It looks like ZOS has really for the first time completely distinguished Stamina morphs from Magicka. meaning: this is the first class ever to be completely worked with the differentiation in mind.
More offensive skills needed...
Loving this class so much!
Personally I just don't understand why we have only 3 damage-dealing spells (4 if counting Impaling Shards). It is odd that Arctic Wind is a heal when the entire Green Balance skill line is healing-based and there is a lack offensive spells.
My concern is on the active skills in the winter's Embrace skill line Arctic Wind and Impaling Shards.
Why have a frost healing power on a class that already has an entire skill line devoted to healing? It's needlessly redundant.
Also, unless you're a health-focused tank, Impaling shards will hit like a limp noodle and is only useful for the effects. I see IS as the least desirable power for the class and will likely see little use on most builds.
Important questions:
1- Does the baby netch stay active while in werewolf form/another bar its not slotted? What about the bear?
2-Do the wolves summoned by the werewolf count as animals and benefit you from the first line passives?
Integral1900 wrote: »Please god will someone give me a reason to care, I've been pouring over this class and it's a mess, duplicate effects that will cancel each other out, the animations for the thunderbug aoe looks like it was nocked together in someone's lunch break. I've got a Templar that will out heal it, a nightblade hammers it single target, my mag sorc is dam near invulnerable as long as I keep up the rotation and the dk just a beast in general.
This thing seems a jack of many roles but doesn't really excel at any, yes it's useful in a group but so what, the vast bulk of eso players are solo dps players, don't believe me? Just drop into any normal dungeon pug as watch how they play, hell even most vet pugs, this class has nothing for us in that regard
My concern is on the active skills in the winter's Embrace skill line Arctic Wind and Impaling Shards.
Why have a frost healing power on a class that already has an entire skill line devoted to healing? It's needlessly redundant.
Also, unless you're a health-focused tank, Impaling shards will hit like a limp noodle and is only useful for the effects. I see IS as the least desirable power for the class and will likely see little use on most builds.
I am really looking forward to this class now, especially if we get our class change token. (My orc is ready to become a frosty tank >:3)
Just one skill has me a little concerned. Has anyone else wondered what Frost Gate does in Cyrodiil? The mechanic sounds fun and all, especially in pve for a tank, but it only takes one troll to give an enemy raid a teleport into a keep. Hopefully the skill does not work that way.
Toorlokviing wrote: »i hope at least one of those ice skills has a stamina morph...i was going to build a stamwarden nord around that with pets but if there are no stamina morphs for ice skill line or nord doesnt get any bonus to frost damage with chapter drop...im going to be very sad.
Warden seems to have nearly ALL buffs avaible to it... It seems very OverPowered in this regard. They can easily buff themselves with all important Major/Minor buffs while other classes struggle to buff themselves with 1-2 usefull buff.