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Is housing worth the effort or merely for personalization?

Tygerfire
Tygerfire
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So in one of my times away from the game, I missed out on the launch and excitement of housing.

When I came back I started the quest, and got a starter apartment, but really didn't take it any further.

At this point I have all of my crafts maxed and researched, and constantly getting writs that I"m basically just accumulating, and a fair amount of crowns and gold. So, I have plenty of resources for a good start, but I'm still not sold on whether its worth the effort.

Is there any benefit other than decoration and personalization (which I'm knocking)? Can you set up your own banks, crafting stations, or anything like that?

Also, my guild has a nice ( I assume) house set up for the guild. Is this just the leader's personal home that's set to "open" or do guild houses have separate benefits.

Thanks for any help and or suggestions.

  • Cpt_Teemo
    Cpt_Teemo
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    You can input crafting stations either tradeable stations or non tradeable once you use them which are the attunables for each set in game. Also you can use your merchant/banker as an npc in house but it counts towards the npc limit as well which sucks.
  • Elsonso
    Elsonso
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    I think that the strong point in housing is as a guild hall. This gets you crafting stations, training dummies, mundus stones, merchants, bankers, and stuff like that that are shared.

    For personal houses, I think that the current housing implementation is more of a "diorama" than anything else.
    Edited by Elsonso on 16 December 2017 15:55
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • G1Countdown
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    The guild hall you refer to is a shared player home. ESO does not yet support guild halls. Large homes do make great guild halls tho as there is plenty of room for services.

    Services that your home can have are crafting stations, a banker, a fence, & a merchant. For crafting stations you can have the typical woodworking/blacksmithing/clothing/dye/enchanting/alchemy/cooking fire/transmute station. You can even do attunable stations for woodworking/blacksmithing/clothing. Meaning your stations can do set items. The merchant does not repair and the banker cannot access guild banks/stores. And the fence has a service fee for using. These limitations are to encourage you to use the resources in the world since it is an mmo.

    I've had great fun personalizing homes. Once I pick a theme for my house, I enjoy finding furnishings to compliment that theme. My primary residence has all 700 slots filled with furnishings. And, once ZOS ups the item limit, I have plans for the future.
  • Jim_Pipp
    Jim_Pipp
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    It is almost entirely for personalisation with the exception of DPS test dummies.

    As mentioned in the comment above you can put in crafting stations (attunable crafting stations can let you make crafted sets), you can place assistants (they don't have any additional functions in houses except they stay in one spot) and in the crown store you can by mundus stones (for the bargain price of 2000 crowns each).

    The time it takes to earn then arrange these semi-useful furnishings mean they are unlikely to ever be classed as time savers when compared to how easily accessible crafting stations and mundus stones are. Like you I am sitting on 1000 or so writ vouchers that I will keep saving in case housing gets useful.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Tasear
    Tasear
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    *crosses fingers, maybe this patch will be the upset for them.
  • Tan9oSuccka
    Tan9oSuccka
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    I think they serve some purpose, but it will cost you.

    I have a few attunable stations for sets I like, test targets and a transmute station. All of which cost a stupid amount of writ vouchers.

    Mostly Barbie’s ESO dream castle though. :)
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Nocturnal_Annoyance
    It's a huge gold sink, both buying the houses and the furnishings (or plans to make awesome stuff). I have easily spent over 5mil on my Hundings Palatial Hall (including purchase price)..but I absolutely love it XD. I also have about 500 furnishings stored in other homes.... and I'm getting ready to buy another small home to decorate. Is it super useful? Nah. I mean I have all basic crafting stations and a transmute station, but I don't even go to my house every day. I do enjoy decorating though and I always love talking with fellow housing players. Probably the most useful houses... two of the guilds I'm in have houses with every attunable set. That makes doing master writs sooooooo much easier. The one guild in particular, has the Gardner House in Wayrest. Top floor is all woodworking stations, ground floor all clothing stations and basement is all blacksmithing stations. All of them are in alphabetical order making finding each set a breeze. Plus they also purchased all 12 mundus stones. Talk about a one stop shop.
  • Juju_beans
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    it's just something else to do in this game.

    I have all the free inns and I'm buying up the staple homes as I get gold. They do serve a good purpose as a free port and some are very convenient to the daily stuff (snugpod is my go to).

    I did also buy one of the bigger homes..Sleek Creek which I'm slowly furnishing and plan to put crafting stations there one day.

    It's a side game for me.





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  • THWIP71
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    My wife and I have the Mournoth Keep, because there's a wayshrine, and a dolmen, just outside the front door. We never have to waste gold on fast travel, it takes just a few more seconds to free-travel home, then run outside to the wayshrine. The dolmen is an added bonus, as it's pretty much always active, so a great source of quick and easy XP+loot.

    Aside from that, we have our blacksmithing, clothier, woodworking, enchanting, alchemy, & dye stations...as well as a shared banker and merchant...so we can avoid the craziness of the cities, other than when we need to run to the Rawl'kha OR and Stable.
  • Prof_Bawbag
    Prof_Bawbag
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    Once all customisation is done, if you find sitting watching paint dry a fabulous and riveting past time, then housing is great especially if you don't plan to have other players within the house.
  • Pheefs
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    If you have the Banker the house works as a great inventory management way-station for those pesky, "who has what now?" moments with your Alts... this is especially helpful if, like Me, you find the town banks annoying.

    Home crafting is good if you are into doing the writs!
    Its convenient & a fun little RP Moment, BUT! ...its a commitment to do the master writs necessary to get the stations.
    & you can make your personal use potions and foods & glyphs there... but set bonus equipment is a whole other barrel of banekin.

    I think for a lot of Us the decorating & hanging out there got us hooked and the practical stuff is bonus.
    I'm almost embarrassed to admit how much I enjoy sitting on my porch while its raining!
    My ESO Life. <3
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • idk
    idk
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    The only solid benefit with housing is we now have access to a test dummy.

    Beyond that it is personal interest. Some are really into it while others it is meh.
  • Jaeysa
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    If you're going to stay in a guild with all the crafting attunables and with a target dummy and aren't interested in the personalization and design aspect? Sell your writs. No point in investing time into something you're not going to have fun with.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • O_LYKOS
    O_LYKOS
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    Key benefits is test dummy, crafting stations, merchant and banker(no guild bank) all in one place.

    Other than that it's purely personalisation really. Something to say "come look at my new house guys"
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
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