Bodycounter wrote: »Hello community,
until now i really liked Molten Weapon and especially its morph Molten Armanents. But with the upcoming changes to Empower and the scalings to light/heavy attacks, the ability feels a bit outdated in my opinion. The first morph adds Major Brutality which can be acquired from various better sources. The second morph adds 40% damage to fully-charged heavy attacks.
Critic on the first morph:
Its a nice to have that the ability buffs the whole group, but most people run a form of Sorcery/Brutality anyway. This morph feels unspecial in what its doing after activation. In my opinion this should become a stamina-centric morph which substitutes an interesting passive for Major Sorcery. For example: Empowered light attacks add minor fracture to your target.
Critic on the second morph:
This morph was really interesting until now, because it made fully-charged heavy attacks of the Dragonknight hit really hard.it was still awkward to use it on a stamina character, because it only adds Major Sorcery. On top of that light attack weaving will outclass heavy attacks after the PTS changes —> This morph should increase the overall damage of an autoattack scaling with the charge time. For example: 20% on light attacks scaling up to 40% for fully-charged heavy attacks.
Any other opinion from Dragonknight players?
Twohothardware wrote: »They should change Armaments back to the way it used to be where it gave increased damage to low health targets. This would revitalize the class, especially Stamina DK, in both PvE and PvP. StamDK is lacking damage in PvP against classes like Stam Warden and StamSorc and has no other real advantage because you can tank just as well and better on Warden while still dishing out damage.
Bodycounter wrote: »To sum the current statements up:
1. Everyone thinks that the first morph „Igneous Weapons“ is outdated and outshined by other abilities. Zenimax should definitely add some flavour to this morph. Suggestions have been: Add minor Brutality/Fracture on empowered attacks (or as a group buff) or the morph should convert (direct) damage into poison damage.
2. Most people liked my suggestion to also improve the damage of light attacks. I don‘t understand Mr_Wazzabis critic, because my suggested change would still allow for his posted build and would also open up for light attack weaving builds, that will become meta with Summerset.
Another thing that i mentioned in other threads: Why does Empower only increase the damage of light attacks? It further widens the gap for classes/builds that rely on heavy attacks for sustain. Most builds are going to feel and play out pretty much the same now —> Empower should increase the damage of the next heavy attack (~20%) too. Obviously, the morph „Molten Armaments“ wouldn‘t need my suggested buff then.
I would rather see a better change on molten weapons' both morph and see elder dragon's passive changed for 12-25% increased dot damage against target behind 30% health.
Make Dk good with dot even in pvp. It's the dot and continuous pressure class after all (or it should be, and has been long before).
seitekisaki wrote: »Would it be cool if they got rid of the whole heavy thing? Since that makes no sense anymore, and put in light attack execute. Reverse of what they had long ago heavy attack execute.
A good way to make the first morph more useful would be changing to have minor berserk as only a very few sources actually give minor berserk out.
have something like this:
Igneous Weapons
Charge you and your allies' weapons with volcanic power to gain Minor Berserk, increasing your damage done by 8%
Morph Effect: You and your allies gain Minor Berserk, increasing your damage done by 8%.
Cast Time: Instant
Target: Area
Radius: 28 Meters
Duration: 15 Seconds
Cost: 2897 stamina
This would give that unique feel to stamina DK, and with the other morph just adding extra damage with light attacks would be good as well.
something simple e.g.:
Molten Armaments
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by 20% for 33 seconds.|Your own damage with fully-charged Heavy Attacks is increased by 40% and Light Attacks is increased by 5% while active.
Morph Effect: Your own damage with fully-charged Heavy Attacks and light attacks is increased.
Both of these can definitely be made better
Did I read this right? Your only objection is that a build other your own should not be competitive?mr_wazzabi wrote: »No to changing the second morph. It allows heavy attack builds on dk to be competitive.
seitekisaki wrote: »
seitekisaki wrote: »
Yeah I think it's an all around improvement. It probably wouldn't even have to be a big increase as an execute. Even a small increase of 20% on low health targets would be a big improvement and close the gap a bit. I can't remember how much the original execute for light attacks that was built in to the skill was for but I don't think it was much higher than that.
Bodycounter wrote: »I like Orimas suggestions. Easy, impactful and fixes the Dragonknights shortcomings to some extent.
I hope this thread gets some attention from Zenimax. We have critics on an existing ability and brought up several suggestions to improve and adjust it. Didn‘t expect so many good answers and the impact of potential changes.
Thanks for this fruitful discussion.
Bodycounter wrote: »Hello community,
until now i really liked Molten Weapon and especially its morph Molten Armanents. But with the upcoming changes to Empower and the scalings to light/heavy attacks, the ability feels a bit outdated in my opinion. The first morph adds Major Brutality which can be acquired from various better sources. The second morph adds 40% damage to fully-charged heavy attacks.
Critic on the first morph:
Its a nice to have that the ability buffs the whole group, but most people run a form of Sorcery/Brutality anyway. This morph feels unspecial in what its doing after activation. In my opinion this should become a stamina-centric morph which substitutes an interesting passive for Major Sorcery. For example: Empowered light attacks add minor fracture to your target.
Critic on the second morph:
This morph was really interesting until now, because it made fully-charged heavy attacks of the Dragonknight hit really hard.it was still awkward to use it on a stamina character, because it only adds Major Sorcery. On top of that light attack weaving will outclass heavy attacks after the PTS changes —> This morph should increase the overall damage of an autoattack scaling with the charge time. For example: 20% on light attacks scaling up to 40% for fully-charged heavy attacks.
Any other opinion from Dragonknight players?