Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
You can call it what it is. I'm a huge jerk with a ginormous ego and zero tolerance for stupidity. I'm also on my last 'triple secret probation' with the mods at any given time, so there's that.
My point is, on PTS healing and hardened ward stack costs something like 9K. We're not going to be recasting that over and over forever anymore like we can on live. We are going to die much more often. We are going to spend a lot more time doing heavy attacks.
Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
You can call it what it is. I'm a huge jerk with a ginormous ego and zero tolerance for stupidity. I'm also on my last 'triple secret probation' with the mods at any given time, so there's that.
My point is, on PTS healing and hardened ward stack costs something like 9K. We're not going to be recasting that over and over forever anymore like we can on live. We are going to die much more often. We are going to spend a lot more time doing heavy attacks.