Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
Mojomonkeyman wrote: »Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You don`t even ask the right questions. I feel you are too deep in denial and therefore very away from having an actual discusson about balance. My words won`t even arrive at the part of your brain that would take my input into consideration. Your mind is made up. Each and every of my recent posts complaining about mSorcs contain the same keywords which should make the so perceived difference in overall gameplay (for the receiving end in particular, when speaking pvp) abundantly clear.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
The vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
dwemer_paleologist wrote: »everyone knows that it is true.
sorcerer can do far more damage and survive better than all the other classes.
it has been that way since beta 2013.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
The vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
LegendaryMage wrote: »Before we can talk about class balance and class balance alone, we need to talk about things that are grossly out of control, such as pirate skeleton, necropotence, combination of those two, shadow rend + atronach + necropotence combo etc. If sorcs had no access to a highly inflated magicka pool via such combos, or a major damage reduction buff that applies (and it should not) to shields, there would be a lot less threads like this one, guaranteed.
There are far worse things nowadays than there ever were (apart from maybe 0 batswarm cost spamming from back in the day) and these have nothing to do with class skills and passives, these are class-external things that are dragging everything down with it.
If someone is complaining about daedric mines after 3 years, it's a l2p issue.
I assure you, if just some of the things that I mentioned here were scratched out of the game, there would be far less 'is this class OP' threads. A lot of people will open such threads while being under the impression that a class is unbalanced, while in fact the reason why they feel like that is completely different, in most cases probably a combination of armor and buff combos that shouldn't be there.
As of now, the most OP build you could make on a sorcerer would have to utilize necropotence and pirate skeleton, or alternatively shadowrend if you're building for 1v1. You could also throw in lich on backbar and keep necro on front bar with one shield, and if you have pirate + 55k (or more) magicka, this counts as 20 shields so that's that.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
Waffennacht wrote: »Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
Yeah CP, cuz on xbox Azuras is dead.
However!
BWB (under 50) actually has players! So im gonna be there for a bit
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
LegendaryMage wrote: »Before we can talk about class balance and class balance alone, we need to talk about things that are grossly out of control, such as pirate skeleton, necropotence, combination of those two, shadow rend + atronach + necropotence combo etc. If sorcs had no access to a highly inflated magicka pool via such combos, or a major damage reduction buff that applies (and it should not) to shields, there would be a lot less threads like this one, guaranteed.
There are far worse things nowadays than there ever were (apart from maybe 0 batswarm cost spamming from back in the day) and these have nothing to do with class skills and passives, these are class-external things that are dragging everything down with it.
If someone is complaining about daedric mines after 3 years, it's a l2p issue.
I assure you, if just some of the things that I mentioned here were scratched out of the game, there would be far less 'is this class OP' threads. A lot of people will open such threads while being under the impression that a class is unbalanced, while in fact the reason why they feel like that is completely different, in most cases probably a combination of armor and buff combos that shouldn't be there.
As of now, the most OP build you could make on a sorcerer would have to utilize necropotence and pirate skeleton, or alternatively shadowrend if you're building for 1v1. You could also throw in lich on backbar and keep necro on front bar with one shield, and if you have pirate + 55k (or more) magicka, this counts as 20 shields so that's that.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
My point is that it's a stalemate between the two. MDK is death by a thousand cuts, a straight sustain fight. If both a sorc and an MDK use a cost poison, it's anyone's game.
Yes, I did lose a duel once to a good friend using skoria proc and leap. But then I was playing around with vampire at the time (I don't ever run vampire). I don't know how effective that is if your opponent isn't, but that's a pretty mean combo if you're taking stage four penalty damage.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
My point is that it's a stalemate between the two. MDK is death by a thousand cuts, a straight sustain fight. If both a sorc and an MDK use a cost poison, it's anyone's game.
Yes, I did lose a duel once to a good friend using skoria proc and leap. But then I was playing around with vampire at the time (I don't ever run vampire). I don't know how effective that is if your opponent isn't, but that's a pretty mean combo if you're taking stage four penalty damage.
I t isn't a stalemate though. Magdk dps is nothing compared to the burst potential of sorcs. If for some reason you both have crappy damage the sorc will still be able to out sustain the dk.
The tankiness that sorcs achieve just by stacking their max magical makes it almost impossible to burst down a good sorc.
Their skills cost less, they do more damage, and their survivability is much higher. It's not equal
Have you played a class other than sorc?
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
My point is that it's a stalemate between the two. MDK is death by a thousand cuts, a straight sustain fight. If both a sorc and an MDK use a cost poison, it's anyone's game.
Yes, I did lose a duel once to a good friend using skoria proc and leap. But then I was playing around with vampire at the time (I don't ever run vampire). I don't know how effective that is if your opponent isn't, but that's a pretty mean combo if you're taking stage four penalty damage.
I t isn't a stalemate though. Magdk dps is nothing compared to the burst potential of sorcs. If for some reason you both have crappy damage the sorc will still be able to out sustain the dk.
The tankiness that sorcs achieve just by stacking their max magical makes it almost impossible to burst down a good sorc.
Their skills cost less, they do more damage, and their survivability is much higher. It's not equal
Have you played a class other than sorc?
Stamblade, the other burst class. I suppose that doesn't help much
There are dueling MDK's that can last just as long as a sorc 1v1. Head over to the undaunted enclave in Wayrest.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
My point is that it's a stalemate between the two. MDK is death by a thousand cuts, a straight sustain fight. If both a sorc and an MDK use a cost poison, it's anyone's game.
Yes, I did lose a duel once to a good friend using skoria proc and leap. But then I was playing around with vampire at the time (I don't ever run vampire). I don't know how effective that is if your opponent isn't, but that's a pretty mean combo if you're taking stage four penalty damage.
I t isn't a stalemate though. Magdk dps is nothing compared to the burst potential of sorcs. If for some reason you both have crappy damage the sorc will still be able to out sustain the dk.
The tankiness that sorcs achieve just by stacking their max magical makes it almost impossible to burst down a good sorc.
Their skills cost less, they do more damage, and their survivability is much higher. It's not equal
Have you played a class other than sorc?
Stamblade, the other burst class. I suppose that doesn't help much
There are dueling MDK's that can last just as long as a sorc 1v1. Head over to the undaunted enclave in Wayrest.
I'm sure there are, I'm not saying that no Magdk has ever beaten a magsorc. What I'm saying is that sorcs have a clear advantage when it comes to sustain, damage, and tankiness.
A lot of people complain about infinite sustain builds and troll kings. Magicka Sorcerers are the magicka equivalent in my opinion. You can get them low but they don't go down and they never run out of resources. That being said a bad player is always conquerable.
I go to wayrest all the time, however I find dueling in Cyro more enjoyable due to the fact that ZOS never added a no CP dueling option and I'm not about to spend 3k every time I want to duel.
In my opinion Magsorcs need to be brought down a notch and their regen passives need a nerf. Along with that implosion needs to go and haunting curse could do SLIGHTLY less damage. I've been getting hit for 7-9k haunting curses in Cyro lately and I think that's a little high. As for implosion, an execute that can insta kill at 20% is just dumb, at least you can react to radiant. In a CP duel I got hit for a 6.6k implosion which is asinine for just being a passive.
Waffennacht wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »mSorc is totally out of control this patch, half of PC EU Cyrodiil jumped already on the bandwagon. Raw damage, pressure uptime and shield stacking together makes it THE best xv1 class by far and still incredibly strong in 1v1, while still being a potent negate/destro ult bot for zerg settings.
There is no other class who can burst as frequent and as dangerous as a mSorc with so much uncounterable damage, for very little effort (this patch, hi haunting and destro ult). Everything in your average mSorcs arsenal has the potential to hit incredibly hard and lines up far too easy (curse, frags, wrath explosion, fire heavies and last but not least destro ult).
It was once an art to line up burst well with mSorc, now you have to be very unfortunate to not just burst people by accident.
Considering that you stated that magsorc used to be nonthreatening or flatout free ap for you.
Does magsorc really overperform or is it just more competetive now?
I don´t know many people that consider magsorc actually strong for 1v1 if they utilize a build not centered around pets.
Derra, come on, we didn`t have a bunch of new compeitive players streaming in or such. I observe the people I play against. I see what they do, how they play and base my judgement on that. But thanks for bringing those isolated words that have been said with a lot of context here to prove... what exactly?
Those very same people I was talking about still do the same mistakes while playing, release frag without crisp timing, refresh curse a little too early, waste ressources when they shouldn`t, play sub-optimal - but those guys now became a threat, while still being not very talented players. They didn`t become better, the only difference now is, that they can accidentially nuke you in one cc-break. I mean, with half of the skills being fire-and-forget its rather difficult to not line up at least some of those heavy hitters from time to time. Carried by absurd amounts of uncounterable damage for minimal amounts of button clicks. So, not only is mSorc still overperforming in the defensive area (shield stacking), it is now as disgusting offensive wise. And if you don`t want to have any weakness at all - slap on that skeleton.
I actually really wonder about your strawman question style. You agreed with me several times in discussions that mSorc was in a very good spot balancing wise last patch. I`ll pretend you are asking a serious question, despite me having that answered to you in detail ingame, when was it we whispered last time, few days ago? I mean, are you serious? Yeah, I obviously think they are, indeed, severly overperforming in 3 aspects: 1) raw output of damage with lack of counters against it, 2) pressure uptime due to braindead easy haunting, destro and wrath play and 3) shield stacking (harness and skeleton, or its buff application, are the most pressing issues moreso than the actual number or mechanic in regards to 3)).
How is that an easier than DK or NB or Templar?
Imo mDK and mTemp are right on par with Sorcs. I don't see Sorcs doing massively more damage than mTemps or mDKs. I don't see the same survivability as a mTemp. I just don't see a difference in overall gameplay.
You must play on CP because on No CP mTemps hit for nothing while mSorcs can burst you at 70% of your health even if you wear full heavy. They do nowhere near the same damage and the sustain of sorcs is far above any DK or Templar' s. Maybe it's a L2P issue that separates the casual sorc compared to those who really make their class shineThe vast majority of players here are COMPLETELY unqualified to comment on class or build balance.
They have no idea WHY they are getting ONE SHOT. HOW they are constantly ROOTED or CC'ed. They have NO idea how to make a BUILD that synergizes with their PASSIVES. They cannot DEFEND themselves, or build for DAMAGE MITIGATION and SUSTAIN. They accuse other players of CHEATING or HACKING when the lose, because they have a poor grasp of MECHANICS and GAME PLAY. Then they respawn here to demand nerfs.
Meanwhile the people who do understand the game and know how to solve the balance issues like @Derra get drowned out by the huge sack of crying potatoes. Or they're like @Thelon and just sick of arguing with taters day in an out and don't post at all.
What an incredibly biased statement. I guess I should have expected that though going into any nerf X thread. Classic naive realism.
We had one nightblade with 4K weapon damage and 15K health complaining about being killed constantly, so we helped him with his build.
We had another guy complaining about Magicka sorcerers always using hurricane on him.
We had another guy complaining about Magicka Sorcs using Magicka nightblade moves on him.
Fact is, you can hard counter a sorc with any class just by changing your build a little. The people who understand this have some decent suggestions to fix the problem. Personally I think it'll be fine next patch if they nerf pirate skeleton along with the sustain changes.
Yes, because there is a hard counter to shield stacking. Next time I fight a sorc, I'll remember to major defile his shields
IMO any sorc who thinks Templars have a hard counter like Total Dark are insanely bad at their class and any sorc who doesn't realize that curse+crushing shock+streaking in with dawnbreaker+mages fury is going to destroy a DK who spams wings is not in their right mind. Remember that wings cost 3410 magicka and their heal costs even more. DK's can't spam them unlike sorc shields so if you pressure them enough they will fold
An MDK with vampire, reactive heavy, mist form, bloodspawn and talons/fossil spam isn't going to die easily to freaking force pulse and curse, even with the occasional DBoS.
Edit: oops, I forgot the 2K damage you'll take from streak...
They won't do any damage either. You shouldn't be dying to a Magdk with that setup and if you are that's not something I think you should advertise on the forums
BTW I'm not expecting you to Insta shot a DK but it's not like wings counters every skill sorcs have and good sorcs work around it. I can teach you a few things in-game if you are on PC NA
My point is that it's a stalemate between the two. MDK is death by a thousand cuts, a straight sustain fight. If both a sorc and an MDK use a cost poison, it's anyone's game.
Yes, I did lose a duel once to a good friend using skoria proc and leap. But then I was playing around with vampire at the time (I don't ever run vampire). I don't know how effective that is if your opponent isn't, but that's a pretty mean combo if you're taking stage four penalty damage.
I t isn't a stalemate though. Magdk dps is nothing compared to the burst potential of sorcs. If for some reason you both have crappy damage the sorc will still be able to out sustain the dk.
The tankiness that sorcs achieve just by stacking their max magical makes it almost impossible to burst down a good sorc.
Their skills cost less, they do more damage, and their survivability is much higher. It's not equal
Have you played a class other than sorc?
Stamblade, the other burst class. I suppose that doesn't help much
There are dueling MDK's that can last just as long as a sorc 1v1. Head over to the undaunted enclave in Wayrest.
I'm sure there are, I'm not saying that no Magdk has ever beaten a magsorc. What I'm saying is that sorcs have a clear advantage when it comes to sustain, damage, and tankiness.
A lot of people complain about infinite sustain builds and troll kings. Magicka Sorcerers are the magicka equivalent in my opinion. You can get them low but they don't go down and they never run out of resources. That being said a bad player is always conquerable.
I go to wayrest all the time, however I find dueling in Cyro more enjoyable due to the fact that ZOS never added a no CP dueling option and I'm not about to spend 3k every time I want to duel.
In my opinion Magsorcs need to be brought down a notch and their regen passives need a nerf. Along with that implosion needs to go and haunting curse could do SLIGHTLY less damage. I've been getting hit for 7-9k haunting curses in Cyro lately and I think that's a little high. As for implosion, an execute that can insta kill at 20% is just dumb, at least you can react to radiant. In a CP duel I got hit for a 6.6k implosion which is asinine for just being a passive.
Implosion isnt the execute