I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
While shields are affected other armor types are affected more for example players in medium armor will take even more damage than they currently do on live which will force more people into heavy armor.Heavy armor will still be a thing next patch because Zos didn't do much to damage and with proc sets making a big comback from being boost by CP and not costing resources to cast more player are going to use heavy to mitigate all the incoming damage.Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
While shields are affected other armor types are affected more for example players in medium armor will take even more damage than they currently do on live which will force more people into heavy armor.Heavy armor will still be a thing next patch because Zos didn't do much to damage and with proc sets making a big comback from being boost by CP and not costing resources to cast more player are going to use heavy to mitigate all the incoming damage.Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
Ultimate_Overlord wrote: »@Waffennacht Yeah, cause sorcs didnt get extra cp they can spend on direct and dot dmg reduction, crit resist. And no cp campaigns such as azura or bwb dont exist.
But in all seriousness, this indirect sorc nerf conspiracy thing must be one of the dumbest things ive seen here on forums, and theres a lot of dumb things. I guess you can say dks, templars and nbs got nerfed even more cause ppl can spend more cp on befoul too. Oh, and what about the amberplasm sorc meta build being able to spend more cp on stam and magicka regen? Confirmed sorc buff there if you ask me.
Also another point, why do ppl not realize that if something was nerfed it can still need another nerf?
Ultimate_Overlord wrote: »@Waffennacht Yeah, cause sorcs didnt get extra cp they can spend on direct and dot dmg reduction, crit resist. And no cp campaigns such as azura or bwb dont exist.
But in all seriousness, this indirect sorc nerf conspiracy thing must be one of the dumbest things ive seen here on forums, and theres a lot of dumb things. I guess you can say dks, templars and nbs got nerfed even more cause ppl can spend more cp on befoul too. Oh, and what about the amberplasm sorc meta build being able to spend more cp on stam and magicka regen? Confirmed sorc buff there if you ask me.
Also another point, why do ppl not realize that if something was nerfed it can still need another nerf?
While shields are affected other armor types are affected more for example players in medium armor will take even more damage than they currently do on live which will force more people into heavy armor.Heavy armor will still be a thing next patch because Zos didn't do much to damage and with proc sets making a big comback from being boost by CP and not costing resources to cast more player are going to use heavy to mitigate all the incoming damage.Waffennacht wrote: »Here, this is a really good explanation:I bet most of the complainers are stacking crit chance and crit dmg along with penetration to combat hvy armour..
You guys know, right that if you take cp out of crit damage, there is a star you can add it to that increases damage to shields... If you drop spriggarns and instead add a weapon damage set or proc set like hundings or viper...
There's is a set specifically to do damage through shields, also don't oblivion enchants go through too?
Yknow, building to combat shields instead of armour. Of course if everyone did that the boards would be full of heavy armour is op threads instead ..Waffennacht wrote: »@Waffennacht @Minalan
Sorcerer shields were actually nerfed, like semi significantly... Probably by about 15-20%. I didn't realize it at first but we didn't escape unscathed. Going to try to avoid explaining it because I'd rather Pubs not know. But the smart players will catch on... Kind of sucks.
I think I know what you're talking about, and if it is, Im impressed with your knowledge of Sorcs.
If we are on the same page, we can make up for it, just at a cost of something pretty useful... to the point where I'm actually questioning if it could be made up for...
It's no big secret, it's all in the patch notes. The masses of pubs just can't read.
To help low CP players compete, diminishing returns on CP investment is now pure stupid. Dumping 25 points into a tree for a 2% gain is asinine. Thus, (the few smart) people will have enough points left for a generous amount of shattering blows without putting too many points into that tree. A good player will forego 1% crit damage and 1% elemental damage and take 10-15% shattering. Potatoes will go full 100 in both and blubber to ZOS about shields.
On top of that, elemental defender and Hardy CP took a hit, so damage against shields will go up 10-15%. Those CP are the only ones that reduce damage against shields, and shields have zero armor rating.
To make up for it, you'll have to stack on more max magicka, which costs slots. Or use major protection items/ultimates. Either way you're looking at shields that go down 20% faster (on the low end).
The hordes of whiners and half-wits will continue to complain. The people who understand math and basic game mechanics will say 'well played ZOS'.
He's kinda frustrated so excuse the... upsetness?
Ultimate_Overlord wrote: »@Jsmalls
1st off, you dont have to be condescending if someone doesnt agree with your theory.
I was not talking about the 30 cp, i was talking about the whole cp redesign with frontloaded passives, by "extra cp" i meant the leftover cp you will have cause anyone with a brain wont put more than 80cp in one star next patch,
Your theory is flawed, cause no one is gonna invest that much cp to counter 1 class, well, they will after so many sorcs will appear after the nerfs to all other classes. Sure, they can put 20 points and get 10% or whatever, but sorcs can get MUCH more defense with this change, due to them having 6 good defensive stars as opposed to 5 for every other class.
Thing is, bastion was supposed to be countered by shattering blows, but for sorcs inblbesting cp into bastion increases pretty much all their defense against every class, while investing cp into shattering blows for other classes is nowhere near as efficient.
Currently, only 3 strong cp stars work against sorcs (straight dmg, direct or dot dmg, shattering blows), but theres 5 that work against other classes.
And as for amberplasm, i just ised it as an example. The point was that sorc is the only magicka class that can turn excess stam into magicka and do it extremely efficiently, so they are the only class that can partially make up for the loss of magician by spending those points in mooncalf.
And cost reduction is just as important to other classes as it is to sorcs. In fact, it is even more important cause theyre all almost forced to run heavy to perform effectively.
I called it a conspiracy cause it just looks incredibly funny how youre trying to find a nerf to sorcs where there isnt one, almost looks like youre trying to find a defense against everyone who is agnry at zos leaving one of the already strongest classes untouched.
Ultimate_Overlord wrote: »Its funny how sorcs get triggered way more than any other class when they are called overperforming. I have played this game for 3 yrs, played every class, consider magicka sorc to be one of the most fun ones. I have played it solo/small group quite a lot, different builds, cp, no cp, and i admit that its very strong, has been since 1.6, and is very easy to play compared to every other light and medium build and some of the heavy ones. If you are an experienced player, you cant possibly say sorc isnt easy or isnt incredibly strong without being unbiased.
Ultimate_Overlord wrote: »Cp changes are good and all, but what about non cp shields? No one has yet said anything to prove that they have been balanced there (hint-they werent). And since zos is making bgs non cp, shattering blows speculation becomes even less relevant.
Ultimate_Overlord wrote: »Cp changes are good and all, but what about non cp shields? No one has yet said anything to prove that they have been balanced there (hint-they werent). And since zos is making bgs non cp, shattering blows speculation becomes even less relevant.
Ultimate_Overlord wrote: »@Waffennacht They didnt reduce bastion, they actually increased it in relativity to other defensive stars, same thing happened to shattering blows.
The cp nerf will affect all classes its a global nerf, but dks and templars lost major mending, vigor now costs +30%... but no one can touch on sorcs shield lol and sorcs have pirate skeleton lol
Waffennacht wrote: »Ultimate_Overlord wrote: »@Jsmalls
1st off, you dont have to be condescending if someone doesnt agree with your theory.
I was not talking about the 30 cp, i was talking about the whole cp redesign with frontloaded passives, by "extra cp" i meant the leftover cp you will have cause anyone with a brain wont put more than 80cp in one star next patch,
Your theory is flawed, cause no one is gonna invest that much cp to counter 1 class, well, they will after so many sorcs will appear after the nerfs to all other classes. Sure, they can put 20 points and get 10% or whatever, but sorcs can get MUCH more defense with this change, due to them having 6 good defensive stars as opposed to 5 for every other class.
Thing is, bastion was supposed to be countered by shattering blows, but for sorcs inblbesting cp into bastion increases pretty much all their defense against every class, while investing cp into shattering blows for other classes is nowhere near as efficient.
Currently, only 3 strong cp stars work against sorcs (straight dmg, direct or dot dmg, shattering blows), but theres 5 that work against other classes.
And as for amberplasm, i just ised it as an example. The point was that sorc is the only magicka class that can turn excess stam into magicka and do it extremely efficiently, so they are the only class that can partially make up for the loss of magician by spending those points in mooncalf.
And cost reduction is just as important to other classes as it is to sorcs. In fact, it is even more important cause theyre all almost forced to run heavy to perform effectively.
I called it a conspiracy cause it just looks incredibly funny how youre trying to find a nerf to sorcs where there isnt one, almost looks like youre trying to find a defense against everyone who is agnry at zos leaving one of the already strongest classes untouched.
First off, yes there are several defensive trees, but unless I'm mistaken, they are all in the same tree.
As is most players have bastion at 40/50, to increase this we lose Hardy/Defender (which is also being nerfed)
So, CP allocation means no matter what you'll be taking more damage. (Giving up 10% from Hardy isn't worth the 3% gain in bastion as an example)
So bastion, allocation, will provide 20% less protection no matter how you divide it.
Then others can also put into shattering blows.
I got tagged, gonna check it out...
@Lexxypwns is there gonna be an increase above the 10 CPs? What does 10 CP equate to for max resources?
My thought process is simple. If you just log in, see the changes, drop your 10 new CP into bastion, you'll find it to be roughly 18% less than pre update.
Then other players could add to shattering blows.
Remember patch notes specifically mentioned, bastion at the 50 range (they know most players have it here) is 25% less effective.
Am I missing something?
Waffennacht wrote: »Ultimate_Overlord wrote: »@Jsmalls
1st off, you dont have to be condescending if someone doesnt agree with your theory.
I was not talking about the 30 cp, i was talking about the whole cp redesign with frontloaded passives, by "extra cp" i meant the leftover cp you will have cause anyone with a brain wont put more than 80cp in one star next patch,
Your theory is flawed, cause no one is gonna invest that much cp to counter 1 class, well, they will after so many sorcs will appear after the nerfs to all other classes. Sure, they can put 20 points and get 10% or whatever, but sorcs can get MUCH more defense with this change, due to them having 6 good defensive stars as opposed to 5 for every other class.
Thing is, bastion was supposed to be countered by shattering blows, but for sorcs inblbesting cp into bastion increases pretty much all their defense against every class, while investing cp into shattering blows for other classes is nowhere near as efficient.
Currently, only 3 strong cp stars work against sorcs (straight dmg, direct or dot dmg, shattering blows), but theres 5 that work against other classes.
And as for amberplasm, i just ised it as an example. The point was that sorc is the only magicka class that can turn excess stam into magicka and do it extremely efficiently, so they are the only class that can partially make up for the loss of magician by spending those points in mooncalf.
And cost reduction is just as important to other classes as it is to sorcs. In fact, it is even more important cause theyre all almost forced to run heavy to perform effectively.
I called it a conspiracy cause it just looks incredibly funny how youre trying to find a nerf to sorcs where there isnt one, almost looks like youre trying to find a defense against everyone who is agnry at zos leaving one of the already strongest classes untouched.
First off, yes there are several defensive trees, but unless I'm mistaken, they are all in the same tree.
As is most players have bastion at 40/50, to increase this we lose Hardy/Defender (which is also being nerfed)
So, CP allocation means no matter what you'll be taking more damage. (Giving up 10% from Hardy isn't worth the 3% gain in bastion as an example)
So bastion, allocation, will provide 20% less protection no matter how you divide it.
Then others can also put into shattering blows.
I got tagged, gonna check it out...
@Lexxypwns is there gonna be an increase above the 10 CPs? What does 10 CP equate to for max resources?
My thought process is simple. If you just log in, see the changes, drop your 10 new CP into bastion, you'll find it to be roughly 18% less than pre update.
Then other players could add to shattering blows.
Remember patch notes specifically mentioned, bastion at the 50 range (they know most players have it here) is 25% less effective.
Am I missing something?
40-50 in bastion is MUCH stronger now, CPs are front loaded.
Waffennacht wrote: »The cp nerf will affect all classes its a global nerf, but dks and templars lost major mending, vigor now costs +30%... but no one can touch on sorcs shield lol and sorcs have pirate skeleton lol
But what about NBs? Have we just written that class off completely now?
Poor NBs.
Sorcs are gonna be fotm, right after warden craze, but im gonna be running a templar for a while.
As for wards... yes, still contemplating
Waffennacht wrote: »Ultimate_Overlord wrote: »Cp changes are good and all, but what about non cp shields? No one has yet said anything to prove that they have been balanced there (hint-they werent). And since zos is making bgs non cp, shattering blows speculation becomes even less relevant.
Lmao. No one talks about no CP, because we can't get any damn practice! Azuras dead on console