Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
ZOS_GinaBruno wrote: »As far as base game updates, we'll be getting into those more in the coming weeks.
Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
You want UI teams to work on your combat bugs, sure what could go wrong?Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
Please no. Let them fix all the bugs before adding new features. I'd love to say "why not both?", but it seems that ZOS is stretched too thin at the moment for that. Give us a working group finder (for dungeons and BGs), non-bugged stamina skills and functioning trials on console, non-bugged %-damage-scaling skills, banks that don't disappear your items, non-load-screen-inducing gap closers, Cyrodiil NPCs, etc. After that, then we can talk about new features.
Thanks! I shall be looking forward to hearing what's coming up and testing some on PTS.ZOS_GinaBruno wrote: »Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
Per your first question, that's the plan yep. As far as base game updates, we'll be getting into those more in the coming weeks.
You want UI teams to work on your combat bugs, sure what could go wrong?Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
Please no. Let them fix all the bugs before adding new features. I'd love to say "why not both?", but it seems that ZOS is stretched too thin at the moment for that. Give us a working group finder (for dungeons and BGs), non-bugged stamina skills and functioning trials on console, non-bugged %-damage-scaling skills, banks that don't disappear your items, non-load-screen-inducing gap closers, Cyrodiil NPCs, etc. After that, then we can talk about new features.
MyNameIsElias wrote: »Here's hoping that we get an early august release for horns of the reach so i get some free time to play before school starts later in the month
From my experience following ZOS they are, but they don't have the ability to just throw money or more devs at. I'm sure they're not happy with the persistent issues like Group Finder either, but I very much doubt they're ignoring it.You want UI teams to work on your combat bugs, sure what could go wrong?Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
Please no. Let them fix all the bugs before adding new features. I'd love to say "why not both?", but it seems that ZOS is stretched too thin at the moment for that. Give us a working group finder (for dungeons and BGs), non-bugged stamina skills and functioning trials on console, non-bugged %-damage-scaling skills, banks that don't disappear your items, non-load-screen-inducing gap closers, Cyrodiil NPCs, etc. After that, then we can talk about new features.
No, I want them to hire more combat people instead of focusing resources on UI and other QoL things. I've had experiences where it's literally impossible to get a group into a dungeon recently. Meanwhile, responses to QoL and Crown Store bugs are fast and functional. I admit that I don't know everything that goes on internally at ZOS, but it doesn't seem like resources are being allocated in the most player-friendly way.
I'm super excited for the Clockwork City DLC, hoping for more main story progress.
One day we will save Darien, even if it kills me.
Technically next week is a coming week...ZOS_GinaBruno wrote: »As far as base game updates, we'll be getting into those more in the coming weeks.
Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
WhiteCoatSyndrome wrote: »...only ten hours for Clockwork City? So this is something Imperial City sized. Seems awfully small given that they've been foreshadowing it literally for years and dropping hints in multiple DLCs.
It sounds like the major update for base game is going to be free! but not exactly free! as the major part of the update (Battlegrounds) will need Morrowind and Morrowind isn't free!.When Horns of the Reach launches, the base game will also get a major (free!) update. This update will include a new Battlegrounds map (Arcane University) and a new Battlegrounds ruleset (Chaosball), in addition to new homes, furnishings, cosmetics, and more. This update will be available to all ESO players (though only ESO: Morrowind owners will have access to the Battlegrounds content), even if you don't pick up Horns of the Reach.
From my experience following ZOS they are, but they don't have the ability to just throw money or more devs at. I'm sure they're not happy with the persistent issues like Group Finder either, but I very much doubt they're ignoring it.You want UI teams to work on your combat bugs, sure what could go wrong?Will both of these be doing to PTS before launch as per normal?
Also any hints on what the base game updates will have in them? *cough* QoL UI update for guilds and merchants *cough*
Please no. Let them fix all the bugs before adding new features. I'd love to say "why not both?", but it seems that ZOS is stretched too thin at the moment for that. Give us a working group finder (for dungeons and BGs), non-bugged stamina skills and functioning trials on console, non-bugged %-damage-scaling skills, banks that don't disappear your items, non-load-screen-inducing gap closers, Cyrodiil NPCs, etc. After that, then we can talk about new features.
No, I want them to hire more combat people instead of focusing resources on UI and other QoL things. I've had experiences where it's literally impossible to get a group into a dungeon recently. Meanwhile, responses to QoL and Crown Store bugs are fast and functional. I admit that I don't know everything that goes on internally at ZOS, but it doesn't seem like resources are being allocated in the most player-friendly way.
Sadly we don't really have a great understanding of the internal workings of ZOS, but I think if you ever watch ESO Live you can see the passion each developer had for the game.
If there is a bone to be picked it would be with whoever handle resource allocation, but we also don't know who they report to and what restrictions they have etc.
I guess I am just more relaxed with things since I took my break, the game is what it is and I take it for that.