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Endless fury is worth keeping

  • Lexxypwns
    Lexxypwns
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    Minalan wrote: »
    Reefo wrote: »
    Lexxypwns wrote: »
    IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.

    Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.

    Exactly this because it leaves no counter play. which is great.

    What's great about not having counterplay.

    Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.

    The "no counterplay" argument is flat wrong. Period.


    Come on Min, I know you main Sorc, but you gotta admit that the Fury/Wrath Explosion has very little counter play. Sure the initial hit can be dodged, but the explosion is pretty much a death sentence.

    I think there's two different groups of people here, people who say Fury/Wrath has no counterplay because once you drop into execute you die. And then people who feel there's no counterplay whatsoever. Min is taking exception to the second group, I believe.
  • thankyourat
    thankyourat
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    Lexxypwns wrote: »
    Minalan wrote: »
    Reefo wrote: »
    Lexxypwns wrote: »
    IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.

    Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.

    Exactly this because it leaves no counter play. which is great.

    What's great about not having counterplay.

    Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.

    The "no counterplay" argument is flat wrong. Period.


    Come on Min, I know you main Sorc, but you gotta admit that the Fury/Wrath Explosion has very little counter play. Sure the initial hit can be dodged, but the explosion is pretty much a death sentence.

    I think there's two different groups of people here, people who say Fury/Wrath has no counterplay because once you drop into execute you die. And then people who feel there's no counterplay whatsoever. Min is taking exception to the second group, I believe.

    I think everyone here is just one group though. Everyone is basically saying once you get to execute range there is no counterplay you instantly die.
  • Merlin13KAGL
    Merlin13KAGL
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    Wrath is the way to go - more damage.

    The magicka return from fury is only equivalent to getting the last cast free - only counts when they die.

    Wrath doesn't do more damage. Its only the AoE splash damage component that deals increased damage on Mage's Wrath. The single target damage on Endless Fury and Mage's Wrath is exactly the same.
    Which is pretty much "more damage," right?

    How much more often will you run into situations where there are other enemies near the one you're executing vs how often you'll need that extra ~1k magicka return?

    If it's truly a solo fight, your magicka regen will go back to idle value in 6 seconds and be a non-issue. Anything else and free splash damage is usually going to be worth more than one free cast.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Takes-No-Prisoner
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    They're completely wrong. Fury beats inner light any day.

    Yup

    A couple of things to keep in mind about Fury.

    1. The first hitbox that strikes the enemy is avoid able using a dodge however;

    2. The ability does a great job of checking the health on the target since it lingers for ~4 seconds. A low health target that roll dodges this ability will avoid the proc from the execute since the first damage portion is dodged.


    Meanwhile, once their dodge ends and it's sees they still have low health, it goes off for a butt ton of damage. The skill also ignores if target broke LOS. So if they get smacked with Fury and cloak, it will execute either way. The duration of the execute is perfect for punishing a roll dodging monkey.

    Love this skill.
    Edited by Takes-No-Prisoner on 17 March 2017 15:30
  • Minalan
    Minalan
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    Minalan wrote: »
    Reefo wrote: »
    Lexxypwns wrote: »
    IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.

    Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.

    Exactly this because it leaves no counter play. which is great.

    What's great about not having counterplay.

    Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.

    The "no counterplay" argument is flat wrong. Period.


    Come on Min, I know you main Sorc, but you gotta admit that the Fury/Wrath Explosion has very little counter play. Sure the initial hit can be dodged, but the explosion is pretty much a death sentence.

    It is, assuming we ever get you that low. Vigor, rally, troll king, major vitality, and dodge roll are counters to you ever getting into execute range to begin with.
  • FriedEggSandwich
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    Minalan wrote: »
    Reefo wrote: »
    Lexxypwns wrote: »
    IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.

    Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.

    Exactly this because it leaves no counter play. which is great.

    What's great about not having counterplay.

    Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.

    The "no counterplay" argument is flat wrong. Period.

    You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play

    You can't say it doesn't have counter play when it doesn't even have to hit you; it can be dodged. Learn to watch your hp and have a plan for when in execute range.

    It is very easy to land, and if it misses you just recast it again. Casting fury is way cheaper than dodge rolling. Also, one curse + frag combination with a fury active = easy kill.

    If someone dodges fury; more likely than not it was unintentional.

    Even I dodge roll when in execute range. I've had wrath miss 4-5 times in a row, it's not unusual. As I said earlier you can block the explosion, or if you have a damage shield you can spam that. There are multiple ways to prevent yourself dying from wrath. How long do you generally spend in execute range? I can't believe I'm discussing whether sorcs execute is balanced. The skill has had 2 changes during the life of the game; one was to bring the execute range up from 18% to 20% (what it was advertised as), and the other was to remove the bonus single target damage from wrath and make it aoe damage instead (a nerf from a single target perspective). In all other respects it's the same skill as it was at launch. Why is it more op now? Hmm, maybe because of the 8% single target damage buff from fire staff.

    Edited by FriedEggSandwich on 17 March 2017 17:48
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    Lexxypwns wrote: »
    Minalan wrote: »
    Reefo wrote: »
    Lexxypwns wrote: »
    IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.

    Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.

    Exactly this because it leaves no counter play. which is great.

    What's great about not having counterplay.

    Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.

    The "no counterplay" argument is flat wrong. Period.


    Come on Min, I know you main Sorc, but you gotta admit that the Fury/Wrath Explosion has very little counter play. Sure the initial hit can be dodged, but the explosion is pretty much a death sentence.

    I think there's two different groups of people here, people who say Fury/Wrath has no counterplay because once you drop into execute you die. And then people who feel there's no counterplay whatsoever. Min is taking exception to the second group, I believe.

    I think everyone here is just one group though. Everyone is basically saying once you get to execute range there is no counterplay you instantly die.

    It's not unresistable damage though; once you're in execute range the counter play is to mitigate incoming damage and heal back out of execute range. Same counter to all executes.
    PC | EU
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