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Two ideas how to introduce "any gear in any style" functionality into ESO (transmog)

  • Sigtric
    Sigtric
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    LOTRO used the first method and I really liked it. They also continued to sell outfit slots (so you could preconfigure more than one set of cosmetics and then switch instantly between them) as well as new cosmetic only items to use in this system, in their cash shop. It worked very really and everyone loved it as far as I could see.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Rinmaethodain
    Rinmaethodain
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    The " lack of incentive " excuse is just people with a lack of imagination

    Yeah, I know for ZOS ESO is a business but I always believe that increasing enjoyment of game for players (by adding requested non-combat related features) is also some sort of incentive.
  • Acid_Glow
    Acid_Glow
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    I would honestly loves this.

    PS4 Username AcidGlow
    {}Guilds{}
    Marmalade Boys
    ============================================ Characters ======================================================
    Morel Mackernasy Mag DK DPS
    Fuji-tora Magicka Mag Sorc DPS
    Heals-with-Skooma Healer
    Sajin Komamura Stam Night Blade Khajiit DPS
    Fire-King ReinHeardt Orc Stam DK DPS

  • mwo1480
    mwo1480
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    or just an option for right click item-restyle-select style where u learned all motifs pieces from (so when if u take like xivkyn but u dont have staves u can't morp anything to xivkyn ) saw this in an old mmo(dont remember wich one but was for children and is probaly dead) and worked good there was a lock tho that after chancing once u cant chance it again, and also no crafted gear only drop gear
    eu/pc
    every char has a story

    anne-susan ...breton sorch DC
    seline kay .... bosmer dk AD
    julia-noor ...bosmer temp DC
    elle wolf .... breton temp AD
    Mari-Lynn.... woodelf nb AD former empress
    Mari-chan... woodelf warden AD
    (and more chars)
  • Banana
    Banana
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    I want it. But you would have just as much luck trying to get the neighbors dog to implement it as you would ZOS.
  • JiKama
    JiKama
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    Normally this one dislikes the milkdrinkers. Your idea is quite the good one. Approved
  • NewBlacksmurf
    NewBlacksmurf
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    I've had my shots at suggestions on this too..simply way to fix it all

    _remove gear from the game completely...(Yes I meant that)

    -Gear should only be a stat item that goes into a slot.
    23653161.jpg

    All the artwork instead should be under the motif designs and crafting should then stay motif based and mat based but gear itself shouldn't have any form or shape just go into stat buffs.

    -Sets-
    Just as we spend time farming set items today, the set would be on the stat buff slots

    -Artwork-

    Now here is what makes most sense that doesn't cause any uproars. Motif pages and books that we learn should allow players to craft anything we know using materials but exclude the upgrade mats. The only desired option here would be if we could preview and craft an entire outfit ....but obviously one piece at a time and then combine it into one outfit and that would likely make it Bound.

    Doing it this way doesn't make any grinding prior pointless but it also makes materials ....all materials have value and doesn't lock out basic visuals to people who don't want to be trait crafters while keeping the value to trait research.

    So this means any material and motif that exist allow players to craft any combinations of artwork visually with no level restrictions cause its not stat gear.

    -Upgrading gear-

    This would still align by use of existing mats, possibly a slight change but only cause gear isn't gear per say
    Edited by NewBlacksmurf on 5 May 2017 19:43
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rinmaethodain
    Rinmaethodain
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    I've had my shots at suggestions on this too..simply way to fix it all

    _remove gear from the game completely...(Yes I meant that)

    -Gear should only be a stat item that goes into a slot.
    23653161.jpg

    All the artwork instead should be under the motif designs and crafting should then stay motif based and mat based but gear itself shouldn't have any form or shape just go into stat buffs.

    -Sets-
    Just as we spend time farming set items today, the set would be on the stat buff slots

    -Artwork-

    Now here is what makes most sense that doesn't cause any uproars. Motif pages and books that we learn should allow players to craft anything we know using materials but exclude the upgrade mats. The only desired option here would be if we could preview and craft an entire outfit ....but obviously one piece at a time and then combine it into one outfit and that would likely make it Bound.

    Doing it this way doesn't make any grinding prior pointless but it also makes materials ....all materials have value and doesn't lock out basic visuals to people who don't want to be trait crafters while keeping the value to trait research.

    So this means any material and motif that exist allow players to craft any combinations of artwork visually with no level restrictions cause its not stat gear.

    -Upgrading gear-

    This would still align by use of existing mats, possibly a slight change but only cause gear isn't gear per say

    Haha that seems to be a little bit excessive, so you are saying that every equipment in world would become a visual costume and the gear stats would be applied on costumes like currently enchants are put on equipment? Did I understand it right?
    Edited by Rinmaethodain on 9 May 2017 22:27
  • brantkin
    brantkin
    -SNIP- outfit slot).

    Now this is something i can get behind, although the company won't do this stuff for free without an option to pay for stones. I guess similar to mimic stones they could add a new stone that's even better and charge like 200 crowns or more for one. But also allow people the option to make them in game.

    I really do want a way to use the motifs i bought, other than the crappy crafted sets that are worthless at level 50. Or being forced to use those sets and shoe horned into those builds just to use a motif i got so i can actually not look *** or stupid. With a bunch of gear that doesn't flow or fit. Or looking exactly like everyone else that uses the same exact sets.

    And no the costume system they have in place currently is not a substitute nor even good. Also pretty unfair in pvp as you can cover up your armor type etc.
  • nimander99
    nimander99
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    I FULLY SUPPORT THIS IDEA! I WOULD LIKE TO SEE IT IMPLEMENTED SOONER RATHER THAN LATER
    Why are we yelling! ;)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • WhitePawPrints
    WhitePawPrints
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    With transmogrification in the work, I hope they'd use something like this.
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