aaand elevation for chains is about to get nerfed...
aaand elevation for chains is about to get nerfed...
timidobserver wrote: »
timidobserver wrote: »
Or just disable skills up there entirely, sure it's going to make people mad and create camps to some regards, but no more silly business.
Wasn't this recently addressed in IC? Or was it just noted and not fixed?timidobserver wrote: »timidobserver wrote: »
Or just disable skills up there entirely, sure it's going to make people mad and create camps to some regards, but no more silly business.
No. I am fine with firing attacks down. Sometimes it is the only way to deal with being camped. I just want the instant kill fixed.
Awesome, and neat to hear about how you handle it with debuffs (I am a nerd for little bits of info like that).ZOS_BrianWheeler wrote: »DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.
ZOS_BrianWheeler wrote: »DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.
Scyantific wrote: »ZOS_BrianWheeler wrote: »DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.
While you're at it @ZOS_BrianWheeler, can you make it so that you can't attack people from the safety of your spawn? It gets annoying in CTF when you're tussling near a flag pedestal to prevent someone from capping, and suddenly you start turning into a pincushion because someone doesn't want to fight head on.