For no cp, at what point is crit resist high enough and does it become more beneficial to survival to have a phys/spell resist at a certain number? For stam DK if that matters. I generally run one big piece reinforced, but im kind of feeling like it might be better to hit around 20k phys and spell resist? Since crit isn't as big of a deal in non cp campaigns.
Waffennacht wrote: »What access is there in nCP? I can think of impen on pieces and transmutation. What else provides impen?
paulsimonps wrote: »https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Look at this thread, it gives you all you will need to test out your build by yourself and determine how much YOU need in each stat to fit YOUR Build and playstyle. Don't always go off of others builds, but have some fun and test stuff. In PvP far more so than PvE you can do your own thing and still be successful.
paulsimonps wrote: »https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Look at this thread, it gives you all you will need to test out your build by yourself and determine how much YOU need in each stat to fit YOUR Build and playstyle. Don't always go off of others builds, but have some fun and test stuff. In PvP far more so than PvE you can do your own thing and still be successful.
I've looked at that before, it's an amazing bunch of info but more time consuming than I can handle. I need the version for dummies i.e. overall it's best to use one reinforced and 7 impen lol. Or hit 20k phys/spell resistance and put the rest in impen.