Nord_Raseri wrote: »Sadly, most fur on ESO armors stay same color when dying. Why is this so is unknown for me. I do not use most of costumes with such features as well, since fur remain color I dislike after I dye the rest.
It's because, unlike many games, dyes do not change the color of the texture applied to the object, rather, they apply a layer, or filter, over the texture. On some textures, like cloth, this achieves a slightly off version of the dye color. On others, like metal it might apply more of a sheen than the dye color. Some dyes also are meant to be more translucent or opaque, or give off a specifically flat or shiny appearance when applied. This is likely meant to be a more realistic mechanic (and in some ways easier implemented), but it can annoy if you like consistency. I tend to just think of it as a restriction that, if you can work around it, shows some skill with some outfits. I, for example, pride myself on using different gold dyes on armor pieces of varying motifs in order to get a consistent gold color, because applying the same dye across all pieces changes the color from bronze to yellow to gray depending on the piece.
I get that, but in all pictures that zos has that I've seen shows the fur as a fur-like color, not a shiny metallic red.
Not sure what you are talking about - I have my ENTIRE dreadhorn set looking white... pics?
Nord_Raseri wrote: »Not sure what you are talking about - I have my ENTIRE dreadhorn set looking white... pics?
I'm on a ps4. not sure how to transfer pictures. I am talking about the fur on the heavy chest's shoulder and waist. The fur on the light and medium shoulders. And the fur on light, medium, and heavy feet and hands. All that ugly "champion" red.
Nord_Raseri wrote: »Not sure what you are talking about - I have my ENTIRE dreadhorn set looking white... pics?
I'm on a ps4. not sure how to transfer pictures. I am talking about the fur on the heavy chest's shoulder and waist. The fur on the light and medium shoulders. And the fur on light, medium, and heavy feet and hands. All that ugly "champion" red.
To extract a screenshot from PS4, use the share button to take a screenshot at the appropriate time, plug a USB drive into your PS4, go to the captures section, and transfer screenshots from that. Once you plug the USB device into your PC, simply upload the screenshot file to an image sharing site, which should have a forum code or link that you can post here.
Some materials, when dyed, do not significantly change their color, and VERY often do not change the dyed item to the exact color of the dye. Some parts of armor cannot be dyed, as each item is limited to 3 dyes. That's my guess as to what's happening (that's the reason why I don't use Dreadhorn style much), rather than a technical glitch or something like that.
Nightfall12 wrote: »Are you dying armor or using the outfit system? because the outfit system may set it to the default lvl 1 mats which may drop the rubedite color...
Alpha-Lupi wrote: »I think he means the Dreadhorn "Pauldrons", as you can only colour the horns on either side with the fur retaining its red coloration, in my personal opinion, you should try finding a red coloration for your armor which can blend in well with some nice dark colours on the side.
Sadly, most fur on ESO armors stay same color when dying. Why is this so is unknown for me. I do not use most of costumes with such features as well, since fur remain color I dislike after I dye the rest.
Sadly, most fur on ESO armors stay same color when dying. Why is this so is unknown for me. I do not use most of costumes with such features as well, since fur remain color I dislike after I dye the rest.
It's because, unlike many games, dyes do not change the color of the texture applied to the object, rather, they apply a layer, or filter, over the texture. On some textures, like cloth, this achieves a slightly off version of the dye color. On others, like metal it might apply more of a sheen than the dye color. Some dyes also are meant to be more translucent or opaque, or give off a specifically flat or shiny appearance when applied. This is likely meant to be a more realistic mechanic (and in some ways easier implemented), but it can annoy if you like consistency. I tend to just think of it as a restriction that, if you can work around it, shows some skill with some outfits. I, for example, pride myself on using different gold dyes on armor pieces of varying motifs in order to get a consistent gold color, because applying the same dye across all pieces changes the color from bronze to yellow to gray depending on the piece.