Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »Skyrim had both weapon and armour display furniture, i'm surprised ZOS didn't use those assets in ESO for housing.
Every reply becomes a yes because people vote yes. You already voted in the poll and so can’t go back to poll options to revote.shadowwraith666 wrote: »Skyrim had both weapon and armour display furniture, i'm surprised ZOS didn't use those assets in ESO for housing.
And that reminds me why it's a bad idea. In Skyrim, the only player who could visit your home was you, because there were no other players. In ESO, you add a display facility for your favourite weapon, and anyone with access to your home can now come and take it. It's not a furniture item itself, so it's removable. If they add weapon/armour displays, they'd have to be single-unit display and content together. And then everyone would complain about the dull choice of items.
And how come there's no way to choose poll options, but every reply becomes a "yes"?
shadowwraith666 wrote: »Skyrim had both weapon and armour display furniture, i'm surprised ZOS didn't use those assets in ESO for housing.
And that reminds me why it's a bad idea. In Skyrim, the only player who could visit your home was you, because there were no other players. In ESO, you add a display facility for your favourite weapon, and anyone with access to your home can now come and take it. It's not a furniture item itself, so it's removable. If they add weapon/armour displays, they'd have to be single-unit display and content together. And then everyone would complain about the dull choice of items.
And how come there's no way to choose poll options, but every reply becomes a "yes"?
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Vanthras79 wrote: »Omg this! Should there be craft-able replica weapons as well?
Vanthras79 wrote: »Omg this! Should there be craft-able replica weapons as well?
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
bellatrixed wrote: »The lack of weapon & armor, or really any combat-related decorations AT ALL, remains the weirdest thing about housing to me.
The entire game is about combat but our houses can't have swords or armor???
The NPC houses out in the world have armor and weapons sitting out on surfaces and hanging on walls...
There are armor stands out in the world...
There are archery targets and weapon racks...
So how come our homes look like war doesn't exist?!
Though I would be glad to see this feature in the game, I think I understand why there no response from ZOS and this isn't implemented yet.
The answer is: it's not that easy for ZOS to do this.
Some people in this thread said they don't understand why we have corpses and ballistas but don't have weapon/armor racks/mannequins. Well, I am not a professional, but programming is my hobbie, so I aknowledged a bit how this things are working. See, it's quite easy to make the asset, and it's very easy to add the asset into already completed and compatible system such as Homestead. This system is designed to work with simple assets, and some not that simple (interactable furnishings, target skeletons). Even such 'advanced' things as interactable furnishings and skeletons are still quite simple. They are just animated, and skeleton has a basic AI entity behaviour, which allows us to interact with it as we do with other AI entities.
But weapon/armor needs a lot more workarounds. The entirely new sub-system has to be implemented into Homestead system for those.
Let's look at the housing storage. Yes, it looks like ZOS really has done something new to their Homestead system, but the truth is they didn't. Housing storage is a sub-system of the Bank system actually. Those chests are just additional cells in your bank. The bank and chests look separated, but they are just different 'tabs', devided with some tags in the game code, so you only can see bank tagged stuff in bank and chests tagged stuff in chests. The evidence for this theory is bank management addons. Particularly, BankManagerRevived addon (which allows you to store/withdraw stuff in/from your bank automatically) does store the stuff into your bank when you interact with the chests.
'Offtop: It was made with 'the easier and faster the better' buisness mindset. I don't like it, but this is how IT industry works these days.'
So, they did this with bank system, why they don't do the same with inventory system so we could use our weapon/armor as furnishing?
Because they have to do a lot more in this case. They need to somehow connect your bank and inventory info with the housing (not that hard part though, but still), and they have to visualize items (a lot of work here). They can't just somehow turn your armor assets into the furnishing assets with the click on a magic button. They have to determine how exactly these furnishings will be instanced, how to set access modifiers for them, how to transfer character appearance system into the housing system so we could put our armor on the armor mannequin, and a lot of other things. Really, it's a lot of work. A lot.
And don't forget their managers, headquarters, investors have to be sure that this work will bring some earnings back, otherwise they would better do something easier and faster: new houses, new simple furnishings... Hell, even new DLCs are not that hard to make, compared to new systems, modified systems in the project which wasn't designed to have such systems.
They know we want this feature. You can be sure. They do.
They just can't say 'hey guys, we know, and we are going to do this, we're working on it'. They might be thinking about it, they might be trying to do something right now, but they just can't promise anything right now.
As I said, it's a lot of work. And a lot of money/hours.
Shadow_Akula wrote: »Though I would be glad to see this feature in the game, I think I understand why there no response from ZOS and this isn't implemented yet.
The answer is: it's not that easy for ZOS to do this.
Some people in this thread said they don't understand why we have corpses and ballistas but don't have weapon/armor racks/mannequins. Well, I am not a professional, but programming is my hobbie, so I aknowledged a bit how this things are working. See, it's quite easy to make the asset, and it's very easy to add the asset into already completed and compatible system such as Homestead. This system is designed to work with simple assets, and some not that simple (interactable furnishings, target skeletons). Even such 'advanced' things as interactable furnishings and skeletons are still quite simple. They are just animated, and skeleton has a basic AI entity behaviour, which allows us to interact with it as we do with other AI entities.
But weapon/armor needs a lot more workarounds. The entirely new sub-system has to be implemented into Homestead system for those.
Let's look at the housing storage. Yes, it looks like ZOS really has done something new to their Homestead system, but the truth is they didn't. Housing storage is a sub-system of the Bank system actually. Those chests are just additional cells in your bank. The bank and chests look separated, but they are just different 'tabs', devided with some tags in the game code, so you only can see bank tagged stuff in bank and chests tagged stuff in chests. The evidence for this theory is bank management addons. Particularly, BankManagerRevived addon (which allows you to store/withdraw stuff in/from your bank automatically) does store the stuff into your bank when you interact with the chests.
'Offtop: It was made with 'the easier and faster the better' buisness mindset. I don't like it, but this is how IT industry works these days.'
So, they did this with bank system, why they don't do the same with inventory system so we could use our weapon/armor as furnishing?
Because they have to do a lot more in this case. They need to somehow connect your bank and inventory info with the housing (not that hard part though, but still), and they have to visualize items (a lot of work here). They can't just somehow turn your armor assets into the furnishing assets with the click on a magic button. They have to determine how exactly these furnishings will be instanced, how to set access modifiers for them, how to transfer character appearance system into the housing system so we could put our armor on the armor mannequin, and a lot of other things. Really, it's a lot of work. A lot.
And don't forget their managers, headquarters, investors have to be sure that this work will bring some earnings back, otherwise they would better do something easier and faster: new houses, new simple furnishings... Hell, even new DLCs are not that hard to make, compared to new systems, modified systems in the project which wasn't designed to have such systems.
They know we want this feature. You can be sure. They do.
They just can't say 'hey guys, we know, and we are going to do this, we're working on it'. They might be thinking about it, they might be trying to do something right now, but they just can't promise anything right now.
As I said, it's a lot of work. And a lot of money/hours.
You say it isn’t easy, yet I have factual evidence that it is quite the contrary: they already have them in game holding weapons and armor, go to daggerfall or stormhold look to the weapon vendors
As for workarounds again, these things already exist! They only need to check a box to allow them as furnishings.