Daemons_Bane wrote: »The " lack of incentive " excuse is just people with a lack of imagination
NewBlacksmurf wrote: »I've had my shots at suggestions on this too..simply way to fix it all
_remove gear from the game completely...(Yes I meant that)
-Gear should only be a stat item that goes into a slot.
All the artwork instead should be under the motif designs and crafting should then stay motif based and mat based but gear itself shouldn't have any form or shape just go into stat buffs.
-Sets-
Just as we spend time farming set items today, the set would be on the stat buff slots
-Artwork-
Now here is what makes most sense that doesn't cause any uproars. Motif pages and books that we learn should allow players to craft anything we know using materials but exclude the upgrade mats. The only desired option here would be if we could preview and craft an entire outfit ....but obviously one piece at a time and then combine it into one outfit and that would likely make it Bound.
Doing it this way doesn't make any grinding prior pointless but it also makes materials ....all materials have value and doesn't lock out basic visuals to people who don't want to be trait crafters while keeping the value to trait research.
So this means any material and motif that exist allow players to craft any combinations of artwork visually with no level restrictions cause its not stat gear.
-Upgrading gear-
This would still align by use of existing mats, possibly a slight change but only cause gear isn't gear per say
MaximusDargus wrote: »-SNIP- outfit slot).