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Deathmatch

  • deleted220701-004865
    Doesn't look like the Deathmatch issue was fixed after maintenance, and still no comment from ZoS?
  • timidobserver
    timidobserver
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    Tondodino wrote: »
    Doesn't look like the Deathmatch issue was fixed after maintenance, and still no comment from ZoS?

    @ZOS_BrianWheeler @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_RichLambert
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • ChardeeMacD
    ChardeeMacD
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    Tondodino wrote: »
    Doesn't look like the Deathmatch issue was fixed after maintenance, and still no comment from ZoS?

    Think we need to buy some crowns or dlc to get a response.
  • misfitmanic
    misfitmanic
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    Tondodino wrote: »
    Doesn't look like the Deathmatch issue was fixed after maintenance, and still no comment from ZoS?

    Think we need to buy some crowns or dlc to get a response.

    But I purchased 8 crown crates this weekend!!!???
  • Reverb
    Reverb
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    Tondodino wrote: »
    Doesn't look like the Deathmatch issue was fixed after maintenance, and still no comment from ZoS?

    Think we need to buy some crowns or dlc to get a response.

    If I thought that would work, I would seriously consider it.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hi everyone,

    Over the past few weeks, we've been seeing reports of fewer Deathmatch mode Battlegrounds popping compared to the other two modes. When we initially looked at the 30-day numbers earlier this month, we were not seeing any noticeable discrepancies between how many of each Battleground mode was offered. The percentages were within 1% of each other.

    Since July 10, we started to see a small difference with the number of Deathmatch mode Battlegrounds being offered compared to the other two. While the difference is statistically within reason, we are monitoring and will keep you updated.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • UppGRAYxDD
    UppGRAYxDD
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    Why not let customer decide which mode? Enough of Grab bag, you all should know that everybody wants to play deathmatch the most. Is there even a set time or planned update to allow the consumer to choose which game mode? @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_GaryA , @ZOS_TristanK , @ZOS_AntonioP
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • paulsimonps
    paulsimonps
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    Hi everyone,

    Over the past few weeks, we've been seeing reports of fewer Deathmatch mode Battlegrounds popping compared to the other two modes. When we initially looked at the 30-day numbers earlier this month, we were not seeing any noticeable discrepancies between how many of each Battleground mode was offered. The percentages were within 1% of each other.

    Since July 10, we started to see a small difference with the number of Deathmatch mode Battlegrounds being offered compared to the other two. While the difference is statistically within reason, we are monitoring and will keep you updated.

    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?
  • jaws343
    jaws343
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    I attempted to play a few matches last night and, after finally getting through the finder queue, was stuck endlessly waiting around in the lobby for more players. Ended up unable to play a match at all.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • UppGRAYxDD
    UppGRAYxDD
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    How about "offering" the consumer the choice of game mode? When did "play as you want" turn into no coke only pepsi?
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • timidobserver
    timidobserver
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    Like Paul said, deathmatches often do not start. They just sit there showing "waiting for more members" even after all groups are full. Eventually people leave them, which probably shows up in your statistics as people quitting.

    Below is embedded a current screenshot of the leaderboards as of a few minutes ago. The difference here is very significant.

    You literally have to combine the top 7 death match scores to equal the top flag games score.

    deathm.png
    flagg.png
    landg.png
    Edited by timidobserver on 18 July 2017 20:04
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Darkmage1337
    Darkmage1337
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    Played 8 BGs in a row two nights ago.
    CTF > CTF > CTF > Dom > CTF > CTF > Dom > Dom. Not a single Deathmatch game.
    The first 4 matches in a row were on Foyada Quarry, as well.
    And, roughly each match had the exact same players from the previous matches. (People were on different teams & team colors [they weren't pre-made groups], but it was always the same people from solo queues in multiple games in a row), minus one or two players.

    Is there a hidden MMR (match-making rating?) to be constantly placed against the same names; or, could that just be the result of a low Battlegrounds population at a given time and just placed against the same people on mix-matched & slightly changed teams over and over. Talk to me about statistical anomalies. (Not that I'm complaining.) They were competitive, fun, close matches with roughly equal losses and victories. But the same maps, modes, and names made it odd, notable, and less random.

    Meanwhile, in a similar / adjacent Battlegrounds topic that hasn't seen any love.
    Talk to me about CP-enabled Battlegrounds: https://forums.elderscrollsonline.com/en/discussion/359381/cp-enabled-battlegrounds-option/p1?new=1
    Edited by Darkmage1337 on 18 July 2017 20:18
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,900.
  • laksikus
    laksikus
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    Like Paul said, deathmatches often do not start. They just sit there showing "waiting for more members" even after all groups are full. Eventually people leave them, which probably shows up in your statistics as people quitting.

    Below is embedded a current screenshot of the leaderboards as of a few minutes ago. The difference here is very significant.

    You literally have to combine the top 7 death match scores to equal the top flag games score.

    deathm.png
    flagg.png
    landg.png

    @ZOS_JessicaFolsom
    dont tell us this is a small statistical number
  • Yngol
    Yngol
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    Hi everyone,

    Over the past few weeks, we've been seeing reports of fewer Deathmatch mode Battlegrounds popping compared to the other two modes. When we initially looked at the 30-day numbers earlier this month, we were not seeing any noticeable discrepancies between how many of each Battleground mode was offered. The percentages were within 1% of each other.

    Since July 10, we started to see a small difference with the number of Deathmatch mode Battlegrounds being offered compared to the other two. While the difference is statistically within reason, we are monitoring and will keep you updated.

    Take a look at leaderboards! On PC NA, top deathmatch score is 8k, landgrab is 35k and flag games is 39k. Considering that the average score of a death match is by FAR higher than the other 2 game modes, this is rather odd
  • Thogard
    Thogard
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    That's literally one game of deathmatch each for the top players.

    Please stop looking at the 30 day average and look at live numbers.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Dwibigrichub17_ESO
    At least ZoS has fixed the que but.......... broken Death Match.
  • kwinter
    kwinter
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    Since July 10 have play 50+ battlegrounds and have not been able to play one death match in that time. 2 time it indicate it was death match but it never started, was waiting for 12th play and I left after waiting 15 minutes. This is not normal there is an issue with death match
  • paulsimonps
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    You really should look at completed, cause they don't work! You rarely get in one and when you do its more of a "crap this again, guess I have to wait 20min again." moment that a "yay finally." Cause you are almost guaranteed to get the leaver penalty cause the game mode won't start cause it can't find 1 player out of the hundred that queue at any given moment, so you are forced to leave cause otherwise you are stuck in battleground purgatory until everyone else leaves which takes longer.
  • Sweetare
    Sweetare
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    kwinter wrote: »
    Since July 10 have play 50+ battlegrounds and have not been able to play one death match in that time. 2 time it indicate it was death match but it never started, was waiting for 12th play and I left after waiting 15 minutes. This is not normal there is an issue with death match

    Exactly what I'm experiencing. did about 25 BGs in one afternoon, 0 Deathmatches. And in the next couple days 1 Deathmatch and it failed to start. Green team was stuck with 3.

    The other 3 from my team left after 15 mins and got replaced by another 3 players. Same with the other team... even the green team had only 1 player at one point, got 2 new players and got stuck again at 3.

    Sorry, but Deathmatch is broken.
  • zomnomnombie
    zomnomnombie
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.


    Ever since last week's patch that fixed the queue Deathmatch has seldom appeared. The first one my group was placed into after the problem started was a bugged match. Two teams filled but the third team never filled and so the match never started. After that we all left and waited out our deserter debuff and were placed into 2 Deathmatches in a row.

    Could it be possible that people are constantly being dropped into the same bugged out Deathmatch lobbies and leaving thus consuming the theoretical 33.3~% "offered" Deathmatches?

    Perhaps we only get new Deathmatch lobbies when enough people leave at once to force close the lobby?

    This is all conjecture and anecdotal but this feels like more than just RNG. Because really it's possible someone could never get a Deathmatch but the scores like @timidobserver posted seems to be evidence of something more peculiar going on.
    If we all agree on it it must be true. [citation needed]
  • Reverb
    Reverb
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    I find myself doubting the accuracy of your statistics.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • RoamingRiverElk
    RoamingRiverElk
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    PC EU:
    Deathmatch Top 5:
    7144
    6322
    5666
    5666
    5581

    Landgrab Top 5:
    39250
    26450
    23450
    23250
    23100

    Flag Games Top 5:
    20994
    19583
    17622
    16122
    14983
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.


    Ever since last week's patch that fixed the queue Deathmatch has seldom appeared. The first one my group was placed into after the problem started was a bugged match. Two teams filled but the third team never filled and so the match never started. After that we all left and waited out our deserter debuff and were placed into 2 Deathmatches in a row.

    Could it be possible that people are constantly being dropped into the same bugged out Deathmatch lobbies and leaving thus consuming the theoretical 33.3~% "offered" Deathmatches?

    Perhaps we only get new Deathmatch lobbies when enough people leave at once to force close the lobby?

    This is all conjecture and anecdotal but this feels like more than just RNG. Because really it's possible someone could never get a Deathmatch but the scores like @timidobserver posted seems to be evidence of something more peculiar going on.

    He doesnt always speak, but when he does, people should F'ing listen. Haha
  • Mojomonkeyman
    Mojomonkeyman
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    @ZOS_JessicaFolsom, @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_RichLambert

    This customer service must be a farce.... Jessica, we do NOT get deathmatches since two weeks on PC EU! I'm out of words how you not only ignore us for weeks but then dismiss our issue. We waited 10 weeks for queues to work, now 2 weeks with no deathmatch. The patience is running thin, at least make it look like you care.

    Please check the points & ladders on EU PC for deathmatch, compare it to the other both modes and et voila you will see something is off! Heck, come online and queue two hours yourself, its so OBVIOUS that deathmatches do not occur.

    If you don't believe your customers, then at least play your game inhouse on live servers to know what's up.

    This is such a disheartening procedure to beg you to please look into major bugs (we are paying customers) to just get the issue dismissed without proper investigation (ingame), while your product is still not working.

    Edited by Mojomonkeyman on 19 July 2017 08:56
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • lonewolf26
    lonewolf26
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    I played battle ground for most of the afternoon. Not a single Death Match game was held during that time. All we were "offered" were Capture the Flag and Domination.
  • damarky
    damarky
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    Hi everyone,

    Over the past few weeks, we've been seeing reports of fewer Deathmatch mode Battlegrounds popping compared to the other two modes. When we initially looked at the 30-day numbers earlier this month, we were not seeing any noticeable discrepancies between how many of each Battleground mode was offered. The percentages were within 1% of each other.

    Since July 10, we started to see a small difference with the number of Deathmatch mode Battlegrounds being offered compared to the other two. While the difference is statistically within reason, we are monitoring and will keep you updated.


    Are you bloody kidding me. Trust us when we say over the past 1 week. I have played BG's I have had at least 100 Cap the flag and doTF and around the same for domination. And I have had just 4 death match! Dont say its not broken and its percentages are within 1% of each other its making you look dumb!.

    If the few players that can be bothered to report or reply to this post are telling you its closer to 1% Death match and mostly 50/50 CTF and domination it is because its happening. Jump on line and queue up and see for your selfs.

    If its too hard for you to do that just dont have grab bag and let us choose which one we want to Que up for.

    May I also suggest you think about a option for up coming DLC's

    Change the name of death match to power up

    Have a real death match 4 v 4 v 4 where the best team will win - no objectives except to have the most deaths and less deaths

    Also add 4 v 4 not 4 v 4 v 4 as another game mode
    same same for 3 v 3
    same save for 2 v 2

    but for now can you please fix Death match if you percentages really are bugged than the easy option is to just pump death match up by 80% and than players will get the most popular choice death match.

    Thats the whole point right giving your player base content they want the most right?
  • Zer0oo
    Zer0oo
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.

    There is also a bug that you get into a bg match with no full teams. You can't start it till everyone has full groups but somehow the grp finder doesn't fill up the team so you are either suck there (i waited once ~15min) or you leave and get a penalty.

    Also the number of death matches are really somehow off. If you can't see it with your monitoring than there is also more wrong. Just monitor the number of death match of the top leader board spots and you will see that death match are at the moment extrem rare, which is sad since the other 2 modes are bad designed and you loose when you play pvp.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • damarky
    damarky
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    Every time so far I have gotten deathmatch it has been broken. During US prime time it would start the group forming and put us in the instance, but 1 or 2 teams would always be short players. It would not start the game until we were all full, BUT it never filled it up. 20min+ I waited and it was just missing one person, I call BS that there wasn't 1 solo queuer around during 9pm EST to fill that spot. Then people started leaving and the game would fill those spots back up but never the one last person needed to start the game. Every death match I have gotten so far within the last 3 weeks have been like that, I had to leave and get penalty every time. Making me have a total of 40min+ of doing absolutely NOTHING but waiting. Do you guys count those failed death matches into it when you see if there have been deathmatches run?

    We see more people quitting out of Deathmatch than other modes, so the "completed" numbers are lower than the "offered" numbers. We're focusing on the "offered" numbers for the sake of our monitoring.


    oh my god you are trying to defend what all BG players already know is that Deathmatch is not coming up as offen as the other games. Not be just 1% less but by 99% LESS LOL.

    As far as the bug goes i have seen it at least 3 times and 2 of those times in Deathmatch.
    Those 3 bugged games in two of those the team stayed for over 20 minutes while some players got sick of waiting and they filled up except for that last player untill everyone gave up and took a 20 minute penalty. so 40 minutes wasted. So on the third game I only stayed for around 8 minutes so my team didnt think i was just quiting on them.

    Just look into abit more and you will see you got it wrong. Fix it ASAP and all G.
  • Beardimus
    Beardimus
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    It might help ZOS if people posted platform and region.

    On Xbox EU I have been getting Deathmatch's - I had 2 out of 3 BG last night alone.

    Also - unsure why comparing Leaderboard scores between two different game types makes any relevance to volumes of people playing? The scoring system is different, so how does comparing scores relate to volumes of DM's played? (apologies if i'm just being dumb)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
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