Valera Progib wrote: »@you_got_exposed get gud, I nominate you for the L2P of the year post.
you_got_exposed wrote: »Throughout the existence of eso, mag sorcs have always been the strongest class no mater what update.
DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Valera Progib wrote: »@you_got_exposed get gud, I nominate you for the L2P of the year post.
you_got_exposed wrote: »DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Sorcs are already way too strong in pve.. they need a nerf there too but I truly don't care about pve. Pve is for players that are not good enough to pvp. No skill involved since everyone runs the same setup. It's just really who memorizes mechanics and rotations on npcs that do the same mechanics everytime.
you_got_exposed wrote: »DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Sorcs are already way too strong in pve.. they need a nerf there too but I truly don't care about pve. Pve is for players that are not good enough to pvp. No skill involved since everyone runs the same setup. It's just really who memorizes mechanics and rotations on npcs that do the same mechanics everytime.
timidobserver wrote: »8. Streak prevents the Sorcs from moving after they cast it.
Nm, they already did that.
you_got_exposed wrote: »DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Sorcs are already way too strong in pve.. they need a nerf there too but I truly don't care about pve. Pve is for players that are not good enough to pvp. No skill involved since everyone runs the same setup. It's just really who memorizes mechanics and rotations on npcs that do the same mechanics everytime.
you_got_exposed wrote: »timidobserver wrote: »8. Streak prevents the Sorcs from moving after they cast it.
Nm, they already did that.
You can't talk.. you're a haxus zerg player. You are whats wrong with eso.
DjMuscleboy02 wrote: »you_got_exposed wrote: »DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Sorcs are already way too strong in pve.. they need a nerf there too but I truly don't care about pve. Pve is for players that are not good enough to pvp. No skill involved since everyone runs the same setup. It's just really who memorizes mechanics and rotations on npcs that do the same mechanics everytime.
I can't speak for all platforms, but for Xbox some of the best PvPers are also some of the best Pvers. It's not about being good at one or the other, it's about being good at the game. If you understand PvE and how it works, PvP is rather simple to grasp. Sure there's those that are good at PvE but not so great at PvP, admittedly I'm one such player. I can hold my own and I don't get bowled over every time but I'm not going to 1vx 10 people or win every duel I'm in.
And the statement about just memorizing mechanics and rotations is mindbogglingly ignorant. If it was so easy, end game Pvers wouldn't be referred to as "the 1%."
you_got_exposed wrote: »DjMuscleboy02 wrote: »you_got_exposed wrote: »DjMuscleboy02 wrote: »Ok this is a prime example of "PVP IS TOO BROKEN PLS NERF" that *** PvE.
1) No, frags make a sorc unique. Yeah they may be op in PvP but so is radiant, leap, and lots of other abilities. Learn to play around getting fragged down.
2) Sorcs can shield stack, but nerfing shields specifically for sorcs hurts other classes. And hit harness in a VSO ad pull and tell me it needs to be nerfed.
3) Why? Maybe I'm just uninformed, but I've never had problems with this and have no idea why it's even a complaint.
4) Yeah, no. Curse is also a staple of sorcs in PvE, this would be a huge hit. Might as well use *** Volcanic rune.
5) These aren't used at all (except maybe to dump magic in vso) in PvE, and I don't play sorcs in PvP but I don't care about this one. 50% damage reduction seems a bit extreme though, they do hit hard but have you tried maybe...just not going into them? they're bright and shiny.
6) No, make it blockable.
7) Longer cast time or reduction would be fine, both seems a bit much. 2 seconds might make this literally unusable during any encounter.
Sorcs are already way too strong in pve.. they need a nerf there too but I truly don't care about pve. Pve is for players that are not good enough to pvp. No skill involved since everyone runs the same setup. It's just really who memorizes mechanics and rotations on npcs that do the same mechanics everytime.
I can't speak for all platforms, but for Xbox some of the best PvPers are also some of the best Pvers. It's not about being good at one or the other, it's about being good at the game. If you understand PvE and how it works, PvP is rather simple to grasp. Sure there's those that are good at PvE but not so great at PvP, admittedly I'm one such player. I can hold my own and I don't get bowled over every time but I'm not going to 1vx 10 people or win every duel I'm in.
And the statement about just memorizing mechanics and rotations is mindbogglingly ignorant. If it was so easy, end game Pvers wouldn't be referred to as "the 1%."
"endgame pvers reffered to as the 1%" LOL nobody cares about pve.. that's why theres such a small amount of people that put that much time into grinding for gear and memorizing mechanics. You are the few eso players that care enough about pve to put that much time into it.
Once you have people actually gain access to target skeletons and test the numbers, it becomes easy to see (at least for PvE) which classes are too strong or too weak, and which skills/combos are dealing too much damage.
But then I come to the Forums and a thread like this will show up that is legit filled with the worst ideas possible with no regard for balance. A typical way of saying to totally gut a class because it kills you too much.
Everyone talks bad about Wrobel but the significant majority of people have no clue what they're talking about.
Also aren't you that guy who's on his second Forum account, made specifically to create a thread to anonymously name and shame someone in-game you thought was on a new account? smh