heavy attacks. This will hurt stamina and magicka Dragonknights and will make this ability even more obsolete.

    2.Another idea could be increasing the chance to proc burning/poison. Maybe 100-200% on light/heavy which would give a 40-60% chance. I added that as a guarantee to proc combustion. I looked at the morphs as a way to improve resource management while maintaining dps not so much as a dps increase.

    3.I was taking a look at the bloodthirsty trait on jewelry when i added the execute. They could just add something like that. One bloodthirsty trait increases your damage on targets below 25% by 20%. So i wouldn't think that an execute that is the equivalent of one bloodthirsty ring would be too overpowered.
    Edited by Orimas on 3 May 2018 19:09
  • Zippy81
    Zippy81
    ✭✭✭
    @Bodycounter I did read your suggestions, however, I don't like too complicated abilities because such tend to bug or get overpowered. The idea of that ability and its morphs for me is simple - buff the group. Keep it simple. My two cents.
    Kind regards,
    Zippy
  • kookster
    kookster
    ✭✭✭✭
    I think the base ability should give both major sorcery and brutality.
    • First morph I like the idea of it giving minor berserk, but i think giving that to the group would be too strong. That should only be for caster.
    • Another idea I had to go along the tanky route is it gives minor ward and resolve to caster and group.
    • Second morph I think it should buff light and heavy attacks by 40% for the caster.
    Potato Pact - PC NA
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Zippy81 wrote: »
    @Bodycounter I did read your suggestions, however, I don't like too complicated abilities because such tend to bug or get overpowered. The idea of that ability and its morphs for me is simple - buff the group. Keep it simple. My two cents.

    If a DD does not have access to major brut/sorcery, that dd is a bad DD. There is a reason every stamDk takes molten armaments over igneous weapons.
    Edited by Ragnarock41 on 4 May 2018 17:14
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Zippy81 wrote: »
    @Bodycounter I did read your suggestions, however, I don't like too complicated abilities because such tend to bug or get overpowered. The idea of that ability and its morphs for me is simple - buff the group. Keep it simple. My two cents.

    I mean, it‘s your opinion and i have to acknowledge it. But in my opinion „keep it simple“ is a plain bad way to balance the game in the future. Morphs are ment to add some flavour, effect or specialization to an ability. The base ability would be fine to grant major brutality and sorcery to a group. But it‘s underpowered and boring as a morph and almost noone runs it for this reasons.
    kookster wrote: »
    I think the base ability should give both major sorcery and brutality.
    • First morph I like the idea of it giving minor berserk, but i think giving that to the group would be too strong. That should only be for caster.
    • Another idea I had to go along the tanky route is it gives minor ward and resolve to caster and group.
    • Second morph I think it should buff light and heavy attacks by 40% for the caster.

    Hmm, the Dragonknight is still the or at least one of the best tanks in the game. I don‘t think this route should get any further buffs before the stamina Dragonknight has been brought into line. On top of that the ability has been and should stay a damage-oriented one.

    Your second morph seems way too strong combined with the new fiery chains morph, granting 2 stacks of empower. The dps and burst would skyrocket with your suggested morph. Imagine the possible and insane rotations with weaved light attacks hitting for 80% additional damage.
    Edited by Bodycounter on 4 May 2018 17:05
  • Zippy81
    Zippy81
    ✭✭✭
    Not every skill should be used by a DD. I see it from the tank's perspective and no empower, heavy attacks nor shiny lights is needed. As a DK tank in a random group I can buff everyone with this skill's morph. Yet again, not everyone is the most important dps on the server.

    I'd like to notice that tanks of different classes have other group buff abilities, like wardens buff resistance, nightblade use the sap ability to heal etc.

    As for keeping it simple: it's usually easier to avoid imbalance by keeping things simple. One overpowered ability can change the gameplay of whole groups.

    Sorry for messing, I like when players come up with ideas. Cheers!
    Kind regards,
    Zippy
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Zippy81 wrote: »
    Not every skill should be used by a DD. I see it from the tank's perspective and no empower, heavy attacks nor shiny lights is needed. As a DK tank in a random group I can buff everyone with this skill's morph. Yet again, not everyone is the most important dps on the server.

    I'd like to notice that tanks of different classes have other group buff abilities, like wardens buff resistance, nightblade use the sap ability to heal etc.

    As for keeping it simple: it's usually easier to avoid imbalance by keeping things simple. One overpowered ability can change the gameplay of whole groups.

    Sorry for messing, I like when players come up with ideas. Cheers!

    Everyone and their mums have access to major brutality/sorcery. Stop making cheap excuses. If your DD doesn't have these buffs , your dd isn't a dd.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Leave Molten Armaments as it is. Many of us like our heavy attack builds. Do whatever you want to Ingeous - it could use a facelift.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • b.bredfeldtub17_ESO
    Leave Molten Armaments as it is. Many of us like our heavy attack builds. Do whatever you want to Ingeous - it could use a facelift.

    I want to like my HA build, but with the changes to HAs and everything else, it's just going to be even more garbage comparatively than it currently is.
  • Hamburglarjones
    Hamburglarjones
    ✭✭✭
    20% extra light attacks would be a huge meme
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • Zippy81
    Zippy81
    ✭✭✭
    Zippy81 wrote: »
    Not every skill should be used by a DD. I see it from the tank's perspective and no empower, heavy attacks nor shiny lights is needed. As a DK tank in a random group I can buff everyone with this skill's morph. Yet again, not everyone is the most important dps on the server.

    I'd like to notice that tanks of different classes have other group buff abilities, like wardens buff resistance, nightblade use the sap ability to heal etc.

    As for keeping it simple: it's usually easier to avoid imbalance by keeping things simple. One overpowered ability can change the gameplay of whole groups.

    Sorry for messing, I like when players come up with ideas. Cheers!

    Everyone and their mums have access to major brutality/sorcery. Stop making cheap excuses. If your DD doesn't have these buffs , your dd isn't a dd.

    I tank. They DD. Random group. Beginners. Sigh. Over and out.
    Kind regards,
    Zippy
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Leave Molten Armaments as it is. Many of us like our heavy attack builds. Do whatever you want to Ingeous - it could use a facelift.

    None of our suggestions will hurt heavy attack builds, what are you talking about? Without adjustments heavy attack builds will be even less viable in the Summerset chapter. And i don‘t get why anyone is against the suggested changes to keep the game nice and simple. What kind of argument is this? Only major Brutality/Sorcery as a group buff is terribly boring and non-interactive. On top of that Dragonknight tanks passively offer minor Brutality as a form of group support for example.

    This thread can be closed in my opinion, everything constructive has been said.
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    Looks like this and any other constructive thread meant ***, there won‘t be any class and/or balance changes before the launch of the Summerset chapter. Horrible time management of the Dev team and a punch in the face for the active part of the community in my opinion. Even the smallest tweaks will not be adressed at all.

    This has probably been the last time for me being active in this forum.
  • Durham
    Durham
    ✭✭✭✭✭
    We are changing the name of Dragon Knights especially stam DK's to Dragon Squires :) the warden has now recieved the title of Warden Knights ... :)

    The Essential problem for the Stam DK is that its out classed currently and lacks a true purpose...

    Issues...
    Over nerfed from class to meta nerfs now band-aid fixes are slowely trying to adress the issue... Last year I posted a ton on the over nerfing of the stam dk meta ... 10 large nerfs in a 6 month period from last Winter to Last Summer

    Something that might help

    -A stam spamable that is not dot related
    -Some modification to the old resource regen of old ...
    -Green Dragon blood for stam
    -Lower the magicka cost of Ingenious
    -Stam version of wings


    Edited by Durham on 11 May 2018 14:11
    PVP DEADWAIT
    PVP The Unguildables
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally I would like to see igneous weapons changed to also grant you empower every 2-3 seconds, as an equivalent to molten weapons that boosts light attacks instead of heavy attacks
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
Sign In or Register to comment.