I added my suggestions to the official DK feedback thread and added some more detailed explanations in it.
Soul_Demon wrote: »So, in a nutshell you think this should be changed to be utilized by stam players and make recommendations to simply do just that.
In my opinion, this ability and its morph should not be changed. Not everyone is an endgame player with zillions in gold to invest in potions. Besides, I'm asked pretty often to run that spell as a tank because in a pledge dungeon people don't want to use potions.
There are other contradicting ideas in the game that should be taken care of.
Bodycounter wrote: »I added my suggestions to the official DK feedback thread and added some more detailed explanations in it.
I answered to that post with two little suggestions for adjustment. Im not too sure what you think of it, but in short terms:
The application of a status effect should be a bit more limited like "Fully-charged heavy attacks or empowered light attacks apply [burning/poisened] status effect". An application on every single kind of attack could be a tad too strong. On top of that: the bonus damage on low health targets could either be via light and heavy attacks (like your suggestions) or via damage over time abilites. The second one would emphazise even more on the playstyle of the Dragonknight.Soul_Demon wrote: »So, in a nutshell you think this should be changed to be utilized by stam players and make recommendations to simply do just that.
That is one really small nutshell. But yes, part of the suggestions is to make one stamina-centric morph and i asked for ideas. Until now, i liked Orimas' the most so far. The current morphs are both suboptimal for the stamina Dragonknight and are outclassed by other similar abilities.
The second part of this thread was an overhaul of the ability itself, because it will be outdated with the changes coming with the Summerset chapter. Mostly because how Empower will work and the new scalings on light and heavy attacks. This will hurt stamina and magicka Dragonknights and will make this ability even more obsolete.
@Bodycounter I did read your suggestions, however, I don't like too complicated abilities because such tend to bug or get overpowered. The idea of that ability and its morphs for me is simple - buff the group. Keep it simple. My two cents.
@Bodycounter I did read your suggestions, however, I don't like too complicated abilities because such tend to bug or get overpowered. The idea of that ability and its morphs for me is simple - buff the group. Keep it simple. My two cents.
I think the base ability should give both major sorcery and brutality.
- First morph I like the idea of it giving minor berserk, but i think giving that to the group would be too strong. That should only be for caster.
- Another idea I had to go along the tanky route is it gives minor ward and resolve to caster and group.
- Second morph I think it should buff light and heavy attacks by 40% for the caster.
Not every skill should be used by a DD. I see it from the tank's perspective and no empower, heavy attacks nor shiny lights is needed. As a DK tank in a random group I can buff everyone with this skill's morph. Yet again, not everyone is the most important dps on the server.
I'd like to notice that tanks of different classes have other group buff abilities, like wardens buff resistance, nightblade use the sap ability to heal etc.
As for keeping it simple: it's usually easier to avoid imbalance by keeping things simple. One overpowered ability can change the gameplay of whole groups.
Sorry for messing, I like when players come up with ideas. Cheers!
Vercingetorix wrote: »Leave Molten Armaments as it is. Many of us like our heavy attack builds. Do whatever you want to Ingeous - it could use a facelift.
Ragnarock41 wrote: »Not every skill should be used by a DD. I see it from the tank's perspective and no empower, heavy attacks nor shiny lights is needed. As a DK tank in a random group I can buff everyone with this skill's morph. Yet again, not everyone is the most important dps on the server.
I'd like to notice that tanks of different classes have other group buff abilities, like wardens buff resistance, nightblade use the sap ability to heal etc.
As for keeping it simple: it's usually easier to avoid imbalance by keeping things simple. One overpowered ability can change the gameplay of whole groups.
Sorry for messing, I like when players come up with ideas. Cheers!
Everyone and their mums have access to major brutality/sorcery. Stop making cheap excuses. If your DD doesn't have these buffs , your dd isn't a dd.
Vercingetorix wrote: »Leave Molten Armaments as it is. Many of us like our heavy attack builds. Do whatever you want to Ingeous - it could use a facelift.