Joy_Division wrote: »Another DPS player complaining about healing ... but doesn't have a problem with dodging or shielding or other means that players can be invincible that has nothing to do with the champion tree. Wait, check that, dodging does ...and where exactly in the champion tree is my counter to tumbling? Oh yeah, there isn't any.
So let me get this straight, these builds in your own words aren't even focused on DPS, meaning they can't kill you ... which is OK, but they fact you can;t kill them either somehow is a problem. Mmmmm, ok, I totally get what you want. The DPS should be able to kill the tank by herself even though the tank can't do any damage to to do the same to the DPS.
You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.
Instead they come on to these forums and petition ZoS to nerf stuff they simply can't burst down through pure damage.
b4nn3d7337 wrote: »I dont know man... the only OP heal ive seen so far is BoL which you can cast over and over without penalty and without risk.
In AZ, most of the time spamming any spell would cost you a quick death. You don't have the CP to help add extra cost reduction and you don't have the 4-5k extra resource pools which inflated your dmg further.
It does have problems, but ultimately it's the best balance you'll get out of PvP. I'd stay there till BG's come out.
b4nn3d7337 wrote: »I dont know man... the only OP heal ive seen so far is BoL which you can cast over and over without penalty and without risk.
In AZ, most of the time spamming any spell would cost you a quick death. You don't have the CP to help add extra cost reduction and you don't have the 4-5k extra resource pools which inflated your dmg further.
It does have problems, but ultimately it's the best balance you'll get out of PvP. I'd stay there till BG's come out.
I hear ya... AZ needs to be more populated though. In fact, all other campaigns are quite under populated compared to Scourge. Perhaps events exclusive to each campaign with corresponding rewards would help improve their populations. Also, why the heck does changing campaigns cost anything? Doesn't quite make sense. Wouldn't it be better to just have all rewards from the current campaign forfeit instead. Switching campaigns should be easier and smoother as well as decent population in each.
I have suggested an easy solution on this that won't have to mean moving a bunch of things around and possibly making it worse as well as allowing PvE players to maintain their needed strength.
A cool down time on being healed in between heals, applicable only while in Cyrodiil.
E.G.: 1 second cooldown on being healed for every 1k of healing received. That applies to both self healing and heals from allies.
Medium armor builds would probably need a passive to reduce the cooldown time.
This would fix quite a bit while not messing up other mechanics. The dynamics of play will change and people would have to get used to it, but it will balance things out sufficiently.
Still waiting to meet these godlike magplar healers you all talk about that are unkillable. Only unkillable players I meet are tankDKs which do nothing but stand there blocking.
I have suggested an easy solution on this that won't have to mean moving a bunch of things around and possibly making it worse as well as allowing PvE players to maintain their needed strength.
A cool down time on being healed in between heals, applicable only while in Cyrodiil.
E.G.: 1 second cooldown on being healed for every 1k of healing received. That applies to both self healing and heals from allies.
Medium armor builds would probably need a passive to reduce the cooldown time.
This would fix quite a bit while not messing up other mechanics. The dynamics of play will change and people would have to get used to it, but it will balance things out sufficiently.
Ty somebody who has ideas as well instead of just coming in here to tell me I'm dumb asf.Still waiting to meet these godlike magplar healers you all talk about that are unkillable. Only unkillable players I meet are tankDKs which do nothing but stand there blocking.
Question. Hm players do you play with on average?
b4nn3d7337 wrote: »I dont know man... the only OP heal ive seen so far is BoL which you can cast over and over without penalty and without risk.
Joy_Division wrote: »Another DPS player complaining about healing ... but doesn't have a problem with dodging or shielding or other means that players can be invincible that has nothing to do with the champion tree. Wait, check that, dodging does ...and where exactly in the champion tree is my counter to tumbling? Oh yeah, there isn't any.
So let me get this straight, these builds in your own words aren't even focused on DPS, meaning they can't kill you ... which is OK, but they fact you can;t kill them either somehow is a problem. Mmmmm, ok, I totally get what you want. The DPS should be able to kill the tank by herself even though the tank can't do any damage to to do the same to the DPS.
You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.
Instead they come on to these forums and petition ZoS to nerf stuff they simply can't burst down through pure damage.
Joy_Division wrote: »Another DPS player complaining about healing ... but doesn't have a problem with dodging or shielding or other means that players can be invincible that has nothing to do with the champion tree. Wait, check that, dodging does ...and where exactly in the champion tree is my counter to tumbling? Oh yeah, there isn't any.
So let me get this straight, these builds in your own words aren't even focused on DPS, meaning they can't kill you ... which is OK, but they fact you can;t kill them either somehow is a problem. Mmmmm, ok, I totally get what you want. The DPS should be able to kill the tank by herself even though the tank can't do any damage to to do the same to the DPS.
You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.
Instead they come on to these forums and petition ZoS to nerf stuff they simply can't burst down through pure damage.
Strider_Roshin wrote: »Blessed is an issue with the intention of the Champion System though. Afterall for every positive champion passive, there needs to be an equally powerful negative that negates it. Defile doesn't accomplish this.
Joy_Division wrote: »Another DPS player complaining about healing ... but doesn't have a problem with dodging or shielding or other means that players can be invincible that has nothing to do with the champion tree. Wait, check that, dodging does ...and where exactly in the champion tree is my counter to tumbling? Oh yeah, there isn't any.
So let me get this straight, these builds in your own words aren't even focused on DPS, meaning they can't kill you ... which is OK, but they fact you can;t kill them either somehow is a problem. Mmmmm, ok, I totally get what you want. The DPS should be able to kill the tank by herself even though the tank can't do any damage to to do the same to the DPS.
You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.
Instead they come on to these forums and petition ZoS to nerf stuff they simply can't burst down through pure damage.
I don't think I can say it any better than this.
I'm always sad when people want to push PvP even more into glass cannons online. If we keep up with nerfs to everything but damage whilst still adding more damage we might as well just be running and insta-gib game. One shot kills, nothing else matters.
Right now they're not, thankfully. However as this thread shows unless even tanked players can be one shot the games not good enough.Joy_Division wrote: »Another DPS player complaining about healing ... but doesn't have a problem with dodging or shielding or other means that players can be invincible that has nothing to do with the champion tree. Wait, check that, dodging does ...and where exactly in the champion tree is my counter to tumbling? Oh yeah, there isn't any.
So let me get this straight, these builds in your own words aren't even focused on DPS, meaning they can't kill you ... which is OK, but they fact you can;t kill them either somehow is a problem. Mmmmm, ok, I totally get what you want. The DPS should be able to kill the tank by herself even though the tank can't do any damage to to do the same to the DPS.
You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.
Instead they come on to these forums and petition ZoS to nerf stuff they simply can't burst down through pure damage.
I don't think I can say it any better than this.
I'm always sad when people want to push PvP even more into glass cannons online. If we keep up with nerfs to everything but damage whilst still adding more damage we might as well just be running and insta-gib game. One shot kills, nothing else matters.
If glass cannons are so good, why is heavy armour the meta?
Joy_Division wrote: »You don;t like people healing? Run a disease enchant on your weapon, use reverberating bash, pick an armor set that has a healing debuff component like Fasalla's Guile, use ultimates like Incapacitating Strike, group with a templar friend whose Dark Flares heal debuff cannot be dodged, tell PUGs to run a meatbag catapult, etc. And guess what, pretty much all of these stack! Healing has counters upon counters outside the champion system, it's just that people have to do the unthinkable and build for something aside from moar DPS. So they don't want to do that.